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#11
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Everybody is way overgeared, it's tons easier than it was on live in general, but I do think the exp loss seems like it's more than I remember. Plus caster mobs are bitches.
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The Ancient Ranger
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Last edited by fadetree; 08-29-2016 at 11:29 AM..
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#12
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Quote:
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#13
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Quote:
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#14
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OP, you've got some serious rose colored glasses. I remember days when I couldn't get a group on my Warrior, XP greens were the only thing I could solo and still be in BW range. This was in the 40s... closer to 60 I had to be careful even with the greens.
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<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
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#15
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P99 is much easier not just due to length of time between each expansion (resulting in massive gear advantages leading into next expansion), but overall player knowledge, trickle down items to lower level players, and a much smaller server population.
Back in 1999-2000, you were lucky to get 6 mobs per round of spawns for full group in LGuk or SolB. You could walk through the zone and find nothing spawned, as there were 100-120 people during prime time keeping everything on lock down. The goblins in highkeep were 4-5 separate camps, not a single camp like on P99. Karnor's on P99 is at capacity with 5 groups killing stuff, on live it was camped by 10+ groups. Seb held 100+ players nightly. Entrance hallway was a full group spot, upper zone out was a full group camp, disco was 2 distinct camps, hallway to disco was a camp, crypt and emperor were distinct camps, juggs and reets were an actual camp, shrooms were a camp, king was his own camp IN THE ROOM. | ||
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#16
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In the pure mechanics sense, things are harder on P99. Mobs hit on their max end way more consistently it feels like than on live. Resists seem to be much worse for the player, both in regards to casting spells and resisting them.
The counter to this is that with everyone's advanced knowledge and the wide spread of good gear makes leveling feels a lot easier. As mentioned already single groups clear what used to be multiple camps. Unfortunately, the end game feels way out of balance. Mobs with fear and AoE are way more powerful than they should be. Zlandicar takes a much bigger kill force than it should. A lot of times people have to rely on consumables that were sparingly if ever used on live. Defensive warriors end up getting used for almost everything because mobs do too much damage without it.
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#17
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Quote:
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Real Life Bard
twitch/kabijitol P99'12 TAKP'15 Kittens Who Say Meow / Asgard / The Mystical Order / Forsaken / Aftermath Sacrifice*P99G* [] Tunare 2000+ Kabijito [] FippyDarkpaw TLP Radda [] | |||
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#18
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P99 is harder, because mobs consistently hit harder, cast a broad variety of max lvl spells and resists are borked. Oh, and they run fastee. This is somewhat countered by the fact we know more way more about the game and good gear is dirt cheap.
I never ran into overcrowded zones on live, but I do play during Euro times. P99 is definitely more crowded than my live server was. Not a bad thing per se. Also, melees are fucked by mob level being way too big a factor on their avoidance, mitigation and to hit rates. Maybe its the skill ratios (offense/defense/weaponskill and so on), maybe its just some inherent level thing, but on my twinked out erudite paladin I go from barely taking any dmg on a blue to being mauled by a yellow.
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#19
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If you are trying to get your epic yes so much farm lock down
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#20
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Resist system is alot more mean than on live. I solo'd tesch mas gnolls on my shm consistently at mid 20s on live. Here that ain't happening as easy, since anything that isn't blue con (preferably risky blue), is going to resist ALOT.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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