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#1
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The room is centered around the origin (0, 0, 0). A lot of cat boxes and other dev rooms with locs written on the walls are -- it's a natural place to start at if you're opening the zone up in a viewer or otherwise entering it in an unguided way.
EQEmu #zone command sends the dev/GM using it to the zone's safe spot by default, but early EQ devs might not have had that luxury, I guess. | ||
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#2
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#3
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You are the one, Neo.
__________________
go go go
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#4
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all roads end in a hidden stash of brad mcquaid's finest blue crystal meth...
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#5
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#6
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#7
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Pretty cool stuff, did some quick searching and found a thread containing more information about these cat rooms.
Stuff and things about cat rooms Apparently they have one in VP as well
__________________
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#8
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Quote:
__________________
Height Impediment - 60 Assling Cleric
Terrion - 58 Iksar Necromancer | |||
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#9
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Quote:
Extreme boredom dev room survey (time wasted: about 30 minutes): befallen cabwest codecay crystal droga echo erudnext erudnint felwitheb greatdivide (right below and to the side of the thurg zone-in obscuring waterfall) griegsend gukbottom (right where the guktop zone-in is, as I found out elsewhere -- the two zones are connected quite nicely otherwise) hole kaesora (nestled tightly between reachable rooms) kaladimb neriakb neriakc nurga paineel powater (nice shot of the zone's bizarre-looking water boxes, too) qcat (no locs or cats, just an empty shaft) skyshrine soldunga soldungb soltemple sseru (just a boring empty space) stonebrunt (used their EQ title font there for some reason) templeveeshan thurgadinb veeshan ('s peak) warrens plus frozenshadow, mischiefplane and necropolis as already seen. Most other zones have 0, 0, 0 in player-reachable space, at least until about PoP/LDoN when they seem to have stopped worrying about it. | |||
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#10
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Least they're not horrifying cat face rooms.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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