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#1
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#3
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![]() Have a guildy playing from England that cant zone into DN either. When zoning back and forth in Pvp people will dc/crashloop causing deaths.
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#4
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![]() Haynar already commented in the original thread that they dont despawn https://www.project1999.com/forums/s...d.php?t=207332.
Can't see it getting changed unless you can find overwhelming evidence. Perhaps some of you that can zone in should go in and kill the mobs as a workaround ? | ||
#5
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![]() Depopping the zone can alter things such as vaniki spawn. I would suggest something like have traps despawm after x amount of days at a very long despawn time. Something like 7-14 days. A small concession from classic in order to keep zone stability.
Or change hp to where they have the hp they had on live. I believe it was 2-4k on live. | ||
#6
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![]() I mean that's fine if it's a deal w/it #shades issue, but many people with ping above 120 can't zone in.
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#7
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![]() this likely wasn't an issue on live because there were far more frequent server resets
here we go up to months at a time after like 3 weeks it becomes unplayable for most people who don't live on the east coast US i average around 75-85ms latency when i play, and when i try to zone into DN these days, my game locks up for about 10 seconds before i can even move, and there are still large lag spikes when i move around tower of frozen shadow is also like this, not sure why | ||
#8
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![]() I had two characters stuck in dragon necropolis for two days before I was able to get a friend to log them each on and zone out. I am west coast ping ~110ish, friend was east coast, assuming much lower... if that helps.
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#9
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