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  #11  
Old 01-11-2010, 03:58 PM
guineapig guineapig is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
I also want to point out -- there's no list in everquest. If you want to claim a camp you better be ready to wait until that first guy camping it is done. Which means you sit your ass somewhere close and twiddles your thumb until that guy leaves. If that guy says theres someone on the list, well - tough luck - they had to sit there to get it.

Although, you can keep a list and be nice about it all as well, but if someones come and sit there and wait -- Well your list doesnt do much anymore!
^^ Emphasis on this! ^^
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  #12  
Old 01-11-2010, 04:11 PM
Sorbek Sorbek is offline
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I am the Munchkin Man btw...

So does this mean he was wrong for Training me as well??

Which is what he did to get me to leave the camp.

I have Screen shots of the entire incident and for some reason are getting an error message when trying to load them up to here to show.

He also tried to train me again as I was looting my corpse after he killed me the first time.
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Last edited by Sorbek; 01-11-2010 at 05:05 PM..
  #13  
Old 01-11-2010, 04:45 PM
yaaaflow yaaaflow is offline
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I've gotta ask for some clarification, cause I didn't think this was the way it worked. Lets say I'm camping lord and AM in guk, which are right beside each other and have <20 mobs between them. <20 mobs on a 28 minute spawn timer, so there's little chance of falling behind. I can put in the work of breaking the spawns up, and then someone else can just come along and take whichever camp I'm not at at that given time?
Last edited by yaaaflow; 01-11-2010 at 04:49 PM..
  #14  
Old 01-11-2010, 04:50 PM
guineapig guineapig is offline
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Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
I've gotta ask for some clarification, cause I didn't think this was the way it worked. Lets say I'm camping lord and AM in guk, which are right beside each other and have maybe 20 mobs between them. 20 mobs on a 28 minute spawn timer. I can put in the work of breaking the spawns up, and then someone else can just come along and take whichever camp I'm not at at that given time?

Hmm. If you are alone and can't actually keep all those mobs cleared then you are not truly holding 2 camps.

If you are in control of that entire area and are actually keeping everything dead in between the 2 spawn locations then I'm not so sure.

A different scenario is LGuk Ass/Sup camp. Occasionally that camp will also take Reaver and possibly another camp.
But that's a 6 person group that's keeping every single mob cleared and occasionally medding while waiting for respawns. In this case that group truly has the entire area covered at all times and is pulling to one spot. Also, in the Reaver example, it's within eyeshot of the safe room that people usually do the ass/sup camp in.

In some cases the camp is not the room in which the named spawns so it's slightly different then say waiting for the Jboots mob to spawn behind a locked door.

Of course this is just my opinion, but this has always been my experience in EQemu as well as EQLive.
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  #15  
Old 01-11-2010, 04:52 PM
yaaaflow yaaaflow is offline
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Ok, but what if I am keeping everything clear?

edit: and would it be any different if I wasn't keeping everything clear, but was keeping both rooms where they spawn clear?



edit2: How about what happened to me the other day: I was camping the assassin for a mask, duoing it, and we had cleared the spawns and were chillin in the safe room nearby. Next time I go to the assassin spawn (well before they were next due to spawn) there were 2 people sitting there directly in the room. I told them that I was camping it and had them leave - but according to the rules I'm seeing here, had I given up the assassin spawn when I left to go meditate in a better spot?
Last edited by yaaaflow; 01-11-2010 at 05:01 PM..
  #16  
Old 01-11-2010, 05:02 PM
guineapig guineapig is offline
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Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
Ok, but what if I am keeping everything clear?

edit: and would it be any different if I wasn't keeping everything clear, but was keeping both rooms where they spawn clear?
Personally, I would side with you in this case....
If you are constantly clearing the 2 spawn rooms but it is a iffy situation and am glad I don't have to make such rulings.

If people would always do the courtesy of doing a camp check this wouldn't be an issue. Then at least somebody could ask nicely to take over one part of a multi-camp instead of going there unknowingly (or in some cases spitefully).

But we all know this Utopia doesn't exist...
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  #17  
Old 01-11-2010, 05:06 PM
guineapig guineapig is offline
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Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
edit2: How about what happened to me the other day: I was camping the assassin for a mask, duoing it, and we had cleared the spawns and were chillin in the safe room nearby. Next time I go to the assassin spawn (well before they were next due to spawn) there were 2 people sitting there directly in the room. I told them that I was camping it and had them leave - but according to the rules I'm seeing here, had I given up the assassin spawn when I left to go meditate in a better spot?

Yet another scenario and good example!
They were being sneaky and didn't CC. But I am assuming that you guys were also there for exp? Or a quick AFK? Otherwise if you are only in the zone for a specific item and nothing else I would stay put. So not asking for a CC isn't actually breaking any player made rules and this could have been an honest mistake and if they honestly didn't see you at camp, what can you say to that?
It's shitty I know...

(Glad I'm not a GM....)

If I was there for something so rare I would not move until I got it, but that's just me.

I do that camp for exp with 4-5 other people so if I lost a single spawn I wouldn't personally care...
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  #18  
Old 01-11-2010, 05:42 PM
karsten karsten is offline
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Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
How about what happened to me the other day: I was camping the assassin for a mask, duoing it, and we had cleared the spawns and were chillin in the safe room nearby. Next time I go to the assassin spawn (well before they were next due to spawn) there were 2 people sitting there directly in the room. I told them that I was camping it and had them leave - but according to the rules I'm seeing here, had I given up the assassin spawn when I left to go meditate in a better spot?
this is where the argument of "have to be there the whole time to get the spawn" breaks down, but w/e -- guess it's time to put the evil eye on rotation also
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  #19  
Old 01-11-2010, 05:59 PM
Ripcord Ripcord is offline
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Camp check's aren't fool-proof either, because there's always that one guy who thinks he can kill 5 named with his 2 person group and keeps calling all 5 named while his buddy dies and his cousins roomate is logging a cleric on in like 10min BUT I STILL HAVE THE CAMP!!!~

As for the training thing, its not too clear what that was all about but "accidentally targeting a mino" wouldn't really hold up in eq court after the previous events. Imagine eq court on daytime tv? i'd watch that.
  #20  
Old 01-11-2010, 06:09 PM
drplump drplump is offline
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If someone shows up to a camp and the mob and ph are MAGICALLY dead or in the case of the Ishva all the mobs on the way are clear and all rooms empty around they know its camped. They are purposely playing dumb and should have extra punishment!

A case were a person could argue legitimate confusion is them going to a mob with all spawns around it up and the actual mob or PH are up. I understand some people are camping things they actually get XP for and need meditate a little bit between some spawns longer then repop.
Last edited by drplump; 01-11-2010 at 06:12 PM..
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