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  #11  
Old 04-30-2015, 01:59 AM
iruinedyourday iruinedyourday is offline
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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
remove pnp
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  #12  
Old 04-30-2015, 02:03 AM
quido quido is offline
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It sure would be nice to have some clearly-laid-out rules instead of this subjective BS. It seems like saying the firegiant word has shifted from bannable offense to non-bannable offense and back like a dozen times.

Saying the n-word in a tell to a guy who has called you the n-word no less than 100 times can get you suspended when he petitions you for this after the fact because you quit his guild.

It's absurd.

You could do yourself and everyone a favor by just coming up with some firm rules and sticking to them, no matter how you feel.
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  #13  
Old 04-30-2015, 03:47 AM
Grimjaw Grimjaw is offline
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read the tldr part. we're way past mediocre already, buddy
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  #14  
Old 04-30-2015, 06:48 AM
Tassador Tassador is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
give it up I got reported like 3000 times for pnp violations while just daily pvping, staff would rather have 400 players from blue to have a second raid sandbox then have a 110 person pvp server
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  #15  
Old 04-30-2015, 07:05 AM
Larken Larken is offline
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Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
The whole point of a pvp server is for players to settle issues in game through player vs player combat not the petition quest afterwards. The pvp here is reminiscent of tattling children crying to mommy, and I have to wonder how the staff can look at what any of the tattling children have to say with any merit.

The pvp here comes without any risk of penalty, corpse camping, or bind camping. It is the lowest risk and lowest reward game-play seen on any eq pvp server to date, and it is pretty obvious why most of the pvp players have moved on and the server is mostly blue refugees. The sad state of affairs that even pvping on one of the new WoW emulators you have the ability to corpse camp people that deserve it where as here you cannot even yellow text someone twice in 30 minutes without people screaming for your account to be banned.

Velious release will further show the ridiculous nature of current policies as you will be unable to deny access to zones like Temple of Veeshan by holding Western Wastes as people can simply call LNS for a force of 7 or more after 1 death and waltz past your blockade and into ToV to collect pixels with friends without even a scratch under your current policy.

This is made worse by the fact that a defending force in ToV and an offensive force in Western Wastes is a stalemate that is very common in Velious and the offensive force can continually engage the defensive force with no risk to themselves as they can call LNS at any time for their raid, take a 1 hour time out outside while they rebuff and reinforce, and engage you again further into your NTOV clear.

On a live server the first time a guild lost in pvp they would get corpse camped all night while taking screenshots for the forum unless the guild leaders came to terms. Here you are going to be forced to let the enemy waltz out of your zone after 1 death to take other raid targets, or to reinforce in the next zone. When you zone into a raid zone to fight over dragons the threat of body to pixel separation should be a concern, but here people are more concerned if they got the enemy rogue accidentally agroing a mob on video so they can petition it.

The high risk high reward pvp is what made games like UO, EQ Rallos Zek, Shadowbane, and Eve great games. Everyone remembers times in games like this where they took great pixel losses or gains that actually mattered. Or that time someone was so angry they corpse camped someone for a week straight. Here the policy is to eliminate the amount of loss someone can take through LNS/PNP policies, instead of actually having the player responsible for not putting himself in the situation in the first place.

In conclusion, I hope the staff and community takes a look at their current policies, and the future of Red as a PVP server, because I feel it is on a path to mediocrity.
Well said. GM's should let players settle their own dramas, and only actively look for cheaters. They shouldn't even interfere with bad language as you always have the option to ignore someone and/or filter the words out. The more rules there are the messier it becomes. Let the server rules be "the rules of the jungle."
  #16  
Old 04-30-2015, 07:59 AM
red99playing red99playing is offline
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@Lime

Good post, this topic needs staff attention surely.


Quote:
Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
The whole point of a pvp server is for players to settle issues in game through player vs player combat not the petition quest afterwards. The pvp here is reminiscent of tattling children crying to mommy, and I have to wonder how the staff can look at what any of the tattling children have to say with any merit.
The current stated rules were put into place to allow new players to jump into red and establish themselves without having been on the box since it's release. They're also in place to keep the server from having a high turn over of grieved to death people, leaving only one established guild. Both quite necessary to server health, they are an arguably fair list of rules that are just poorly enforced and require some situational clarification.

The situation is that the rules put in place require a heavy and/or consistent staff on red. The vitriol and pedantry slung at the volunteer gms I can imagine would make any of the csr hang out on blue.

The solution to maintain the current rule set with minimal csr resources probably involves ruling with fear via heavy handed account banning. At this point being in the position of reviewing ban repeal pleas and accounts associated with them for every infraction would cycle back in legit players while netting all the rmt/boxers/dupers/grievers thus keeping the petition questing to a minimum. The backlog would shrink while cutting out heavy offenders.

Also something to note in this case: There is a good reason for the law in the states that punishes those that attempt to falsely accuse others.

Hypothetical for you Lime:

Imagine the saddest nerd you can, with a neckbeard so thick it's corrected his slouching. now imagine you just started on red and this guy is already farming dragons with his fellow nerds and decides on a whim to grief you off the box because he doesn't want new players on the server. whats to stop him and his majority of the server guild that doesn't have a pnp?
  #17  
Old 04-30-2015, 09:07 AM
Rednaros Rednaros is offline
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Im pretty sure you cant call LNS and walk into an adjacent zone, i thought that you had to leave the zone and ALL adjacent zones for 1 hour
  #18  
Old 04-30-2015, 09:08 AM
krazyGlue krazyGlue is offline
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Remove the pnp and put back exp loss
  #19  
Old 04-30-2015, 09:09 AM
heartbrand heartbrand is offline
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Before PnP Nihilum was almost never contested because losing meant a demoralizing corpse camp for days until people quit. It made PVP less likely to occur. OP is retarded. If you want to see less PvP then remove the PnP.
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  #20  
Old 04-30-2015, 09:11 AM
heartbrand heartbrand is offline
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Having said that, it could use tweaking and non selective enforcement.
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