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#11
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1 rogue should be able to wipe a full group imo. even if tashed/malod cc should never land. in fact resists should be tweaked so that melees can wear full dps gear and be immune to every spell in the game.
until then ill wear mr gear and try to fight battles with similar numbers.
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Current Games:
Naw | ||
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#12
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my fav part about this thread is the fact the issue has already been acknowledge and resolved by a dev. we are just waiting for patch. but lets keep arguing about it like morans for FQ glory.
pras hayner
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Current Games:
Naw | ||
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#13
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Fetter-able but I think you're right
Having to fully dispel someone's MR buffs in addition to the tash would be a fair compromise? imo yes Malosini should have a chance to land after buff strip, but not so easily as a first cast Malo/mala obviously unresistable and should work every time | ||
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#14
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Quote:
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#15
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9-4 pretty good for a druid in classic gear who only buffs and ports [You must be logged in to view images. Log in or Register.]
meanwhile you wont catch stasis further than 2 feet from a zl.
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Current Games:
Naw | ||
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#16
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Who do you PVP with?
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#17
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have quit, along with all of my friends.
server has a real bad habit of leaving broken patches in for months at a time. enjoy the PVE server. | ||
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#18
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lol have multiple golem wands on every character
cant carry null pots | ||
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#19
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being able to max MR so you avoid root is OP...prepare for it in other ways, melee are very good in PvP as is...allowing them to get max MR and un-rootable is breaking the game... if you get caught in pvp alone with your pants down and no way to defend against it because you didnt prepare properly too fucking bad
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#20
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mr is def weird atm, cant kill or nuke anyone on a cleric i casted retribution on myself about 20 tries it landed twice partially for like quarter of its damage.
tried to take out players in banded or leather with low mr and still resisted everytime or hit for 100dmg stun is the same way | ||
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