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  #11  
Old 09-16-2010, 03:29 PM
Harrison Harrison is offline
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Until proof is presented there is nothing to say against what I said being true. You don't know if the penalties being spread that way even functions properly on this emulator.

Just because something worked a certain way on live doesn't mean it works that way here.
  #12  
Old 09-16-2010, 03:32 PM
LizardNecro LizardNecro is offline
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it is trivial to test this. I was the the person who presented proof that hybrids drained xp from goups on live. Here is what I did on live.

* Make two level 1 human warriors, kill a lvl 1 firebeetle. Look at how much xp is gained.
* Make a level 1 human warrior and a lvl 1 human pally. Look at how much xp is gained for the warrior. It was less than in the above acse.

This is easy to you here, but it would require either two boxing (illegal) or two people doing this
  #13  
Old 09-16-2010, 03:34 PM
Extunarian Extunarian is offline
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Sorry about that Harrison...I kinda glanced over it thinking you were just throwing out a clever one-liner.

Anyway yeah I don't know for sure that's how it works, but that's how I understand it is supposed to work. YMMV.
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  #14  
Old 09-16-2010, 04:28 PM
yaeger yaeger is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
I've checked it with debugging repeatedly. In fact what happens is:

Example mob worth 1000 xp.

One person killing one mob gets 1000xp.

Six people killing six mobs get 6600xp (which equates to 1100xp per player before normalization).

If all six players are the same level and are class/race combinations without any XP modifier then all six players will get 1100xp each.

However, if the group is again the same level, but has some penalties etc, it works out like this:

Code:
Race        Class    Per Mob  For Six 
---------   -------  -------  ------- 
Human       Cleric     162       974 
Ogre        Warrior    174      1042 
Halfling    Rogue      142       851 
Erudite     Wizard     180      1083 
Barbarian   Shaman     171      1026 
Half-elf    Ranger     271      1624 
---------   -------  -------  -------
Total                 1100      6600
So except for the Human Cleric and the Halfing Rogue, all members of the group earn more XP for killing 6 mobs while grouped than they did killing one mob solo.

The benefits of solo'ing vs. grouping depend on a lot of factors, but from a raw XP perspective, if the group can consistently kill 6 mobs in the amount of time the solo'er kills one mob, the group will earn faster XP over time.
Basically what happens is that when a mob is killed, the exp value is a pool where the group exp bonuses and zone bonuses are applied. After that it's shared to all the members, those with high penalties getting more exp and those with low penalties getting less exp.

Once each person gets their share of the pie, the racial exp modifier takes some exp (or adds) from their slice.
Last edited by yaeger; 09-16-2010 at 04:38 PM..
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