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#13
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Quote:
- Oppressor | |||
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#14
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Quote:
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#15
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bump need variance
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#16
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Yeah.... lets make it so a guild has to spend 2 days camping and checking mobs with tracking bots then whoever has the most on at time of spawn(Nihilum --> list chronically cut short these days) or is most willing to spend all their time online out of the vengeful eye of the sun.. ( Nihilum --> thickest most fluffy neckbeards), or mobilizes the fastest ( Nihilum --> not hard to mobilize when you have 15 wizards and 20 people on at any given time compared to 5-6 for the other guys ) wins hands down every single time.
Sounds like that would really throw the balance in favor of the super dedicated players of Azrael / Ensidia. <---- WTF | ||
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#17
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Heard a rumor Jib starting his own guild and is courting emperor Heartbrand to aid him in running it.
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#18
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#19
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What would be BEST is simulated patch repops during peak hours.
For example: Mobs repop on Saturday between 3-8pm EST. Sunday 7% chance of repop Monday 14% chance of repop Tuesday 21% chance of repop Wednesday 28% chance of repop Thursday 35% chance of repop Friday 42% chance of repop Saturday 49% chance of repop Otherwise, mobs respawn as usual. Implementing a system like this would allow for a smaller guild to take advantage of repops, instead of having guilds like Azrael or Nihilum lock down raid mobs every week as they repop
__________________
I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | ||
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#20
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sim repops are great but really need variance. its all about the variance to get that population up
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