#11
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#12
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I really feel like gaming will be stagnant until Oculous Rift hits mainstream and developers learn how to do a fully integrated VR MMO. Once that happens its .hack for everyone! Any "innovations" before that will be wiped away. At least in the short term, the crappiest and least innovative MMO that is fully immersible will blow any non VR game out of the water no matter how innovative it is. In the long term you will eventually see the same scenarios unfolding that you see now and then it'll stagnate until the next big technological leap.
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#13
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Until VR doesn't constitute strapping 1.5pounds (oculus rift + average headphones) on your head, VR wont be mainstream. People hardly like wearing 3D glasses in theaters let alone in their living rooms. The rift and headphones? Maybe as a novelty for an hour. Don't even get me started on the omni going mainstream.
Developers hardly consider developing for NVIDIA 3d Vision. To get games in an acceptable playable state with 3D vision, they mostly have to convert their gui elements to 3d objects. They don't even do that. Rift support will only be worse. | ||
Last edited by mrgoochio; 02-13-2014 at 12:01 AM..
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#14
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I can't say exactly why sandbox gameplay is fun. I started with UO. I liked the freeform content. Being able to build a house anywhere was rich. The idea I could get a boat and sail anywhere was the same. Not being told exactly what to do or where to go really opens up the game, but can make it frustrating. There's a sort of give and take, I think. If you open up the game too much, players aren't sure what to do. And all the potential paths a player can go down usually need tutorials and/or information that's easily digestible. The thing about sandbox gameplay is it's limited by the players. You won't get beautiful stories. Generally rather than getting beautiful characters you'll get annoying people or scammers or spammers. Won't get elegeant construction, generally. You'll rather get something more like a ghetto or neighborhood where there're houses almost stacked on top of each other. I mean to say, what players make is not a hollywood production. It can be very amazing in terms of logistics or resources. Some players are very smart how they make things. Same thing with player vs player combat. Players don't play fair like NPCs do. This can lead to a lot of rage and not very fun outcomes. Players challenge each other, but they also stab each other in the back. So while these player vs player combats are REAL stories, they're also can be very painful and not fun.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 02-13-2014 at 02:27 AM..
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#16
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