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			#11  
			
			
			
			
			
		 
		
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			 Yeah mobs still move aways slowly when snared here. 
		
		
		
		
		
		
		What I do is (saying im in unrest) Snare pull everything on druid. Heal 2x Have cleric (or person being PLed) use PBAO 3 to 4 times Then I cast DS on druid till everything is dead. Easy fast xp.  | ||
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			#12  
			
			
			
			
			
		 
		
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			 But the way you're suggesting you clear all the courtyard / first floor mobs groups start to hate PLers.  Whereas killing mobs they aren't killing they won't mind. 
		
		
		
		
		
			Also you are getting 1 level per respawn. Whereas if I have basement and top floors I can get about 3-5 levels a clear depending on starting level and exp penalty etc. Problem is with doing it the way I suggest you can't PBAE since high refs will just resist, you have to melee each mob. 
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			#13  
			
			
			
			
			
		 
		
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			 Kerra Isle. Great ZEM and you can almost guarantee that the zone is empty. 
		
		
		
		
		
			
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		Nocte: 60 Cleric 
			Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer  | ||
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			#15  
			
			
			
			
			
		 
		
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			 Im just trying to figure out the fastest way to PL this cleric, that can take forever to melee hit a mob. 
		
		
		
		
		
		
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			#16  
			
			
			
			
			
		 
		
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			 Get a fast 1hb and have him skill up while he does it.  It isn't really that bad.  PL'd a necro from 10-20 in unrest a weekend or two ago, took only 1 hour I think?  Using a crappy 1hp.  Granted he skilled up 1-10 doing the same thing, but still... They skill up pretty quick when they're meleeing the entire time. 
		
		
		
		
		
			
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			#17  
			
			
			
			
			
		 
		
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			 If you don't mind spending time on the pull, you could round up all the roaming skellies in lake of ill omen and at the ruins (bad ZEM though). You could also try to claim stables in City of Mist if it's not crowded. Perhaps Kaesora library area. About all I can think of that's out of the way. 
		
		
		
		
		
		
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			#18  
			
			
			
			
			
		 
		
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			 Quote: 
	
 Are you saying mobs are fleeing even when there are other mobs of its same type fighting? I've noticed this while having something mezzed and I thought maybe it was a mechanic of it being mezzed? Cause if you have 2 mobs of the same faction fighting you neither of them should run until the other is dead & they're at 20% or less. I just found a post in monkly business from Oct 2001 which describes how to use this at the raster-camp to keep you from having runners training you. http://monklybusiness43508.yuku.com/...0#.UubixN_TlhF Edit: I'll glady post this in the bugs forum. 
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		Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth  | |||
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			#19  
			
			
			
			
			
		 
		
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			 Crushbone is a fine example. When you are same level and you are fighting 2, they will not run until they are down until the last 1, even then he will not run till 20% or below. However come back and do this at say level 50 and you have 2 orcs, if you beat down orc 1 to 20% (sometimes 24%) he will flee and Orc 2 will still be beating on you with 100%. 
		
		
		
		
		
			
		
		
		
		
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			#20  
			
			
			
			
			
		 
		
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			 Right everyone knows its not classic, but key this is not really a classic server soo.... 
		
		
		
		
		
		
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