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Old 01-27-2014, 04:09 PM
Daldaen Daldaen is offline
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The problem with PLing by PBAEing running mobs is that mobs that run never take the same pathing (atleast rarely do). You have to find a single room with one exit so they are forced to path out the same way. And even then, they flee at 25% ish (20% and under they can't move while snared) and I don't think they should be fleeing at 25%. Also resists further scatter them causing some to flee and some to stay still cause under 20% etc.

If mobs didn't flee til the last mob alive and mobs didn't run until under 20%, you would see people PLing in Sol A and UGuk much more and less in Unrest. Also I'm pretty sure that is classic. The mobs not running until a health such that they don't move snared and mobs not running until they are the sole survivor... Though I doubt there is any evidence of this post anywhere.
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Old 01-27-2014, 06:51 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
If mobs didn't flee til the last mob alive and mobs didn't run until under 20%,
Maybe I just haven't been paying attention.

Are you saying mobs are fleeing even when there are other mobs of its same type fighting? I've noticed this while having something mezzed and I thought maybe it was a mechanic of it being mezzed?

Cause if you have 2 mobs of the same faction fighting you neither of them should run until the other is dead & they're at 20% or less.

I just found a post in monkly business from Oct 2001 which describes how to use this at the raster-camp to keep you from having runners training you.

http://monklybusiness43508.yuku.com/...0#.UubixN_TlhF

Edit: I'll glady post this in the bugs forum.
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  #3  
Old 01-27-2014, 04:09 PM
zs3000 zs3000 is offline
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Yeah mobs still move aways slowly when snared here.

What I do is (saying im in unrest)

Snare pull everything on druid.
Heal 2x
Have cleric (or person being PLed) use PBAO 3 to 4 times
Then I cast DS on druid till everything is dead.

Easy fast xp.
  #4  
Old 01-27-2014, 04:16 PM
Daldaen Daldaen is offline
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But the way you're suggesting you clear all the courtyard / first floor mobs groups start to hate PLers. Whereas killing mobs they aren't killing they won't mind.

Also you are getting 1 level per respawn. Whereas if I have basement and top floors I can get about 3-5 levels a clear depending on starting level and exp penalty etc.

Problem is with doing it the way I suggest you can't PBAE since high refs will just resist, you have to melee each mob.
  #5  
Old 01-27-2014, 04:19 PM
Nocte Nocte is offline
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Kerra Isle. Great ZEM and you can almost guarantee that the zone is empty.
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  #6  
Old 01-27-2014, 04:25 PM
zs3000 zs3000 is offline
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Im just trying to figure out the fastest way to PL this cleric, that can take forever to melee hit a mob.
  #7  
Old 01-27-2014, 04:29 PM
Daldaen Daldaen is offline
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Get a fast 1hb and have him skill up while he does it. It isn't really that bad. PL'd a necro from 10-20 in unrest a weekend or two ago, took only 1 hour I think? Using a crappy 1hp. Granted he skilled up 1-10 doing the same thing, but still... They skill up pretty quick when they're meleeing the entire time.
  #8  
Old 01-27-2014, 04:33 PM
SwordNboard SwordNboard is offline
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If you don't mind spending time on the pull, you could round up all the roaming skellies in lake of ill omen and at the ruins (bad ZEM though). You could also try to claim stables in City of Mist if it's not crowded. Perhaps Kaesora library area. About all I can think of that's out of the way.
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Old 01-27-2014, 07:34 PM
Darkyle Darkyle is offline
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Crushbone is a fine example. When you are same level and you are fighting 2, they will not run until they are down until the last 1, even then he will not run till 20% or below. However come back and do this at say level 50 and you have 2 orcs, if you beat down orc 1 to 20% (sometimes 24%) he will flee and Orc 2 will still be beating on you with 100%.
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Old 01-27-2014, 07:35 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Darkyle [You must be logged in to view images. Log in or Register.]
Crushbone is a fine example. When you are same level and you are fighting 2, they will not run until they are down until the last 1, even then he will not run till 20% or below. However come back and do this at say level 50 and you have 2 orcs, if you beat down orc 1 to 20% (sometimes 24%) he will flee and Orc 2 will still be beating on you with 100%.
yes, and since the high level druid will be on the agro list they will run regardless of how many friends are around them.
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