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  #1  
Old 11-24-2013, 04:57 PM
Kastro Kastro is offline
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Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
People HT themselves and suicide into mobs regularly to avoid YT, which is pretty much meaningless.

Just imagine how fast people will ditch, and the lengths they will go to avoid PvP, when an item is on the line.
Yeah imagine how fast people ditch when they realized they are about to get PKed Irl..

Most fights these days are ambushes with IED's ( waiting at zone lines and druid rings)... Nighttime Raids ( get them engaged to mobs) or drone, car bomb, airstrike....ie mage bolt/ pet or wizzi nukes... ( who sticks around for that sh!t?

So what i am hearing you say is pvp will become more realistic, more fear, more adrenaline, and just that much more exciting and intense...,

Item loot introduces the slot machine dynamic to pvp... once you win once you have to keep playing to try to get that same feeling again... without item loot and fighting over raid mobs and rare spawns, thete is nothing that visceral or compelling about a 14 year old elf simulator...
  #2  
Old 11-24-2013, 09:32 PM
compulsion compulsion is offline
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Originally Posted by Kastro [You must be logged in to view images. Log in or Register.]
Yeah imagine how fast people ditch when they realized they are about to get PKed Irl..

Most fights these days are ambushes with IED's ( waiting at zone lines and druid rings)... Nighttime Raids ( get them engaged to mobs) or drone, car bomb, airstrike....ie mage bolt/ pet or wizzi nukes... ( who sticks around for that sh!t?

So what i am hearing you say is pvp will become more realistic, more fear, more adrenaline, and just that much more exciting and intense...,

Item loot introduces the slot machine dynamic to pvp... once you win once you have to keep playing to try to get that same feeling again... without item loot and fighting over raid mobs and rare spawns, thete is nothing that visceral or compelling about a 14 year old elf simulator...
You are seriously comparing EQ with active duty combat? Who gets fear and adrenaline from PvP in this game where spells cast in 4+ secs and jousting happens in 3+ sec per swing intervals? It isn't "visceral" and it never was. For jousters, it is timing, for casters it is positioning and resource management. EQ is quite possibly the very worst foundation upon which to build this fabled game system where getting PKd in game feels like getting "PKd Irl"

Psychologically, you are likely to make worse rational(timing or resource management) decisions while afraid or hyped up on adrenaline. So really, the feelings that you associate with better PvP are actually qualities that would be characteristic of a poor player. Your highest value(a strong emotional interaction with the game) is a proven liability. Whatever crazy emotional input you need, which is what you are really looking for, you won't find it in EQ, ever. Not even if we just did a straight re run of the Discord server, which would probably be better than 95% of the shitty ideas that have been dumped on this board.

I played RZ for years and switched to SZ when it opened, and SZ was much, much more fun and engaging. SZ was flat out more challenging. XP loss meant people cared if they died and players wore resist gear so PvP wasn't just a matter of clicking 1 three times. RZ players just refused to adapt to a tougher environment and instead clung to the ego connections they made with killshots they collected on undergeared/no-drop scrubs.
  #3  
Old 11-25-2013, 12:25 PM
Kastro Kastro is offline
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Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
You are seriously comparing EQ with active duty combat? Who gets fear and adrenaline from PvP in this game where spells cast in 4+ secs and jousting happens in 3+ sec per swing intervals? It isn't "visceral" and it never was. For jousters, it is timing, for casters it is positioning and resource management. EQ is quite possibly the very worst foundation upon which to build this fabled game system where getting PKd in game feels like getting "PKd Irl"

Psychologically, you are likely to make worse rational(timing or resource management) decisions while afraid or hyped up on adrenaline. So really, the feelings that you associate with better PvP are actually qualities that would be characteristic of a poor player. Your highest value(a strong emotional interaction with the game) is a proven liability. Whatever crazy emotional input you need, which is what you are really looking for, you won't find it in EQ, ever. Not even if we just did a straight re run of the Discord server, which would probably be better than 95% of the shitty ideas that have been dumped on this board.

I played RZ for years and switched to SZ when it opened, and SZ was much, much more fun and engaging. SZ was flat out more challenging. XP loss meant people cared if they died and players wore resist gear so PvP wasn't just a matter of clicking 1 three times. RZ players just refused to adapt to a tougher environment and instead clung to the ego connections they made with killshots they collected on undergeared/no-drop scrubs.
Maybe not for you... for me it was the same feeling..

I recall thinking... oh wow, I've felt this before...

The EXPERIENCE was vastly different... the FEELING was eerily Similar...

and Yes the Poker comparison is so much more apt... and the reason Item Loot as we are stating would work... is people tend to forget the losses as long as they occasionally win and can play again ( make sure drop rates and spawn rates are good, and no items get nerfed, so nothing priceless is ever lost )
Last edited by Kastro; 11-25-2013 at 12:29 PM..
  #4  
Old 11-23-2013, 07:46 PM
Potus Potus is offline
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Quote:
Originally Posted by Taboo [You must be logged in to view images. Log in or Register.]
I foresee a lot of riding of zone walls. And only playing near zone lines. OP has it spot on.
Yup just stay near zone lines, then plug.
  #5  
Old 11-23-2013, 06:00 PM
Tradesonred Tradesonred is offline
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The mistake people make is thinking that people play EQ pvp to pvp

Right, Rogean?
  #6  
Old 11-23-2013, 06:05 PM
Lowlife Lowlife is offline
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my dick is so hard for t99
  #7  
Old 11-23-2013, 07:36 PM
r00t r00t is offline
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Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
my dick is so hard for t99
  #8  
Old 11-23-2013, 07:29 PM
aborted aborted is offline
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Why not give xp for killing people
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  #9  
Old 11-23-2013, 08:10 PM
Velerin Velerin is offline
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Quote:
Originally Posted by aborted [You must be logged in to view images. Log in or Register.]
Why not give xp for killing people
I like that a lot especially on a teams server. Make it a small amount and figure out a way to make it not exploitable. Maybe diminishing returns or no exp for 30 min after pk'd etc. to avoid chain killing people on CRs.

More incentive for people to go out and do some team pvping!
  #10  
Old 11-23-2013, 07:55 PM
Rec Rec is offline
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crushbone zone line
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