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-   -   EQ pvp : higher the risk = less pvp (/forums/showthread.php?t=129169)

Velerin 11-23-2013 05:12 PM

EQ pvp : higher the risk = less pvp
 
So many good and bad ideas for a successful teams pvp server out there.
Everyone wants the same thing:
1) lots of people playing
2) lots of pvp
Everyone has different ideas for what risks and what rewards there should be.

Does there really need to be any reward? On a teams server you kill the guy because you're supposed. The reward is team and zone control or maybe YT or whatever. Does it really make it any better to loot his banded mail? Or even his 12 gold?

Next : risk? We want the guy we killed to lose something and feel the pain. But we also want to have good fights and lots of them. The more risk there is the more people avoid pvp. More plugs, gates, bagging items etc. no pvp. Do we really need risk besides a CR and maybe 5-10 min of pvp rez sickness?
Exp loss= awful ..have to pve more to make up for (less pvp)
Item loss = maybe ok if implemented well but still makes people shy away, plug, stop fighting to bag (less pvp)

I know there's people that will yell and scream. "Omg bluebie! I want people to be afraid and cry and die irl when I gank them."

Less risk = more pvp, not more blue

Tradesonred 11-23-2013 05:27 PM

Dude, this isnt Call of Duty!

/sarcasm

Bamz4l 11-23-2013 05:28 PM

less people crying cuz game too hard = more pvp

Potus 11-23-2013 05:30 PM

EXP Loss killed Red99. I think it's really comical the Devs are putting in Item Loot.

They learned absolutely nothing from Red99.

Tradesonred 11-23-2013 05:33 PM

Quote:

Originally Posted by Potus (Post 1197703)
EXP Loss killed Red99. I think it's really comical the Devs are putting in Item Loot.

They learned absolutely nothing from Red99.

If theyre smart about it, item loot can actually be a plus, making things interesting for a longer time.

If they patch in sets of no drop that raises the basic "nakedness" of casuals, it might work.

But yeah vanilla item loot will just be lols as people like cast camp casuals until theyre fully stripped out of their precious cloth, its then back to our resident neckbeards 80 pop crew

Taboo 11-23-2013 05:46 PM

I foresee a lot of riding of zone walls. And only playing near zone lines. OP has it spot on.

compulsion 11-23-2013 05:56 PM

People HT themselves and suicide into mobs regularly to avoid YT, which is pretty much meaningless.

Just imagine how fast people will ditch, and the lengths they will go to avoid PvP, when an item is on the line.

Tradesonred 11-23-2013 06:00 PM

The mistake people make is thinking that people play EQ pvp to pvp

Right, Rogean?

Lowlife 11-23-2013 06:05 PM

my dick is so hard for t99

aborted 11-23-2013 07:29 PM

Why not give xp for killing people


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