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#1
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Quote:
(Says a person who takes 3 years plus to get to L54. "Go on... leave me... I'll *cough* I'll only slow you down!")
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Lagaidh Smif
Proud Paladin of the Rathe | |||
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#2
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LVL 10 Rogue Rogue LF Mistmoore raid
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#3
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If nothing else it'll just bottleneck the XP grind zones the day after the cap goes up.
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#4
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they would just level up alts at the same time
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#6
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Quote:
The point is to keep basement dwellers from outleveling everyone else by playing 20 hours a day for the first month of the server. If you remove the possibility of massively outleveling the rest of the server, there's no incentive to poopsock during those first few weeks. That keeps people competitive without making them feel like they have to dedicate their lives to the game right out of the gate. I think you'd get a lot more participation from Blue if people knew they wouldn't be blown out of the water if they didn't switch over to Teams immediately and grind XP nonstop for weeks. | |||
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#7
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Quote:
There's also no reason to think that a typical PvP player is going to be well ahead of a blue player in terms of an XP grind.
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#8
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Quote:
and there absolutely is incentive to poopsock: keeping the more casual players out of the great leveling zones and preventing them from getting the good gear. keeping somebody at level 20 doesn't prevent them from being an asshole PVP griefer for 18 hours a day. besides, this would only put a band-aid on the problem and provide a minor setback to people that have a ton of time to play. who do you think will get all the great gear when the level cap is gone? and who do you think will be prevented from getting all of that great gear? how will this affect the PVP scene at higher levels? this idea will change very little at the server launch and nothing in the long-term | |||
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#9
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Terrible idea
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Current Games:
Naw | ||
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#10
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fish gotta swim, birds gotta fly, neckbeards gotta pwn
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go go go
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