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#11
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![]() Yeah I understand MQ is a classic mechanic - I suspended my adherence to those mechanics when I made the comment because I really do think some mechanics are broken and in need of a fix.
With that being said I think it is necessary to point out that MQ'ing incentivates nearly every raid-level mob to a point where it never falls out of favor for a guild to kill it. Without a progression or a clear next step in character development you will simply be spreading it out. Tl:dr MQ makes shit mountains our of shit mole hills.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#12
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![]() Quote:
Cecily...we should really try really really hard to get this up to the devs ears...before anyone tries to say we're over entitled to volunteer time blah blah blah...they don't have to do shit if they don't want to... But at least like cecily said, we get dead time to do other shit on our mains...this is a HUGE point that I like. I would love to hear back to see what constraints there are to this idea. Programming-wise, logistics...etc. I know Cecily and I would be willing to help out with ideas on how to get things better regardless of what's said in and outside of R&F. Honestly, R&F will still continue to happen even with the idea implemented...hell for some, it's part of the fun.
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60 Woodelf, sometimes Dark Elf Warrior
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#14
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![]() Tldr: to rogean and devs, even though you have already put much time and effort into this issue and have no real incentive or reason to put more time or effort into this issue, put more time and effort into the issue and maybe we can complain about that and ask for more changes later.
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#15
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![]() Quote:
Removing variance or any other single pronged aproach to this issue does nothing but converts an already stale issue into another stale issue (re: every other FTE, Variance, thisraidscenesucks thread etc...). Without consideration to any of the root causes all you're doing is supplanting 1 problem with another. Again, suspending my adherence to Classic game mechanics, it would be good to see some long term solutions coupled with some of the things a good portion of our community have been asking for. My apologies - it was never meant to be a threadjack. You may resume your regularly scheduled program.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#16
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![]() Quote:
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60 Woodelf, sometimes Dark Elf Warrior
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#17
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![]() You could try a hybrid of the current system and simulated repops.
My idea would be to group certain bosses to the same spawn timer, for example make it so both Trak and VS spawn at the same time every time, with the varied spawn time reset each time either was killed. This would probably work better with the 7 day spawns, for example having PD, Talendor, Inny, and Vox all spawn at the same time would still allow for competition which favors the better guild, but also allows others to get some spawns. Also it could allow for some amount of timer trolling if people forgot to kill Vox (or Yael) for a few days. It would be a less sweeping change than full repops only, and also serve as a test to see if full repops would be the better route. I can't pretend to know whether or not this is even possible to code, but it seems like a good idea. Any real number/combination of mobs would probably work, although I'd think at least one of the groups should be solely VP dragons. | ||
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#19
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![]() Quote:
Quote:
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#20
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![]() why not just play nice
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