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#1
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Quote:
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#2
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I think there are two issues to blame for most of the dissatisfaction with partials in the current system:
1. The chance of landing a full dmg nuke regardless of resist appears to be too high. 2. The low-high dmg band is essentially static across all resist values. Instead, it should narrow as resists increase. This should be achieved only by lowering the high dmg end of the range, not raising the low end. As to your second question, the possibility of outright resisting a pure nuke should only exist at max resist, if at all. This spell type is unique in that its effectiveness is already scaled along the entire resist spectrum, so subjecting it to an additional random all-or-nothing check doesn't make sense. (I'd extend this to include all spells that're primarily direct damage, even if they have additional effects. For instance, enchanter nukes should be classified as "pure" in this sense, because it's absurd that a nuke having a 1 millisecond stun component should suffer the same all-or-nothing penalty as an 8-second stun spell.) Up to a 30% chance to fully resist a pure nuke would be ruinous to PvP, as it effectively makes any character with max resist simply immune to at least 1/3 of all spells that save versus that resist. | ||
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#3
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#4
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#5
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you're asking to take out a large portion of the RNG involved in spells landing while ignoring the fact that the exact same thing exists for melee players as well it's a scenario that would only benefit casters since you'd always landing your nukes, while i have a chance to completely whiff on an attack made on you(an attack that also requires me being in melee range) | |||
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#6
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i would prefer true classic resists but without item loot and considering how common resist geared melees are on this server it wouldn't work out so well
i would absolutely love classic resists with item loot and a +4/-4 level range | ||
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#8
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I played for Velious / luclin / PoP mostly, and resist gear was easy to get, but I recall partial resists being a fact of life for druid nukes, but full resists on a nuke were rare. I also remember having to keep 'hand of ro / breath of ro' up on most high geared individuals for nukes to be effective (and the ro line resisted far more easily than a nuke). The ro line seemed to have a really big effect on my spells.
A thing to keep in mind is mana pools. Full resists are a pretty brutal punishment from a mana perspective. It didn't matter back during Luclin/PoP days because mana pools were huge and most classes had other tools but right now eating a full resist would suck. edit: I should say the people I was fighting at the time were for the most part fully raid geared. Also in Luclin+ most items came with resists. | ||
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Last edited by Bokke; 10-17-2013 at 11:21 PM..
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#9
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Bump for more input from community neckbea... I mean greybeards.
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#10
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alecta, i love you.
__________________
Current Games:
Naw | ||
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