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  #11  
Old 07-19-2010, 09:16 PM
Gorgetrapper Gorgetrapper is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
I find you rather harsh. I do agree that the Dev have changed some stuff compared to how it was on classic (rune of sword not prooccing on everything, impossiblity to escape mobs by running...) however I don't believe the topic here has anything to do with what they want but more with what they can do. Remember, they don't touch the code but instead have access to a huge database where they can tweak this and that (any Dev please correct me if I'm wrong). And I do believe that this is linked to the code, not the data. Don't ask me why, it's just a gutt-feeling.

Kind regards,
Nagash
The Devs have already said that they don't want to change how pets take experience because they want to be able to solo on their pet classes and not have to group with others. They can change the value easily, they just don't want to.
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Originally Posted by Rogean View Post
WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #12  
Old 07-20-2010, 03:16 AM
Nagash Nagash is offline
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Quote:
Originally Posted by Gorgetrapper [You must be logged in to view images. Log in or Register.]
The Devs have already said that they don't want to change how pets take experience because they want to be able to solo on their pet classes and not have to group with others. They can change the value easily, they just don't want to.
Don't want to call you a liar dude but as people usually say "Proof or it didn't happen" [You must be logged in to view images. Log in or Register.]

Kind regards,
Nagash
  #13  
Old 07-20-2010, 09:26 AM
Gorgetrapper Gorgetrapper is offline
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All you had to do, was do a little search. The thread was actually started by me too.

http://www.project1999.org/forums/sh...ad.php?t=10603

Quote:
Experience. When soloing with a pet, if the
pet inflicts at least half the damage on a
mob that dies, the pet will take up to half of
the experience. When grouping with a pet,
the chance of your pet taking experience,
and the amount of experience it takes, will
decrease significantly.
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The way pets, damage, and exp interact has been tried several ways. I think the current implementation has been deemed acceptable, and there are no plans to change it.

Personally, I hate grouping. So coding anti-grouping stuff, would have to be done by another dev. I am for boxing. I am for soloing. I do not think it is fair to be forced to group and deal with asshats all the time.

Haynar
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Quote:
Originally Posted by Rogean View Post
WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #14  
Old 07-20-2010, 09:32 AM
Messianic Messianic is offline
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Gorge, that still means that one of your statements was misleading:

Quote:
The Devs have already said that they don't want to change how pets take experience because they want to be able to solo on their pet classes and not have to group with others.
You quoted a single dev, but your implication was that they all play pet classes and don't want the change to happen because it will affect them. I hardly think they are like the borg, and are entirely of one mind on the issue, and therefore are only keeping the current state of affairs for their own benefit.

You provided evidence that a single dev "prefers" to solo and "would not code anti-solo stuff." That is a far cry from your original statement.
  #15  
Old 07-20-2010, 09:42 AM
Gorgetrapper Gorgetrapper is offline
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Well how it works around here, usually when one dev comments on a bug report (because this is indeed a bug how it currently stands), there is usually never 2 devs split between a decision. I've been around here long enough (but not longer than some) to know that the devs work this way.
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Quote:
Originally Posted by Rogean View Post
WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #16  
Old 07-20-2010, 09:42 AM
Humerox Humerox is offline
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Meh.

I wouldn't give a rat's buttocks either way.

Just means killing 2x the mobs for 2x the fun - and that's 2x longer pet classes are going to be soloing your camps.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #17  
Old 08-18-2010, 09:35 PM
yaeger yaeger is offline
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So.. why did they go back on their decision for the player to do 51% of the damage to the mob in order to get full experience?

Bizarre that a solo'er is able to get roughly double to amount of exp that a busy group can get over a period of time. I know it's 'classic', but it was never exploited this much on live.
  #18  
Old 08-18-2010, 09:47 PM
Reiker Reiker is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
So.. why did they go back on their decision for the player to do 51% of the damage to the mob in order to get full experience?

Bizarre that a solo'er is able to get roughly double to amount of exp that a busy group can get over a period of time. I know it's 'classic', but it was never exploited this much on live.
1) A soloer will never be able to gain more exp than an efficient group.

2) If they required casters to do >50% damage to get exp, than they would also need to fix pet aggro. As it stands, pets don't generate nearly as much aggro as they would on live. You'd pull aggro from your pet long before you hit >50%. It would be a pretty big "you're fucked, mages who aren't yet 50" patch.
  #19  
Old 08-18-2010, 09:56 PM
yaeger yaeger is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
2) If they required casters to do >50% damage to get exp, than they would also need to fix pet aggro. As it stands, pets don't generate nearly as much aggro as they would on live. You'd pull aggro from your pet long before you hit >50%. It would be a pretty big "you're fucked, mages who aren't yet 50" patch.
Ahh okay, well at least we have a path to start down towards a fix.

Step 1: Fix pet aggro to what it's supposed to be, then analyze and propose additional changes.
  #20  
Old 08-18-2010, 10:41 PM
Lazortag Lazortag is offline
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I don't think it would be wrong for pet classes to get that 50% experience penalty either way. And taking twice as long to level is great, it just means you make twice as much money from killing giants, specs, whatever.
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