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#11
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The new server has me torn. On one hand, I know that some of the unique alterations being proposed might help deter the one-sided nature of the live SZ server. On the other hand, this project is about preserving the classic experience, and I don't know that I'd want a server that's so drastically...emulated.
My biggest problem with emulated servers prior to p99 was always how different they were compared to the live experience. They just felt like some power-tripping man-child's playground. 10 times xp gain, free epics, ultra-bard speed....it was all just so un-EQ and it was not entertaining. So I can't decide whether I want to see the SZ rule set with no changes (which would appease my sense of immersion into the experience) or some modified-zombie SZ (which might prevent evil from just winning outright again). | ||
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#12
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Easy fix for OP evil team : Don't give them Wizards (no port for the team makes it even)
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#13
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New servers always awesome, nothing quite like running around in cloth conspiring for a group to go acquire their warrior precious double Giant Snake Fangs.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#14
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I'm pretty wet right now.
No seriously, spilled coffee everywhere.
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![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
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#15
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Quote:
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#16
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Quote:
I appreciate your thread, Zuranthium, but please don't present it as some universally accepted ruleset that everyone likes. You had a few people who liked it but not everyone does. Other people have perfectly valid suggestions to make and now is the time to make them. No experience manipulation. On a three teams pvp server there are different incentives to play on different teams no matter how lopsided one team gets, and you don't need skewed experince bonuses in addition. You might get an unintended consequence like one of the anticipated low pop teams winding up the lopsided team. No manipulation of the classes. No FV gate hammer. No artificial level cap. None of any of this "EMU playground" crap. It's too heavyhanded and doesn't remotely resemble anything that was ever on a live PvP server. No one will play on a server like that. Fix resists, go with a straightup SZ ruleset, with no level limits for pvp past the 1-6 one, training allowed, no item loot, and velious at release and it will be a winner. That's all you need.
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Last edited by Weekapaug; 09-04-2013 at 08:57 AM..
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#17
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Quote:
If you support that ruleset and have ideas for it I suggest posting in that particular thread so that the devs know what you want. | |||
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#18
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Not trying to be overtly negative, but what happens to the new teams PvP server if it turns into another red99 (AKA dead99)?
Maybe a third PvP server, and all your characters from Dead99 and Teams99 get put on hold waiting for the new PvP server to catch up progression wise, and after that your characters get transferred over? Hmm, I guess that could work if you are okay with your current characters basically being put on the shelf for months waiting for a transfer. Oh and don't forget, there will be a period of time between the announcement of the new server and its launch, so lets add the months of limbo waiting to find out what will actually happen to your current characters. Then, even after a transfer, the change in the ruleset has the potential to break up guilds / separate friends onto opposite teams or whatnot. I really wish I had know that this might occur before investing time into my current dead99 characters.
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Vanzan Somethingwitty - Freelance Phantasmist on R99
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#19
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Quote:
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#20
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Quote:
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