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  #11  
Old 09-04-2013, 03:27 AM
Fawqueue Fawqueue is offline
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The new server has me torn. On one hand, I know that some of the unique alterations being proposed might help deter the one-sided nature of the live SZ server. On the other hand, this project is about preserving the classic experience, and I don't know that I'd want a server that's so drastically...emulated.

My biggest problem with emulated servers prior to p99 was always how different they were compared to the live experience. They just felt like some power-tripping man-child's playground. 10 times xp gain, free epics, ultra-bard speed....it was all just so un-EQ and it was not entertaining. So I can't decide whether I want to see the SZ rule set with no changes (which would appease my sense of immersion into the experience) or some modified-zombie SZ (which might prevent evil from just winning outright again).
  #12  
Old 09-04-2013, 06:31 AM
Tikku82 Tikku82 is offline
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Easy fix for OP evil team : Don't give them Wizards (no port for the team makes it even)
  #13  
Old 09-04-2013, 07:04 AM
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New servers always awesome, nothing quite like running around in cloth conspiring for a group to go acquire their warrior precious double Giant Snake Fangs.
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  #14  
Old 09-04-2013, 07:16 AM
Millburn Millburn is offline
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I'm pretty wet right now.

No seriously, spilled coffee everywhere.
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  #15  
Old 09-04-2013, 07:41 AM
Swish Swish is offline
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Quote:
Originally Posted by Tikku82 [You must be logged in to view images. Log in or Register.]
Easy fix for OP evil team : Don't give them Wizards (no port for the team makes it even)
Someone mentioned white noise.... denying a team access to a class altogether? lol
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  #16  
Old 09-04-2013, 08:49 AM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Glasken [You must be logged in to view images. Log in or Register.]
Teams are alignment based from level 1. There will be some limitations due to this limitation. That is part of the allure of team pvp.

That and playing a Rallos Zek worshiping Wood Elf Warrior. Just to confuse the hell out of pvp combat with lighties.
Yes this. Also it makes it so only evils get ogre warriors. I love that because it makes the min-maxers heads' spin and show's how ridiculous they are when guilds with gnome warriors are doing the same content they always insist you need ogres for. Under SZ rules every team gets every class, as they should, but not every team gets every race. And that's what makes it fun.

I appreciate your thread, Zuranthium, but please don't present it as some universally accepted ruleset that everyone likes. You had a few people who liked it but not everyone does. Other people have perfectly valid suggestions to make and now is the time to make them.

No experience manipulation. On a three teams pvp server there are different incentives to play on different teams no matter how lopsided one team gets, and you don't need skewed experince bonuses in addition. You might get an unintended consequence like one of the anticipated low pop teams winding up the lopsided team.

No manipulation of the classes. No FV gate hammer. No artificial level cap. None of any of this "EMU playground" crap. It's too heavyhanded and doesn't remotely resemble anything that was ever on a live PvP server. No one will play on a server like that.

Fix resists, go with a straightup SZ ruleset, with no level limits for pvp past the 1-6 one, training allowed, no item loot, and velious at release and it will be a winner. That's all you need.
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  #17  
Old 09-04-2013, 08:56 AM
Vandy Vandy is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
There are a lot of good ideas for making a great server but unfortunately I think we need to stick with the core classic mechanics and it also needs to be relatively easy to implement.

As such, suggesting ideas is kinda pointless, because this is already perfect for what is realistically possible right now - http://www.project1999.org/forums/sh...d.php?t=120312
This is the rule set I'm supporting. With a few minor changes such as No Variance and a staggered spawn time so mobs can't be locked into a time slot. i.e Spawn Time of 3.2 days instead of 3 days will stagger the mob 4 hours every spawn.


If you support that ruleset and have ideas for it I suggest posting in that particular thread so that the devs know what you want.
  #18  
Old 09-04-2013, 09:35 AM
Something'Witty Something'Witty is offline
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Not trying to be overtly negative, but what happens to the new teams PvP server if it turns into another red99 (AKA dead99)?

Maybe a third PvP server, and all your characters from Dead99 and Teams99 get put on hold waiting for the new PvP server to catch up progression wise, and after that your characters get transferred over? Hmm, I guess that could work if you are okay with your current characters basically being put on the shelf for months waiting for a transfer. Oh and don't forget, there will be a period of time between the announcement of the new server and its launch, so lets add the months of limbo waiting to find out what will actually happen to your current characters. Then, even after a transfer, the change in the ruleset has the potential to break up guilds / separate friends onto opposite teams or whatnot.

I really wish I had know that this might occur before investing time into my current dead99 characters.
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  #19  
Old 09-04-2013, 09:39 AM
Swish Swish is offline
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Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
Not trying to be overtly negative, but what happens to the new teams PvP server if it turns into another red99 (AKA dead99)?

Maybe a third PvP server, and all your characters from Dead99 and Teams99 get put on hold waiting for the new PvP server to catch up progression wise, and after that your characters get transferred over? Hmm, I guess that could work if you are okay with your current characters basically being put on the shelf for months waiting for a transfer. Oh and don't forget, there will be a period of time between the announcement of the new server and its launch, so lets add the months of limbo waiting to find out what will actually happen to your current characters. Then, even after a transfer, the change in the ruleset has the potential to break up guilds / separate friends onto opposite teams or whatnot.

I really wish I had know that this might occur before investing time into my current dead99 characters.
XP bonus on red at the moment, not sure you'll see that again when teams rules come in and there's a merge across. Arguably now is the best time to level on red.
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  #20  
Old 09-04-2013, 09:42 AM
Swish Swish is offline
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Quote:
Originally Posted by Gaffin Deeppockets [You must be logged in to view images. Log in or Register.]
is the reason i left red recently, teams is so bad, just fix the current problems and implement a few things needed on r99. sigh
Lies, I saw you 10 minutes ago [You must be logged in to view images. Log in or Register.]
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