Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 09-03-2013, 03:30 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
I'm very happy with this server. I'm sad that there are people that want to force us into shitty UIs and staring at our spellbooks, but I'm sure they are outnumbered greatly so I'm not worried.
Well, you have to understand, we don't necessarily like the idea of changing the things we are pointing out. It's simply a matter of what's classic and what isn't. The goal of this server is to be as absolutely classic as possible.

There's nothing fun about a lot of classic EQ, like hybrid group exp penalties, but they are entirely classic. I, personally, find that to be as un-fun as anyone, yet it is, indeed, classic and entirely appropriate here no matter how much we may hate it.
__________________
  #12  
Old 09-03-2013, 03:34 PM
senna senna is offline
Sarnak

senna's Avatar

Join Date: Dec 2010
Posts: 495
Default

Been in Kunark far far too long. IMO its been a great test run, but I expect the real launch to be the one worth devoting to.
  #13  
Old 09-03-2013, 03:38 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,999
Default

Quote:
Originally Posted by senna [You must be logged in to view images. Log in or Register.]
Been in Kunark far far too long. IMO its been a great test run, but I expect the real launch to be the one worth devoting to.
Running it to an accurate timeline is overrated... especially when we don't know what'll happen to P99 after Velious.
__________________
  #14  
Old 09-03-2013, 03:45 PM
NegaStoat NegaStoat is offline
Fire Giant

NegaStoat's Avatar

Join Date: Jul 2013
Posts: 781
Default

Quote:
Originally Posted by senna [You must be logged in to view images. Log in or Register.]
Been in Kunark far far too long. IMO its been a great test run, but I expect the real launch to be the one worth devoting to.
Yeah, this has me confused. It's been stated by the P1999 staff numerous times that there will never be a server wipe. Ever. So... Did Nilbog or someone else state somewhere in a thread that when Velious was perfected, a new server would be created? Or that the existing Blue server would be wiped and restarted? Because I'd really like to see the links if that's the case.

As is stands now there's probably going to be a new PvP rules based server that's going to be launched, but that after a certain amount of time the new PvP server would be merged in with the old PvP server. Which implies they're pretty happy with just running two total servers.
  #15  
Old 09-03-2013, 03:46 PM
senna senna is offline
Sarnak

senna's Avatar

Join Date: Dec 2010
Posts: 495
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Running it to an accurate timeline is overrated... especially when we don't know what'll happen to P99 after Velious.
Pretty sure its been stated that there will be a new blue server launched following an accurate timeline.

And while it may be overrated to you, its not for the majority. Kunark was and still is a pretty weak expansion IMO, let alone having to toil in it for years.
  #16  
Old 09-03-2013, 03:49 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Running it to an accurate timeline is overrated... especially when we don't know what'll happen to P99 after Velious.
It has a major effect on the economy. And because it's been out so long, people have taken to gearing low level alts in epics. Funghis are a dime a dozen, but they don't cost that because they are priced to sell to people who have half a million plat laying around. All of which is pretty unclassic, at least on the scale it is here.

But you are right, being a classic server it should stop completely with velious and it will be the same then, too. Unavoidable with limited expansions.

I would disagree that an accurate timeline is overrated, though, until that point.
__________________
  #17  
Old 09-03-2013, 03:53 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
Yeah, this has me confused. It's been stated by the P1999 staff numerous times that there will never be a server wipe. Ever. So... Did Nilbog or someone else state somewhere in a thread that when Velious was perfected, a new server would be created?
Correct, and no.

They have stated that there will never be a wipe. And they have stated, rather recently, that they currently have no plans or desire to support a 2nd blue server.

Many, myself included, are pulling for them to open a new server when all is said and done with velious, though, so we can experience classic all the way through on an accurate timeline. This server has been a work in progress, basicly, and it was less classic during actual classic than it is now. Like it or not, this server is a beta for the next server, whether that server actually comes or not.
__________________
Last edited by Weekapaug; 09-03-2013 at 03:56 PM..
  #18  
Old 09-03-2013, 03:58 PM
senna senna is offline
Sarnak

senna's Avatar

Join Date: Dec 2010
Posts: 495
Default

Well if theres now no plan to open a new blue server with an accurate timeline then this whole thing feels pointless
  #19  
Old 09-03-2013, 04:00 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Plus actual night blindness and ultravision as well
Noted and a client issue, I'd put this in the icing on the cake pile with the UI. Involves some pretty serious graphical rendering skills to undo this if I recall reading correctly.

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
as stamina use during combat, and non-stamina based disciplines,
Should be casting and swimming too

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Item linking wasn't until later, also.
Noted by devs and a client issue. they can make the link not do anything when clicked, but can't get rid of it. Icing on the cake probs.

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
I seemed to remember being able to duck off casts with my wiz, but it was pointed out in another thread that the interrupt didn't come until during velious, which could have very well been the case.
Yes, definitely the case. This needs to be changed asap on blue till Velious! It currently works this way on red correctly.

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Beyond that, there are A LOT of basic game mechanics like with aggro and the size of the hit box, reach of mobs, etc. that aren't classic....Like, right now you can run thru aggro mobs and there's a small "hitch" before they actually aggro, for example.....but I'm sure they did the best they could with that.
I've noticed this one too, but its close enough imo.


Quote:
Originally Posted by senna [You must be logged in to view images. Log in or Register.]
Well if theres now no plan to open a new blue server with an accurate timeline then this whole thing feels pointless
Nilbog continues to hint at developing a timeline and it may have been stated elsewhere their intentions. Currently, I am of the understanding after quite a long Velious (at least as long as this Kunark) that they may announce the completed timeline server.
  #20  
Old 09-03-2013, 04:06 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Some fundamental things are still off, especially in regards to resist rates, melee combat, aggro rules, mob max hits, etc. It's a bunch of subtle things that made EQ a touch more difficult overall.

It's easiest to notice if you level up a character on EQMac.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.