Project 1999

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-   -   Classic / Kunark state of the union (/forums/showthread.php?t=120977)

Nirgon 09-03-2013 12:08 PM

Classic / Kunark state of the union
 
Aside from more undead/NPCs needing to be trainable, in town guard resists, resist cap of 255 (I think pending update!), all epics requiring specific faction at given stages, the ability to complete the hand in parts before lvl 50 and the gear flood during the extended timeline... I must say that shit is pretty classic now.

I would personally highly recommend this server as a verified "very close to" classic EQ experience.

What are the thoughts from the less than "hardcore lifer" status populus? Or people who didn't play during the day 1 - end of Kunark era?

big league chew 09-03-2013 12:14 PM

need forced UI + spellbook open medding

Nirgon 09-03-2013 12:16 PM

Spellbook I'm with you. UI I'd say is an icing on the cake.

There's progress in getting the EQ Trilogy launcher to work with P99. I'm not even 100% sure on what problems that will solve, but if that gets rolling and is confirmed to work in every case a Titanium client will on a PC? I'm all for Rogean making it mandatory to connect via it.

Legasi 09-03-2013 01:09 PM

I'm very happy with the state of the server. Feels identical to my days during live for lvl 1-26 so far, except for that DDoS mess, but luckily that seems to have been dealt with.

justin2090 09-03-2013 02:14 PM

This server is the bomb! I remember the days of killing fire beetles in EC on my lvl 6 human warrior. I was so stoked when I found a fire beetle eye because I could equip it and see in the dark! Lol gone are the days of reduced visibility! 51 lvls later (day I quit) I still had that same beetle eye but not to equip it. Because it was the first thing I found that I actually considered loot and it was my damn beetle eye.

Everywhere I've been so far jars a lost memory of live EQ. Don't change anything. If a painting is perfect no sense in cluttering it up with extra scenery because then it's no longer perfect.

Doktoor 09-03-2013 02:44 PM

It's pretty close to classic.

As a bard, there's some annoying things like not having certain songs like the faction song work, chant dots not working right, and huge ass aggro from snare/slow song, but the game at large is pretty classic.

Borador 09-03-2013 02:56 PM

I'm very new to p99. The two things I've noticed the most as someone who pulled a lot in live... Pathing is off on a lot of things and projectiles have no flight time. The biggest being flight time on projectiles, it ups the difficulty of pulling casters a lot.

Otherwise, ya its great... Just very very saturated with a long kunark.

Weekapaug 09-03-2013 02:57 PM

Quote:

Originally Posted by big league chew (Post 1099356)
need forced UI + spellbook open medding

This. Plus actual night blindness and ultravision as well as stamina use during combat, and non-stamina based disciplines, if that's how they work (I don't have a high level melee so haven't seen it first hand). The combat disciplines window didn't come in till later, regardless. Item linking wasn't until later, also. I seemed to remember being able to duck off casts with my wiz, but it was pointed out in another thread that the interrupt didn't come until during velious, which could have very well been the case. Like it would interupt the cast if you were ducking, but you had to wait for the cast to complete. Probably right. Right now, it's interrupting when you duck, here. Invis shouldn't remove a player from target...That didn't come until the same patch as the CoS nerf during late velious because that's how they made it so rogues could "evade" in pvp when SZ rogues became Brad McQuade's pet project for the summer, apparently....Hide works off of invis, so that was the basis for the change in that mechanic and the same-patch nerf of the drop of that item. It's often thought that the item was nerfed because it was OP in pvp, it wasn't until the same day the drop was nerfed, basicly, and that was because before that change, a player that went invis remained targeted. The original version didn't become OP until then.

The custom UIs are the biggie, though, imo.

Beyond that, there are A LOT of basic game mechanics like with aggro and the size of the hit box, reach of mobs, etc. that aren't classic....Like, right now you can run thru aggro mobs and there's a small "hitch" before they actually aggro, for example.....but I'm sure they did the best they could with that. These things are often read as complaints, this isn't meant to be....they've done an amazing job with everything on this server but, for the sake of this discussion, if you are really asking about details, yeah, a lot of it is not classic.

Swish 09-03-2013 02:58 PM

Plenty of low levels milling around last I logged in a lowbie rogue... CB overcamped, orc hill constantly cleared. Community still helping each other getting started...

http://i.minus.com/ibkP3k99WjGW8X.gif

skipdog 09-03-2013 03:24 PM

I'm very happy with this server. I'm sad that there are people that want to force us into shitty UIs and staring at our spellbooks, but I'm sure they are outnumbered greatly so I'm not worried.


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