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#1
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I think I remember mages being able to reclaim energy on eye of zomm for a while for huge mana regen.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#2
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Quote:
I can't believe I'm meeting so much resistance here, do you people enjoy making things difficult for others? Here, I'll make it real easy to understand, complete with bullet points. - There's no reason why it would have been changed from being a mage-only effect to being able to be used by everyone. Mage focus items most likely behaved this way from the start. - It does not grant an unfair advantage to some classes/races (i.e. no possible expoits that I know of). - It is classic, as evidenced by the linked posts. Therefore, it should be fixed. Want to know of an other item that gives an even bigger advantage to some people? The famous guise of the deceiver. It behaves exactly the same way as the mage focus items, being able to be clicked from the inventory and granting its effect to the user even though it can't be equipped. It lets good races bank and sell in evil cities without needing to be an enchanter; talk about a borderline unfair advantage. | |||
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#3
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Maybe it was usable from inventory for classes not supposed to have access to it. Many things was. that was the reason they removed eg. the guise from drops and made a new item. letting those that already got the original one keep it, as it weren't really killing game ballance, just a minor effect that the dev's didn't want everyone to be able to have access to..
Now, reclaim energy was never from the start supposed to be available for all pet or companion classes, and yes it can be abused, but mainly because the reclaim effect on P99 doesn't work exactly like Live. Add to that, that P99 is "striving" to be as legit "classic" as possible, but the devs do make decissions of not making everything true classic, if they don't like it. If it had to be 110% classic, the project wouldn't even have started yet, and things like MQ'ing and eg. Tumpy tonic quest wouldn't have been disabled. I have many things I would see changed if the server should be 110% legit, but its not gonna happen. Personly I see it as the same thing as demanding to get long standing bugs that existed since the start of live game reintroduced, just because people was used to have them as Sony was too lazy to fix them. And i can't see why they should make the Items usable from inv. The classes that want this already have ways of getting mana back to 100% pretty fast[You must be logged in to view images. Log in or Register.] | ||
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#4
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In any case, you would probably regain mana faster by simply meditating. Pet casting times are anything but squick.
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#5
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guys, there's a bunch of non-classic things going on here. It's actually a load of crap too because they "fix" the XP (royally f'ing over people) but don't fix the nice perks like this.
1) Reclaim energy 2) Sword of Rune proc on all mobs 3) reclaim energy on eye of zomm | ||
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#6
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Quote:
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#7
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Jify is right, the mana gained back is proportional to the HP of the pet, which makes using the spell to regain mana rather ineffective*.
The argument about classes who lack reclaim energy already have means of getting mana back fast doesn't make sense. Even enchanters have reclaim energy and they use their pets far less than shamans and they don't have a problem getting mana back. Shamans using a pet focus to reclaim their pets would mostly be a way to mitigate the enormous mana drain of trying to get a decent pet; at 500 mana a cast, medding for 15mn until you finally get a good pet isn't fun, it's a damn chore. Quote:
*Furthermore, some dev (Haynar?) stated that he was working on trying to implement pet canni for mages (reclaim high level earth pet for more mana), a minor "exploit" that became a minor "feature" over time. After all, this is emu is trying to replicate EQ the way it was, not the way it was supposed to be (minus powerful, glaring expoits). I've wasted enough time replying to random people. I've presented facts. I've made my case. I'll be waiting for a dev reply before making any further posts. | |||
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#8
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bump
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#9
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In my attempts at finding the formula, what I found was information on why pet canni doesn't exist within the scope of P99.
Quotes upon quotes and evidence explaining that pet canni consisted of several things: Improved Reclaim Energy AA, a Summoning Efficiency focus item, a mount, It was based off of Current HP, not percentage of HP. If it was based off of percentage of HP you could use any pet of any level. Mages cannid the focused earth pet or MS2 for a reason: Its high HP. And here's your citation! Quote:
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I couldn't find a formula anywhere, but it would seem that it doesn't matter. | ||||||||||
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#10
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For what it's worth, I seem to remember that you got full mana back for reclaiming pets originally. It was later changed to be proportionate to the hp of the pet.
As for the OP, if there are no patch notes stating that the mage focus items were changed to be clickable from inventory by everyone, you have to assume that it was like that from original release. | ||
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