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Old 07-02-2010, 10:48 AM
Vexden Vexden is offline
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Originally Posted by Insedeel [You must be logged in to view images. Log in or Register.]
Aeolwind, does stat pass mean nerfing or buffing? When can we expect details of what's changing? Thanks! (and yes I know, any "nerfing" or "buffing" will only be to bring it closer in line to real classic)
He means now that pets have a 60% xp penalty that will be shared by the group [You must be logged in to view images. Log in or Register.]
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  #2  
Old 07-02-2010, 10:52 AM
Insedeel Insedeel is offline
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Originally Posted by Vexden [You must be logged in to view images. Log in or Register.]
He means now that pets have a 60% xp penalty that will be shared by the group [You must be logged in to view images. Log in or Register.]
lol
  #3  
Old 07-02-2010, 08:34 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Insedeel [You must be logged in to view images. Log in or Register.]
Aeolwind, does stat pass mean nerfing or buffing? When can we expect details of what's changing? Thanks! (and yes I know, any "nerfing" or "buffing" will only be to bring it closer in line to real classic)
The way pet scaling is supposed to work, is it varies the pets HPs and Stats for different levels. But the database, has the stats for the highest level pet. The way the scaling should have been, is it varies from the current highest level over a range of 5 levels total, with the database level as the highest.

When SOE changed pets, they made all pets summon the highest level.

So when it is patched, the lower level pets will hit for less, and have lower stats and hit points - So in that aspect it is a nerf.

THe current variance is varying up levels too, so that wont happen either. So max pet level will be lower - Another nerf.

But I am bumping up pet regen rates. The level 39 pet and up, will have the 30 hp regen rate as they should. The lower level mage pets will have 6 hp per tick regen rate like they should. These are all boosts in power.

I still need to work out the out of combat regen for pets, but this will help some.

Also the focus items are just totally borked.

The lower level mage focus items, should be pet specific, they should not increase pets max level or affect their hit rates. These are going to be nerfed to be like classic.

The higher level pet focus staffs of elemental masteries, will have about the same focus as they do now. But some stats will focus more, and some will focus less, depending on the pet. So the elemental masteries staffs will actually be of some use, to make the pet stronger.

That is it in a nutshell
  #4  
Old 07-02-2010, 08:51 PM
azxten azxten is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
That is it in a nutshell
Thanks for taking the time to type all of that out. The level variance thing makes a lot of sense in terms of what I've been seeing.
  #5  
Old 07-03-2010, 11:09 AM
Insedeel Insedeel is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The way pet scaling is supposed to work, is it varies the pets HPs and Stats for different levels. But the database, has the stats for the highest level pet. The way the scaling should have been, is it varies from the current highest level over a range of 5 levels total, with the database level as the highest.

When SOE changed pets, they made all pets summon the highest level.

So when it is patched, the lower level pets will hit for less, and have lower stats and hit points - So in that aspect it is a nerf.

THe current variance is varying up levels too, so that wont happen either. So max pet level will be lower - Another nerf.

But I am bumping up pet regen rates. The level 39 pet and up, will have the 30 hp regen rate as they should. The lower level mage pets will have 6 hp per tick regen rate like they should. These are all boosts in power.

I still need to work out the out of combat regen for pets, but this will help some.

Also the focus items are just totally borked.

The lower level mage focus items, should be pet specific, they should not increase pets max level or affect their hit rates. These are going to be nerfed to be like classic.

The higher level pet focus staffs of elemental masteries, will have about the same focus as they do now. But some stats will focus more, and some will focus less, depending on the pet. So the elemental masteries staffs will actually be of some use, to make the pet stronger.

That is it in a nutshell
Thank you for this information! I was wondering why at level 7 I could summon a yellow con pet, and why whether it was blue or yellow it seemed to have the same max hit. This is great to know, because I knew something was wrong with mage pets and knew that at the very least the level ranges would be fixed, but I didn't think the overall pet power (of an appropriate level pet) was out of whack which I'm glad to see I was right there.

Are you sure it's a 5 level range? I'm pretty sure it was 4 (get spells every 4 levels I think was the logic behind it) from when I played in classic.

All in all, this isn't going to affect me much since I'm only level 7 lol, and I'm glad to see this is being changed to classic, because I came here to re-experience the pain and unforgiving nature that was classic! Glad this is being fixed! I was more curious as to whether pet stats in general were just completely borked atm and if I should have expected baseline pet stats to be lowered for the appropriate level range pets.

Also one other thing I noticed (I'll make a new bug post if needed in the bug section) is that the level 4 mage Burn spell is currently set to take only 7 mana which is the same as the level 1 nuke (it should be taking 15).
  #6  
Old 07-03-2010, 01:05 AM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Insedeel [You must be logged in to view images. Log in or Register.]
Aeolwind, does stat pass mean nerfing or buffing? When can we expect details of what's changing? Thanks! (and yes I know, any "nerfing" or "buffing" will only be to bring it closer in line to real classic)
To maintain my quota of vague as hell posts:

Both!
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  #7  
Old 07-02-2010, 11:41 AM
feanan feanan is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Mage Pets are getting a stat pass as we speak.

And yes, disease cloud really was that much aggro.
as a mid level mage, this worries me. could you provide a little more information?
  #8  
Old 07-02-2010, 06:40 PM
Elissa Elissa is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Mage Pets are getting a stat pass as we speak.
More info needed... very frightening way to put it.
  #9  
Old 07-02-2010, 10:47 AM
Dantes Dantes is offline
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You need evidence in the form of logs, posts on websites from the classic area, etc. Without those, your "glaring inaccuracies" are more like "fading memories."
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  #10  
Old 07-02-2010, 11:40 AM
guineapig guineapig is offline
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Classic era mobs have lower hitpoints and hit for less than mobs for every subsequent expansion.

The reason why some people remember things differently is usually because things changed a great deal within the first 16 months of Everquest.

Consider the difference (extreme example) of a level 25 mob in Luclin versus a level 25 Aviak in South Karana. Use the same pet on those two mobs and you will think you are hallucinating.
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