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  #11  
Old 11-05-2009, 02:51 PM
Xzerion Xzerion is offline
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allakhazam keeps patch notes from every patch
  #12  
Old 11-05-2009, 04:20 PM
argamath argamath is offline
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This spell was horrible on live. Here it is actually worth using.
Please fix it so I can put that spell in the back of my spellbook and forget about it like I did 10 years ago.
Fix Alliance first!
  #13  
Old 11-05-2009, 04:38 PM
Xzerion Xzerion is offline
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please read the thread
  #14  
Old 11-05-2009, 04:40 PM
Goobles Goobles is offline
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lol.
  #15  
Old 11-05-2009, 04:50 PM
Danth Danth is offline
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Whether historical or not (and if it was like this at some point, it sure didn't stay that way for long), this spell is pretty broken in its current form and there's precious little reason to leave it as-is.

Fix it now or fix it when you have an enchanter and a mage duo'ing Phinny.

You're rightly not going to re-enable other broken features because they were historic, like certain dupe bugs, so toss this one in the trashbin of history, too.

Danth
Last edited by Danth; 11-05-2009 at 04:55 PM..
  #16  
Old 11-05-2009, 04:54 PM
Goobles Goobles is offline
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I've heard that Efreeti Lord was trio'd using the Whirl spell. Let's see, who are the only two enchanters that can do that at this point? Hm...
  #17  
Old 11-05-2009, 05:05 PM
Tantalar Tantalar is offline
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Actually it was Duod shortly after that
  #18  
Old 11-05-2009, 05:13 PM
Xzerion Xzerion is offline
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<---doesnt have GEBS thanks, going to lock the thread if you guys keep posting negative info here, keep it positive and find the solution if it bothers you so much, otherwise dont troll
  #19  
Old 11-05-2009, 05:17 PM
Goobles Goobles is offline
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<insert variable>
  #20  
Old 11-05-2009, 05:17 PM
Smashed Smashed is offline
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Whirl on live was pretty overpowered too. I had one of those staffs on my beastlord and duo'd with a monk who had one as well. DPS wasnt great, but we would lock mobs down with it. It would last a very long time, pretty often. Since it was a duo, maybe we werent subject to as much mob push (which people say break it).

What matters to me though is....is the spell overpowered in its current state? My answer is yes. Thus it needs a fix. This is a fundamental problem we are going to have on this server....classic, vs "right". How do you balance how the game "should have been" (which is open to interpretation) with just an 100% accurate classic recreation? I think this is an incident where you need to say "this is how it should have been, regardless of how it was".

I think the same has already been shown on some overpowered quests like CB belts. They give just a fraction of the xp they used to, but that might be for the best?
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