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#1
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If the GMs wanted to shut it down, it would be shut down. Chardok AoE exists on the server because it is possible with the current mechanics of the game. It does not break any rules as long as it is not interrupting a person/group trying to level/camp some of the mobs there. The GMs/developers don't care about whether Sony would or would not have eliminated this from the game with patches because they didn't like how much experience players were getting. The GMs care about creating a classic environment, this includes the good and the bad mechanics that were in the game prior to them being patched out. If someone can prove this wasn't possible in classic, they should post in the bugs section with concrete evidence. Because something was not done on live in the classic time period is not evidence that it could not be done. Debating the merits of whether something is in the spirit of the game or not holds no value, as the only thing that matters is whether or not something was or was not possible in terms of classic live mechanics. I've seen a lot of evidence posted in this thread, but this evidence does nothing if it is not posted in the bugs section to explain to the developers why something should or should not be possible. Every player plays this game for different reasons, so as long as long as they are playing within the mechanics of the game and not disrupting another player's experience, there is no fowl play that is punishable. If a player was trying to group in Chardok and the AoE group kept interrupting them without some compromise, this would be grounds for a GM to intervene upon petition, but as I'm currently aware, this has not been a situation for anyone. The original poster can attack Chardok AoE in two ways if he does not like it. He can either post bugs in the bugs section of the forum with his evidence, or he can try to group there and petition to GMs if the AoE group is not respecting his desire to group at a certain camp or compromise with him. If neither of these things have happened, this whole thread just seems like wasted space.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#2
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Also, by your logic there is no such thing as a mechanic exploit, and I think people might disagree with that sentiment as well.
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I apologize for the prior sig gif. Here are some kittens.
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#3
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#4
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Oh you are saying the ZEM is set low huh? wonder why that is.
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I apologize for the prior sig gif. Here are some kittens.
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#5
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Back to my original sentiment, if the GMs thought Chardok AoE was a mechanic exploit, they would shut it down and punish people for doing this. Since nothing has been officially stated by the GMs on this, it is evident that they do not consider this an exploit. It is possible that they could change their opinion on something like this in the future, although doubtful, but currently, this is not an exploit.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#6
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There is a reason Chardok was one of the first zone revamps in Velious, to fix all these issues (mostly the loot part).
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#7
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[QUOTE=There is a reason Chardok was one of the first zone revamps in Velious, to fix all these issues (mostly the loot part).[/QUOTE]
No one would be there anyways. | ||
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#8
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However, whether or not a group does want to experience here has nothing to do with whether Chardok AoE should be possible,allowed on the server, or even be considered an exploit.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#9
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#10
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||||
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