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  #1  
Old 07-02-2014, 01:50 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
Yeah I definitely remember zoning being the only way to deaggro a mob in classic. There was never any leash on cazic Thule server during kunark timeline.
There you have it. Glenzig says lazy agro never existed. Glenzig is wrong about pretty much everything he's ever said. Therefore lazy agro existed. QED
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Old 07-02-2014, 01:56 PM
Glenzig Glenzig is offline
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Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
There you have it. Glenzig says lazy agro never existed. Glenzig is wrong about pretty much everything he's ever said. Therefore lazy agro existed. QED
That's actually probably the best extrapolation of evidence in this whole thread.

Also, why don't you call me anymore? Don't you still love me?
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Old 07-02-2014, 10:35 AM
Jimjam Jimjam is offline
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That said, I'm not sure if the mechanic was 'classic' in Kunark or added later.

I do know the mechanic was changed at some point post GoD. The change was if you ran far enough away from a mob it would forget about you completely. I remember as I was able to lose adds while pulling in Wall of Slaughter using my berserker through the combination of snare and sprint disciplines.
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Old 07-02-2014, 01:54 PM
JayN JayN is offline
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every server was a little different TBH, thats why trying to nail down exact classic is almost impossible
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  #5  
Old 07-02-2014, 02:06 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I also played on Cazic Thule and nothing ever dropped agro.


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  #6  
Old 07-02-2014, 02:34 PM
Tiggles Tiggles is offline
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Lazy agro existed for me as a Bard on SZ, You could out run mobs and they would path back but if you got back in close with them they could reagro across the zone.

I used to remember using this to train people at PON zone in.
  #7  
Old 07-02-2014, 03:03 PM
Nirgon Nirgon is offline
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I do remember if specs in oasis went back to island to reset and you got close again, they'd all just start coming if you hadn't zoned/camped/mem blurred.

Methinks that's because low hp specs would fire up their own version of gating back to their bind under certain conditions.

Not sure if they'd just stop chasing due to distance, but really strongly remember a spec dying surrounded by gate/invis bubbles graphic [You must be logged in to view images. Log in or Register.]. I think their behavior was to do this if they were X distance away from their spawn point and nothing else was on their threat list and not as some kind of flee mechanic. The kill being that someone zoned with specs after them, and one got finished off while the others recalled.
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Old 07-02-2014, 11:09 PM
Ikonoclastia Ikonoclastia is offline
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http://www.monkly-business.net/forum...hp/t-8933.html

Read this and you'll also be convinced lazy aggro existed, not only in Kunark but also Velious.

Its inconceivable that someone would write a guide like this if it never existed. It will also impress upon you the importance of lazy aggro for pullers, and if you're an sk, bard, necro, or monk some of the tactics and skills that you're missing out on not having it on P1999.
  #9  
Old 07-02-2014, 11:17 PM
indiscriminate_hater indiscriminate_hater is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Its inconceivable that someone would write a guide like this if it never existed
i think you just conceived it
  #10  
Old 07-02-2014, 11:21 PM
Ikonoclastia Ikonoclastia is offline
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So you don't have to read the whole thing it basically goes like this:

Quote:
Lazy Aggro

In Kunark and Velious, if you are beyond a certain distance from a mob, it will lose interest and no longer pursue you, though will still maintain you on the hate list with an increased aggro radius.
Quote:
Bind Point Splitting

At the exact moment that a mob returns to bind point and is resetting it's aggro, it is unavailable for recieving a hate list. If you have a mob that is just getting to it's bind point and another still wandering back, you can stand up from FD at the exact right moment, and the wandering mob will reaggro but the one at bind point may not aggro. If not successful immediately, you may use this to increase the distance between the two mobs enough to use lazy aggro and aggro radius to tag or chain tag one.
Quote:
Snare COH pulling

Should you have a mage with CoH (level 55 spell), you can have the monk pull a group and a ranger or druid act as snare. The monk pulls the group, the snarer snares one then is CoHd back to group clearing aggro. The mobs continues to pursue the monk and then FDs. When the mobs return, the snared mob slowly seperates from the group and can now be tagged safely. Can also be used with reverse pulling. Should a CoH not be available, you can have the snarer zone out or run outside of lazy aggro range.
Quote:
Second problem is when lazy aggro comes into play... you can fail an FD, and be healed but the mob not aggro the healer. How is this possible? Well if the cleric is right at the edge of the mobs lazy aggro range, then the mob would consider the healer not worth pursuing... possible with very long range healing spells such as divine light and the mob is repathing all over the place. Now, if the healer reenters the lazy aggro range, then suddenly the mob *sees* the healer and suddenly goes after him, even though the cleric hasn't done a thing for quite a length of time. This is because he must have done enough healing to put him at the top of the hate list, but has just reentered the lazy aggro radius.
Quote:
im not 100% sure that lazy aggro works on velious.

somone double check?


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Quote:
Yes. Lazy Aggro works in Velious.


Proof -- put on SoW. Aggro a mob slower than you in Eastern Wastes or Wakening Lands, then run until it's out of sight and sound. Stop, turn around and look. The mob will at some distance give up the pursuit. (I use this in WL all the time to dodge stuff like Holgreshes and Panthers)
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