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#1
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Quote:
myself - stunned on an elephant - stunned between 1,3,6,12 seconds multiple attempts. Are you guys confused or am I confused? | |||
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#2
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try it on level 50+ mobs, most importantly level 60s, because ive never noticed a mob that wasnt a green con at 60 actually get stunned for any noticeable amount of time, but its not like im able to see a hard timer; theyre just always back to hitting me instantly
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#3
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Quote:
http://www.youtube.com/watch?v=UaaNtjTJlD8 http://www.youtube.com/watch?v=hiOnv9H4cnw 2nd Proc at 2 : 20 If this is how it's working for mobs of ANY level, then yes. Here I accumulated several T staff procs in the range of 1 - 10 secs. If you can ensure that this stun rate / duration is applicable to mobs of all levels then I think we're on to something. As Colgate mentioned, I beleive higher level NPC's are definitely impacted differently by the stun, and I am not talking bosses. I will try and get some higher level NPC testing done. | |||
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Last edited by lite; 07-23-2013 at 04:06 PM..
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#4
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Great recording Lite.
I think more if/else to cause players to ignore level caps on pvp spells is where this is headed. And even better, sounds like something that could be quickly changed. | ||
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#5
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random 2-10 second tstaff isn't terrible, esp if we go with rarely 2 (dud proc), commonly 3-6, very rarely 7+ or thereabouts (sounds about classic)
Skean should just be easily resistable (classic) Not sure if there's anything anyone should have trouble seeing I don't remember tstaff being the end of the world (like here) in Kunark/Velious, but it was definitely powerful. But monks didn't rape as hard as rogues or have muscle lock poison, so I don't feel terrible. | ||
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#6
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It is also worth noting that on players as it presently stands. You are stunned for about 2 seconds after the Effect / Icon wears off. This is a large problem and I would advice you to have someone proc the effect on you. It is very relevant.
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#7
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17 pages lol @ Thread , t staff just now getting looked at a year into kunark and it will take another 6 for shit to happen
yall dum | ||
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#8
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I've changed my opinion on this. Nothxu just proc'd a Tstaff on Solsek and used a disc and could only take me to 15% HP. I think it's working properly, otherwise monks are gonna be reallllllyyyyy bad.
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#9
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This is great news. Now I can make a monk and enjoy it not having a permanent inferiority complex.
Props to Colgate and other brave monks for supporting fixes. With the time it takes to fix stuff like this, we are getting the full classic experience. Please Dev's lets go into velious with full array of fixes, lets have one legit expansion with minimum complaints. | ||
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#10
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Indeed, Now it appears I won't be the only monk beating away on casters trying to channel 6 second nukes with epic fist/SoS combo. And I will finally be able to joust other monks using my IFS, As it stands I was only ever able to joust a few monks occasionally when I had more then enough hp/discs/mend to withstand a tstaff proc and to say the least, IFS hit for way more damage and was a lot better hands down(until i was tstaffed then obviously all the damage they lost vs better weapon they made up for and more).
Was witness to nothxu trying to tstaff proc disc solsek and fail, epic times. thanks @ devs/gms, Hopefuilly some range check on aoes or something can be next. Personally I think golem wands and gate pots are fine, If anything add a 1-3 second cast time on wands at very extreme. Gate pots on the other hand, Why change them to cast time? Everytime someone blows one they are wasting one more they have, So what if they killed someone and was able to escape in a poof before you could take revenge. Personally I like them for getting out of messy encounters pvp and pve only when they are very very needed(ie leaving a corpse in hate/fear you know wont be CR'd for day or two minimum) | ||
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