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#1
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Think of all the Chardok farmers! These hard-working, brave souls spend their days farming the same camps day in and day out - in order to bring their wares back to EC and sell. If it weren't for them - then Anklesmashers would be 50k still.
Don't even get me started on Seahorse Belts. You guys are sick, evil, twisted. Nerfing enchanters would have such an economic impact that would be felt for generations! /s | ||
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#2
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Once you have the 2 elementals split its not to bad if you keep on the spawns. Everything can be slowed,at least. Just getting there is a challenge if you dont have drag+res available. Solid 8/10 fun though. | |||
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#3
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I didn't even know the Seahorse belt was a thing until much later in EQ timeline. | |||
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#4
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On live, it was such a non-zone that everyone literally just skipped it .... because on live, you could camp on the wall when you first walk in, and when you logged back in you'd have glitched to the exit. Because the zone was such a mess, everyone I knew did that, and the glitch was common knowledge. Now, I actually support the devs making it a viable zone and eliminating that glitch, but then they just stack unclassicness on top of unclassicness by introducing the pre-nerf OVP here (something which like five people had on live) ... which let's you basically do the same thing, and skip the zone. If they're going to do that, why not just keep things classic and keep the glitch that everyone used?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#5
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Or just get an evac and a TOV bind and never have to set foot in there again.
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#6
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Yep, just bind there and carry a swirling smoke portion if you want to be fancy.
If not, every class can get though the zone with a little practice and max swimming. The only remotely sketchy one is the magician but most have DA clicks (and bind there anyways). | ||
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#7
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As someone who plays an Enchanter and a Necromancer, I have a much easier time doing a lot of the same content on my Necromancer. I've also had other players tell me this in-game. It's a lot easier to grind farm on a Necromancer for a lot of things etc. even though Enchanters can do crazy stuff Necromancers can't.
I've solo'd both classes to 60 multiple times at this point. I can honestly say I've had more fun leveling an Enchanter than a Necromancer. I got a ton of value out of dark elf hide and the experience was so fast that it felt like I was PL'ing myself. I get fatigue really fast playing my Enc though because it requires so much more focus. Meanwhile I can log on a Necro without a care in the world and have a pretty easy time etc. I think Lower Guk is a prime example. Enc and Necromancer can easily solo a lot of the dead-side content, but I think the Necromancer will probably have an easier / safer time doing so. Remember the first time I solo'd frenzied ghoul as a necromancer. Using charm too. Felt super trivial, not a care in the world. Enchanter on the other hand, I ended up gating out of fear for my life. Not having the extra damage, self heals, etc. led me to a pretty hairy during a charm break / ghoul root. Necro could have just life-tapped, but also with all the DoTs he has, kills mobs so much faster in that particular scenario that you don't feel in any serious danger. Edit: Just remembered Mistmoore. My Enchanter almost died there. No high level mobs to charm, and enchanter pet is weak sauce. Meanwhile Necromancer pet can easily shred the entire zone. | ||
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Last edited by Wakanda; 10-29-2025 at 12:47 AM..
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#8
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The thing that makes Necro so good, in my opinion: variety of solo tactics. Root rotting 4-5 at a time is wonderful. Able to keep the entirety of Frenzy in Velks dead with root rotting, and not having babysit a charmed pet up the various ramps is baller. Or, head to Droga and farm some skins by letting your EoT rip up the mobs (after dispelling the DS on them, naturally.) Or, head to Skyshrine and spend countless, fruitless hours farming a Wurm Lord Shawl by Fear Kiting wurms. Or, head to Chardok and grab a hasted, torched undead pet and rip shit up. Options are a wonderful thing. | |||
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#9
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Necro farms easy mobs better (EoT).
Shaman does +6 necks. Enchanter does everything else miles better. | ||
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#10
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Shaman was one of my first characters when P99 Green was a new server and I remember feeling really weak compared to a lot of other classes. Watching Magicians and Necromancers breeze through Lower Guk and Sol B, meanwhile I have a weak ass pet and go OOM really fast etc. Would trigger me though because randos would imply that Shaman is the most OP character in the entire game and it's like... yall do realize this is classic right? Shaman isn't bad, but I don't have Torpor, Epic, Fungus, JBB bracer etc.
Even if a new players started on P99 right now, with no resources, he's going to have a really long road ahead of himself farming all the plat to get torpor, golem tear, even his 50+ DoTs are crazy expensive. Meanwhile Necromancer can basically run around naked and wreck people with cheap spells etc. One thing I will say about Enchanter though... Charisma gear is really cheap. Especially on these older servers. My Enchanter wasn't a twink and still managed to hit 255 charisma (with self buffs) long before I hit level 50. Granted he was glass cannon AF. | ||
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