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#111
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#112
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#113
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unless you count hate/fear clears (while no named are up lest you be trained) competitive raids | |||
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#114
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#115
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Like I said, philisophical. The industry has not been around long enough for people to have the ability to quantify what "Works" and "Does not work".
It's like government. We can argue that a Democracy is the best form of Government, but we can also agree that the longest surviving civilizations did not use Democracy as their form of Government. Also, no Democracy from the past has endured. They all eventually failed. This also applied for communism, Feudalism, theocracy, etc. So to say we "Know" what works and doesn't work is ignorant. That being said, I can not back my claims. Although, there are some facts that coincide with open world, contested content. 1) Drama. It causes a lot of drama, and people flock to it. Negative and positive emotions create social interaction. This interaction builds relationships, and acts as a motivator for individuals to keep playing. 2)Competition. Competition is genetic. Most organisms on Earth compete. Whether it be for food, a mate, anything. Competition is part of the game. Mix in the drama and it becomes very compelling. 3) Social interaction. Having open world, non-instanced zones forces people to solve dynamic social problems in game. By doing this, friendships, or enemies are made. Whether it be helping people out, or seeking revenge...either of these things are possible in EQ. 4) Time. I am sure you have heard the phrase, "Time is Money". Instancing cuts down on the time it takes to complete quests, get gear, etc. It essentially dumbs a game down. No matter how "Dynamic" you make it, having the first 3 factors I mentioned above adds VALUE to your character. The more time you put into something, the more valuable it becomes. These are just my thoughts. I could be wrong, or right. | ||
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#116
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Well, when you put it that way, it does make the idea of instancing a lot less appealing. Still, it's frustrating when you're not allowed to do something in game simply because you don't know the right people, even if you're geared and experienced for it.
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#117
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They feel they "know" how to a create a AAA MMO. Yet, the industry trend is serial failing. | |||
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#118
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They should NEVER have seen the day. They were made to appeal to stupid 8 year old spoiled brats who wanted the feeling of owning the game. | |||
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#119
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#120
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Everyone plays to their own style and thats fine its what makes this game great, however when you reach max level have full planar and your epic then what? retire until velious? make a new char and do it again? Progression stops at planar unless your in tmo fe. Guilds before tmo and fe had set the precedent and its insane. Texting 40 people to wake up at 2:36am because a dragon spawned is some hardcore dedication. It would just be nice to casually attempt these mobs, honestly spawn them with NO LOOT and you would still see the same ridiculous "competition" between the high end guilds because they need to say i won im better. i could almost guarantee that casual guilds would be ecstatic if devs spawned lootless bosses just to do them for the experience for the nostalgia for the fun. I know I would, but theres more to this than pixels for me | |||
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