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  #1  
Old 06-30-2014, 09:22 PM
Torino Torino is offline
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plain and simple, if you dont like it, don't do it.

But its clearly not a bug.
And people have been doing it for over 6 months....
You don't think the staff knows about it?
If they felt something was wrong..that would be that.
  #2  
Old 06-30-2014, 09:41 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Torino [You must be logged in to view images. Log in or Register.]
plain and simple, if you dont like it, don't do it.

But its clearly not a bug.
And people have been doing it for over 6 months....
You don't think the staff knows about it?
If they felt something was wrong..that would be that.
I think they probably didn't know about the mechanics that existed at the time or they didn't have the details of how they worked exactly, now they do.

Its clearly a bug in terms of how it works here and how it worked on live. No 180+ 5 million xp pulls there.
  #3  
Old 06-30-2014, 09:58 PM
Torino Torino is offline
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so what are they going to do, make the mobs worth less exp than what was meant for their level?

People can AE the same way they do in Chardok in amy other places ( droga being one of them)

They are not going to revamp a zone because of this.

And as I recall on Live ( Vallon Zek) AE groups were very popular within their team.
I did it on my cleric, and on my chanter.
  #4  
Old 06-30-2014, 10:18 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Torino [You must be logged in to view images. Log in or Register.]
so what are they going to do, make the mobs worth less exp than what was meant for their level?

People can AE the same way they do in Chardok in amy other places ( droga being one of them)

They are not going to revamp a zone because of this.

And as I recall on Live ( Vallon Zek) AE groups were very popular within their team.
I did it on my cleric, and on my chanter.
They can do that because the whole of Kunark is broken in when compared to Kunark on live. Without classic Kunark / Velious lazy aggro and with /pet attack being non-classic global (/pet attack being global was put in after Luclin afaik) then yes I'm sure you can AoE almost any Kunark zone that doesn't have Antonican mez mechanics.

Its highly likely the charm mezz mechanics (charm and stun resist mobs) were changed in Kunark because of the lazy aggro that was put in, or lazy aggro was put in to prevent the removal of that level 52 rule. Try AoE the hole like you do in Kunark. Good luck with the golems.
  #5  
Old 06-30-2014, 10:26 PM
Ambrotos Ambrotos is offline
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Op should be reported for trying to hold back the 99% by making claims he can't back up.
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Old 06-30-2014, 10:30 PM
Ambrotos Ambrotos is offline
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AOE groups were nerfed when the deep and the grey were used to collect massive AA exp.

It has nothing to do with anything before hand. It was just the amount of AA exp people were collecting scared sony about keeping their cash cow chugging along. They nerfed the AoE areas of those zones and added in the function of mobs stop chasing you after a distance.

My group alone collected over 100 AA points in 3 days in the deep. We ended up having a Gm and a dev come by and watch how we were doing it. The mobs had 2-4k hps and hit in the 30s, and were blue to us. The same thing with mobs in the Grey.

I remember this clearly since you could run through the Fungi Grove and survive since they stopped coming after you.
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  #7  
Old 06-30-2014, 10:42 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
AOE groups were nerfed when the deep and the grey were used to collect massive AA exp.

It has nothing to do with anything before hand. It was just the amount of AA exp people were collecting scared sony about keeping their cash cow chugging along. They nerfed the AoE areas of those zones and added in the function of mobs stop chasing you after a distance.

My group alone collected over 100 AA points in 3 days in the deep. We ended up having a Gm and a dev come by and watch how we were doing it. The mobs had 2-4k hps and hit in the 30s, and were blue to us. The same thing with mobs in the Grey.

I remember this clearly since you could run through the Fungi Grove and survive since they stopped coming after you.
Posted in 2000:
Quote:
Use Snare on random attackers. You will get attacked by lots of wandering creatures. It's best to snare them and keep pulling or tracking your real target. These snared creatures will stop chasing and therefor will not be added to your pull once at your group.
http://invectus.www5.50megs.com/guides/TrakTeeth.htm

Quote:
Lazy Aggro

In Kunark and Velious, if you are beyond a certain distance from a mob, it will lose interest and no longer pursue you, though will still maintain you on the hate list with an increased aggro radius.
http://youngsdojo.tripod.com/Pulling.html

Quote:
have someone outside agro range inviso you, get up run and then drop inviso and mob is off like a shot after you ( with old world agro, Kunark and Veli agro has the lazy arse mob factor as I call it, things that are still agro'ed on you but won't waste the energy to beat on you unless you get back into a decent range where they don't have to run as far ).
http://www.monkly-business.net/forum...ead.php?t=8889


Whole Thread is here:

http://www.project1999.com/forums/sh...d.php?t=155722
  #8  
Old 06-30-2014, 11:44 PM
Ambrotos Ambrotos is offline
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And if you are in range of the mobs while pulling aoe pulls, they all still come. Thus AOE groups were still effective and were well known about. Same can be said with Bard swam kiting and them rounding up all their mobs. Running at bard speed but still being able to get 40+ mobs together to kill should tell you the "lazy agro" is pretty far.


So stop trying to apply one small difference with a broad stoke to change things you dislike. I do agree with the "lazy agro" but it was pretty damn far. How far? I can say I would kite at the giant fort in BW, and gate to DL zone line and lose agro most of the times. No idea about any more, or less.

Stick with lazy agro not working and let the devs work it out. It has very little to do with chardok aoe or any other aoe group in a small zone.
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  #9  
Old 07-01-2014, 12:44 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
And if you are in range of the mobs while pulling aoe pulls, they all still come. Thus AOE groups were still effective and were well known about. Same can be said with Bard swam kiting and them rounding up all their mobs. Running at bard speed but still being able to get 40+ mobs together to kill should tell you the "lazy agro" is pretty far.


So stop trying to apply one small difference with a broad stoke to change things you dislike. I do agree with the "lazy agro" but it was pretty damn far. How far? I can say I would kite at the giant fort in BW, and gate to DL zone line and lose agro most of the times. No idea about any more, or less.

Stick with lazy agro not working and let the devs work it out. It has very little to do with chardok aoe or any other aoe group in a small zone.
Yeah 1 change (pet attack) that let's you park a mob deep in a dungeon and auto pull with no risk 100 mobs.

Actually it's not one change because if chase range was working properly nothing would come.

As for lazy aggro range one of links I posted says a few dozen feet from cast range and the other say in regards to pulling king you had to "basically walk him up". Meaning in Chardok it was not very far.

Another said it varied in different zones with LOIO about visual range so your experience outside of Chardok is likely not relevant to inside it.
  #10  
Old 07-01-2014, 12:00 AM
Torino Torino is offline
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yeah, talks about pet aggro does not change the fact that Sk's ( without pet) and monks are usually the pullers.
FD is the key here.
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