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#1
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![]() plain and simple, if you dont like it, don't do it.
But its clearly not a bug. And people have been doing it for over 6 months.... You don't think the staff knows about it? If they felt something was wrong..that would be that. | ||
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#2
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Its clearly a bug in terms of how it works here and how it worked on live. No 180+ 5 million xp pulls there. | |||
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#3
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![]() so what are they going to do, make the mobs worth less exp than what was meant for their level?
People can AE the same way they do in Chardok in amy other places ( droga being one of them) They are not going to revamp a zone because of this. And as I recall on Live ( Vallon Zek) AE groups were very popular within their team. I did it on my cleric, and on my chanter. | ||
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#4
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Its highly likely the charm mezz mechanics (charm and stun resist mobs) were changed in Kunark because of the lazy aggro that was put in, or lazy aggro was put in to prevent the removal of that level 52 rule. Try AoE the hole like you do in Kunark. Good luck with the golems. | |||
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#5
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![]() Op should be reported for trying to hold back the 99% by making claims he can't back up.
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#6
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![]() AOE groups were nerfed when the deep and the grey were used to collect massive AA exp.
It has nothing to do with anything before hand. It was just the amount of AA exp people were collecting scared sony about keeping their cash cow chugging along. They nerfed the AoE areas of those zones and added in the function of mobs stop chasing you after a distance. My group alone collected over 100 AA points in 3 days in the deep. We ended up having a Gm and a dev come by and watch how we were doing it. The mobs had 2-4k hps and hit in the 30s, and were blue to us. The same thing with mobs in the Grey. I remember this clearly since you could run through the Fungi Grove and survive since they stopped coming after you.
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#7
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Whole Thread is here: http://www.project1999.com/forums/sh...d.php?t=155722 | ||||||
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#8
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![]() And if you are in range of the mobs while pulling aoe pulls, they all still come. Thus AOE groups were still effective and were well known about. Same can be said with Bard swam kiting and them rounding up all their mobs. Running at bard speed but still being able to get 40+ mobs together to kill should tell you the "lazy agro" is pretty far.
So stop trying to apply one small difference with a broad stoke to change things you dislike. I do agree with the "lazy agro" but it was pretty damn far. How far? I can say I would kite at the giant fort in BW, and gate to DL zone line and lose agro most of the times. No idea about any more, or less. Stick with lazy agro not working and let the devs work it out. It has very little to do with chardok aoe or any other aoe group in a small zone.
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#9
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Actually it's not one change because if chase range was working properly nothing would come. As for lazy aggro range one of links I posted says a few dozen feet from cast range and the other say in regards to pulling king you had to "basically walk him up". Meaning in Chardok it was not very far. Another said it varied in different zones with LOIO about visual range so your experience outside of Chardok is likely not relevant to inside it. | |||
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#10
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![]() yeah, talks about pet aggro does not change the fact that Sk's ( without pet) and monks are usually the pullers.
FD is the key here. | ||
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