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  #101  
Old 06-03-2013, 03:59 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Beaniron [You must be logged in to view images. Log in or Register.]
Okay Mr. semantics. The point I was making is that if EQ was designed around instanced raids back in the day instead of the way it is now, the community would be a lot more cooperative and a lot less competitive.
Instances have never fostered cooperation. The damn things totally eliminate any need for cooperation, after all, since everyone can do their instances on their time at their pace without fear of losing anything because of it. But every game with instances is still competitive, with everyone always racing to firsts and flaunting their gear in front of people who have yet to acquire that gear.
  #102  
Old 06-03-2013, 04:03 PM
Splorf22 Splorf22 is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
No. Instances were created because of $$$, not because developers dreamed of unity amongst MMO gamers.
It doesn't really matter why they did it.
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  #103  
Old 06-03-2013, 04:06 PM
Rhambuk Rhambuk is offline
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Though I believe instancing destroys server community, at least in wow and eq2 from what i saw, I do prefer it to global spawns.

When I play a game its on my time, i want to raid on my time when i want to. I don't play video games to cancel plans with friends because Batphone something spawned.

Some people like the competition etc, its just not for me.
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  #104  
Old 06-03-2013, 04:09 PM
Splorf22 Splorf22 is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Instances have never fostered cooperation. The damn things totally eliminate any need for cooperation, after all, since everyone can do their instances on their time at their pace without fear of losing anything because of it. But every game with instances is still competitive, with everyone always racing to firsts and flaunting their gear in front of people who have yet to acquire that gear.
I don't understand this post at all. Clearly the level of competition between someone who happens to have higher pixel counts on the magelo and someone who is actively cockblocking you is entirely different.
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  #105  
Old 06-03-2013, 04:11 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Beaniron [You must be logged in to view images. Log in or Register.]
Does TMO get special treatment from the GM's or something?
No.

The GM's here are very balanced and fair afaik.

The problem is: TMO does get punished and has more suspensions than any other guild on the server.
They ride the line of "known and accepted" exploits to get away with what they do.
From time to time, GM's will step in and say they will suspend anyone using one of these "Known Exploits". One reprimandable example of this: Popping Eye of Zomm to the zone to target and CoH people to Trak, or around in V.P. Also utilizing certain pathing exploits. Stuff like this.

Not saying all of their members are bad. Some good folks there. But the guild itself is ran by major trolls on the forums/ingame, and they will say anything. (Lie, spin, blame other guilds for whatever "exploits/Ksing/ETC" they are accused of)

You can expect some of those very people to jump in and try to spin what I just said in this thread. Welcome to p99.
  #106  
Old 06-03-2013, 04:14 PM
Beaniron Beaniron is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Instances have never fostered cooperation. The damn things totally eliminate any need for cooperation, after all, since everyone can do their instances on their time at their pace without fear of losing anything because of it. But every game with instances is still competitive, with everyone always racing to firsts and flaunting their gear in front of people who have yet to acquire that gear.
But at least guilds that don't have that shiny gear yet at least have the OPPORTUNITY to acquire it when they're ready for the content and can do so at their own pace without having to worry about tracking down the mob and estimating its spawn timer, having a sufficient force online and ready when the mob spawns into the world, or being mowed down by the TMO shit plow when they get there first.

Competition would still exist, but it would be in a healthy form, where everyone would have a fair chance at the content, and it wouldn't be on 24/7 lockdown with the constant threat of being trained for even contesting it.
  #107  
Old 06-03-2013, 04:44 PM
Razdeline Razdeline is offline
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Instancing destroys mmos. This is a philisophical debate.
  #108  
Old 06-03-2013, 04:45 PM
Beaniron Beaniron is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Instancing destroys mmos. This is a philisophical debate.
You won't convince me of that until you explain why and provide concrete examples that support your claims.
  #109  
Old 06-03-2013, 05:05 PM
kotton05 kotton05 is offline
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Instancing promotes isolation and distorts the community into even smaller cliques. If EQ was instanced there would be no competition. so therefor boring.
  #110  
Old 06-03-2013, 05:07 PM
Beaniron Beaniron is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Instancing promotes isolation and distorts the community into even smaller cliques. If EQ was instanced there would be no competition. so therefor boring.
Competition should not mean rival guilds getting trained just for being in the same zone as a planned raid, accidental or not.
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