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  #1  
Old 11-10-2011, 11:16 AM
Muaar Muaar is offline
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devs all gonna be playing skyrim after tomorrow
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  #2  
Old 11-10-2011, 12:54 PM
Lulz Sect Lulz Sect is offline
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  #3  
Old 11-10-2011, 01:09 PM
Nirgon Nirgon is offline
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I think the point's across for what we're hoping gets fixed in time. If not, probably soon after and hopefully the sooner the better (like before people get a meaningful amount of AC).
  #4  
Old 11-10-2011, 07:47 PM
Tombom Tombom is offline
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I am mostbitter about golem wands.

no but really, total horseshit classic or not.
  #5  
Old 11-10-2011, 08:33 PM
Nirgon Nirgon is offline
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I saw all of 0 Soulfire clicks used in pvp on RZ until Kringe started carrying one on his warrior. This was of course after Lucan became a more regular spawn. Full guilds won't be carrying them to contest spawns every week, let alone duke it out at the Lavastorm druid portal or wtfever.

To win a best of the best? Yeah sure, great. To use on a wipe your ass with it basis? It's gonna run out real fast bud.

Oh and just for the sake of mentioning it, you know Rallos won the Test of Tactics, right?

Ssok (the Strategist's) weapon for winning.
Last edited by Nirgon; 11-10-2011 at 08:36 PM..
  #6  
Old 11-10-2011, 09:05 PM
Prova Prova is offline
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Just did a group PvP. Stuns and Roots CCing people with a bard in group @ 180MR. As beneficial as it was to me, that's just not right. What's the point of resists at that rate?
  #7  
Old 11-10-2011, 09:08 PM
juicedsixfo juicedsixfo is offline
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Pretty ridiculous. Not sure what good armor is or even resists at this point.
  #8  
Old 11-10-2011, 09:50 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Prova [You must be logged in to view images. Log in or Register.]
Just did a group PvP. Stuns and Roots CCing people with a bard in group @ 180MR. As beneficial as it was to me, that's just not right. What's the point of resists at that rate?
How long were the stuns and roots lasting?
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  #9  
Old 11-11-2011, 12:19 AM
Prova Prova is offline
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Few seconds, when someones strafing around its very challenging to get hits in, those seconds drop people like flys. Literally, in a group thats running all around chasing someone, the stun will pause them for 2-3 seconds which is enough for the 3 or so melee to get maybe 2 combat rounds a piece, which can be enough to drop a caster entirely or take them to maybe 20%? A second or two might not seem like a big deal but it really is.
  #10  
Old 11-11-2011, 12:45 AM
Crazerous Crazerous is offline
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Quote:
Originally Posted by Prova [You must be logged in to view images. Log in or Register.]
Few seconds, when someones strafing around its very challenging to get hits in, those seconds drop people like flys. Literally, in a group thats running all around chasing someone, the stun will pause them for 2-3 seconds which is enough for the 3 or so melee to get maybe 2 combat rounds a piece, which can be enough to drop a caster entirely or take them to maybe 20%? A second or two might not seem like a big deal but it really is.
yea thats why i said stuns and roots/snares need to be 95% or more resisted when u hit the 150 MR point...some idiots like lovely apparently thinnk they need to be somewhat left in at 75%...right now stuns are like 50% with 150mr or something totally crazy
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