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Old 04-07-2019, 08:17 PM
Jimjam Jimjam is online now
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Killing an individual isn't a raid, it's a hit. An assassination strike.

Zoneline dragon delivery was not raiding in anyone's mind except perhaps that of a pizza delivery boy.

HoT and the like were more like a raid than that.
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Old 04-07-2019, 08:23 PM
tylercanuck tylercanuck is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Killing an individual isn't a raid, it's a hit. An assassination strike.

Zoneline dragon delivery was not raiding in anyone's mind except perhaps that of a pizza delivery boy.

HoT and the like were more like a raid than that.
What are you talking about? HoT mobs are pulled to a camp.
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Old 04-08-2019, 05:05 AM
Jimjam Jimjam is online now
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Originally Posted by tylercanuck [You must be logged in to view images. Log in or Register.]
What are you talking about? HoT mobs are pulled to a camp.
I said 'more like a raid'. Ie I did not say HoT is the epitome of raiding. Just killing one dude is an assassination, not a raid.

Raising barely existed on p1999 until this patch.
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Old 04-08-2019, 07:28 AM
Dolalin Dolalin is offline
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Anything that makes ToV more of a timesink/pita is very welcome and a great idea. Casuals won't care, they'll be happy to crawl and put in the time for a few dragons. This will mostly hurt the farm guilds like AM. And so be it, they're hogging content.
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Old 04-07-2019, 09:04 PM
Wonkie Wonkie is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Zoneline dragon delivery was not raiding in anyone's mind except perhaps that of a pizza delivery boy.
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Old 04-08-2019, 12:11 AM
pasi pasi is offline
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I'm curious how the custom permaroot mechanics work here.

On live, permaroot functioned like a non-rooted mob for aggro purposes. In other words, mob didn't move, but it still functioned with normal threat mechanics. The obvious part of that is that being the closest in proximity doesn't equal aggro like root.

The less obvious part of that is that the mobs aggro target didn't necessarily have to be in melee range which means two things.

1) You can have someone holding/building aggro at range while the mob is getting safely debuffed/slowed in melee range.

2) Someone holding aggro can stay outside melee range until summoned then run away (rinse and repeat). In other words, knights make pretty decent tanks. This was the strategy a lot of guilds used for Perma-Rooted mobs like Arch Lich. That is, have a knight hold aggro with spells and run out every time they're summoned. Others in melee range won't be attacked.

Now dragons may have a pretty large hitbox (and thus attack range) but luckily there's ways to counter that with chill/ignite bones. Coincidentally, that also helps with dodging AEs.

Relevant Allakhazam 2002 post on Arch Lich page.
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This guy is perma-rooted, which means he cannot move at all. This guy also has a nasty rampage that hits 5 targets at once. Rampage is essentially a proc, meaning it can only go off when the person the mob is hitting is in melee range. Now, Perma-root is a little different than normal root, because with perma-root, the mob follows normal aggro rules instead of attacking the closest person in range. This mob's rampage is very bad. It requires 5 tanks and some very strategic and well-planned healing. To forego the rampage proc, and all the hassle that goes with it, you can simply have someone keep aggro on the mob while staying out of melee range. A Hybrid is best for this because they can use high-aggro spells to keep aggro while remaining out of melee range, and they have the hp/ac of a melee class, so whenever the mob summons, the hybrid can stay alive long enough to back out of combat. This majorly reduces number requirements on the raid and cuts out a little unneeded work.
Now obviously the hard part of killing dragons on P99 is FTE, but its cool to think about ways to kill shit with an ogre SK and 3-4 clerics running a CHeal chain at an interval equal to summoning rate.

Disregard this if the custom-root doesn't behave like perma rooted mobs on live or if TOV call of the zero is set to Omens of War summoning/call-of-the-zero frequencies.
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  #7  
Old 04-08-2019, 07:02 PM
Rogean Rogean is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I'm curious how the custom permaroot mechanics work here.

On live, permaroot functioned like a non-rooted mob for aggro purposes. In other words, mob didn't move, but it still functioned with normal threat mechanics. The obvious part of that is that being the closest in proximity doesn't equal aggro like root.

The less obvious part of that is that the mobs aggro target didn't necessarily have to be in melee range which means two things.

1) You can have someone holding/building aggro at range while the mob is getting safely debuffed/slowed in melee range.

2) Someone holding aggro can stay outside melee range until summoned then run away (rinse and repeat). In other words, knights make pretty decent tanks. This was the strategy a lot of guilds used for Perma-Rooted mobs like Arch Lich. That is, have a knight hold aggro with spells and run out every time they're summoned. Others in melee range won't be attacked.

Now dragons may have a pretty large hitbox (and thus attack range) but luckily there's ways to counter that with chill/ignite bones. Coincidentally, that also helps with dodging AEs.

Relevant Allakhazam 2002 post on Arch Lich page.


Now obviously the hard part of killing dragons on P99 is FTE, but its cool to think about ways to kill shit with an ogre SK and 3-4 clerics running a CHeal chain at an interval equal to summoning rate.

Disregard this if the custom-root doesn't behave like perma rooted mobs on live or if TOV call of the zero is set to Omens of War summoning/call-of-the-zero frequencies.
As someone who raided as a Warrior for some time on EQLive, I often used those mechanics to my advantage as well. When it came time to get into the realm of perma rooted mobs on P99, like Tunare, I specifically went through the aggro code and made sure permarooting on P99 was similar to live aggro mechanics, with the exception that summon kiting will NOT work here.

If a mob's summon timer is down and his top hate target is out of melee range, he will chose the next highest hate in melee range. Once summon is back up, he will revert back to top hate and summon them.

Additionally, a mob will not use his summon ability until his melee timer is also ready, at which point he will summon and immediately hit you with melee (The summon code is located right above the melee combat code in Mob AI, so it's processed immediately within the same server tic.)
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  #8  
Old 04-11-2019, 11:13 PM
pasi pasi is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
As someone who raided as a Warrior for some time on EQLive, I often used those mechanics to my advantage as well. When it came time to get into the realm of perma rooted mobs on P99, like Tunare, I specifically went through the aggro code and made sure permarooting on P99 was similar to live aggro mechanics, with the exception that summon kiting will NOT work here.

If a mob's summon timer is down and his top hate target is out of melee range, he will chose the next highest hate in melee range. Once summon is back up, he will revert back to top hate and summon them.

Additionally, a mob will not use his summon ability until his melee timer is also ready, at which point he will summon and immediately hit you with melee (The summon code is located right above the melee combat code in Mob AI, so it's processed immediately within the same server tic.)
Well there goes my hopes of ever maxing my Trakanon faction via killing the Arch Lich Prototype in Dragon Necropolis (assuming you guys went through the wildly unnecessary effort to revert him).
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  #9  
Old 04-08-2019, 01:03 AM
CodyF86 CodyF86 is offline
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They aggro but will not AE unless you are in melee range. We played around with Telk for a bit after killing most of the kunark dragons, but ran out of time / people had to go to bed for work.

They will aggro like I said, but not ae unless they can melee someone.

Nice to see how slowly ToV is dying; Other guilds can pick a target and take the time to do it pretty reasonably now.
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  #10  
Old 04-08-2019, 04:59 AM
fennixad fennixad is offline
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oh wait now the people who killed everything and have not idea about tov can learn a bit of tov xD
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