![]() |
Rooting mobs in ToV
Not sure how this will change anything... will remain a coth race amongst the top guilds who have numerous coth mages set all over ToV and the ability to camp out tons of players in ToV. I for one would rather see it stay how it is vs rooted mobs. I can only imagine the time required from wiping up at vulak vs. a wipe at the entrance as well. Keep it the same or a different solution would be my vote. Really the only complaint people have with ToV is casuals not getting pixels(I am not in an upper tier raid guild). Why not one extra earthquake a month where each guild can only loot 3 dragons, this would get everyone extra pixels and all the guilds would work together to get it done quicker. It would get some smaller guilds experience, less experienced pullers in big guilds a chance to learn first hand and everyone gets loot.
|
Putting a cap on the amount of ToV targets that guilds can kill per cycle is really the only good option.
And really this doesn't even need GM intervention. But why should the top guild really give a shit about any other players? They have 400 mouths to feed. |
Useless rules as long as no one enforce even the actual rules...
|
Give more quakes per month.
Have 1 of them make the dragons rooted or disable COTH in zone for 12 hours. Work agreements/rules on these quakes. Have fun |
Roots not needed. Just make them return to spawn point if they get too far away. That lets people clear trash/position the dragons without the unclassic bad cheesy zone trains/pulls.
|
Quote:
Also grouping 400 individuals under the same banner because it hits your narrative is a tad unfair aint it? |
I’m saying everything stays the same and on one extra EQ a month every guild can only loot 3 dragons all current rules stay the same
|
Quote:
|
Or we could try rotations for the first time in this server's decade-long history ...
|
Quote:
|
All times are GMT -4. The time now is 08:45 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.