Project 1999

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-   -   Rooting mobs in ToV (/forums/showthread.php?t=321844)

Wallicker 04-06-2019 10:53 AM

Rooting mobs in ToV
 
Not sure how this will change anything... will remain a coth race amongst the top guilds who have numerous coth mages set all over ToV and the ability to camp out tons of players in ToV. I for one would rather see it stay how it is vs rooted mobs. I can only imagine the time required from wiping up at vulak vs. a wipe at the entrance as well. Keep it the same or a different solution would be my vote. Really the only complaint people have with ToV is casuals not getting pixels(I am not in an upper tier raid guild). Why not one extra earthquake a month where each guild can only loot 3 dragons, this would get everyone extra pixels and all the guilds would work together to get it done quicker. It would get some smaller guilds experience, less experienced pullers in big guilds a chance to learn first hand and everyone gets loot.

Molitoth 04-06-2019 12:54 PM

Putting a cap on the amount of ToV targets that guilds can kill per cycle is really the only good option.

And really this doesn't even need GM intervention. But why should the top guild really give a shit about any other players? They have 400 mouths to feed.

elwing 04-06-2019 12:55 PM

Useless rules as long as no one enforce even the actual rules...

Oleris 04-06-2019 01:00 PM

Give more quakes per month.

Have 1 of them make the dragons rooted or disable COTH in zone for 12 hours.

Work agreements/rules on these quakes.

Have fun

aaezil 04-06-2019 01:02 PM

Roots not needed. Just make them return to spawn point if they get too far away. That lets people clear trash/position the dragons without the unclassic bad cheesy zone trains/pulls.

Kesselring 04-06-2019 01:14 PM

Quote:

Originally Posted by Molitoth (Post 2887753)
Putting a cap on the amount of ToV targets that guilds can kill per cycle is really the only good option.

And really this doesn't even need GM intervention. But why should the top guild really give a shit about any other players? They have 400 mouths to feed.

Limiting a player/guild in any way on number of raids is a terrible idea and is anti-classic. I say this as someone who was a casual on this server for 5 years and never once had a complaint that my not so popular and not so skilled guild was not getting raid targets.


Also grouping 400 individuals under the same banner because it hits your narrative is a tad unfair aint it?

Wallicker 04-06-2019 01:14 PM

I’m saying everything stays the same and on one extra EQ a month every guild can only loot 3 dragons all current rules stay the same

Kesselring 04-06-2019 01:14 PM

Quote:

Originally Posted by aaezil (Post 2887761)
Roots not needed. Just make them return to spawn point if they get too far away. That lets people clear trash/position the dragons without the unclassic bad cheesy zone trains/pulls.

Thats a pretty good idea tbh.

loramin 04-06-2019 01:24 PM

Or we could try rotations for the first time in this server's decade-long history ...

DMN 04-06-2019 01:24 PM

Quote:

Originally Posted by Wallicker (Post 2887772)
I’m saying everything stays the same and on one extra EQ a month every guild can only loot 3 dragons all current rules stay the same

AM would probably immediately split into 2 if not 3 guilds.


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