Quote:
Originally Posted by Chuck_still_a_virgin
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This is only true because it's still no variance, if it was variance this would change. You can't field a raid force of 50 players for single spawns of unwanted raid targets at 4am on a weekday. You will have to start prioritizing mobs so you don't burn out members, other guilds will pop up and fight over them. Players will have a choice in who they want to fight for because smaller guilds can now make (some) progress. It's an entire chain effect of things that happen months down the line.
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The pro variance argument people always boil it down to this. Like it is a magic cure to the perceived disease this server has. The problem is, I fundamentally disagree (as do many others) with the truths you take for granted when you say things like "if it was variance this would change". The reality is the people willing to put in the most time and effort will (and should) always be victorious regardless of ruleset. Even if you get what you want, it will change nothing. The reason I am against variance isn't because I don't want competition. It's because shitting up the raid scene for the entire server is not a good solution, end of story. I'd rather see a plethora of crazy ass ideas go in then variance. Hell, make it so only 30 people can have agro on a raid target in classic/Kunark and then they start kicking people out of the zone Nagafen style. Cap guilds at 50 people, whatever. I'm all for competition but I've had to poopsock a total of 1 time on this server, when we didn't have the PD timer, and it was EQ at its absolute worst. Personally, I'd quit the game. I'm not alone. Variance WILL decrease population, but maybe that is what people fighting for it want - kill the server off so hopefully they'll nuke it and the people who lost get a do-over?