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#1
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Lets get regular content out before we worry about the custom stuff. I'm sure at some point in a year or two that conversation can be had. Nobody wants to farm the same shit for 2+ years again I guarantee you that.
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#2
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So you want casters to have the same PvP power as melee, from range, with utility and solo ability ontop of that?
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#3
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Quote:
What does solo ability matter at all? Everyone is going to get to max level quick by grouping on this server and everyone is going to be in a guild or else they won't accomplish much anyway. Melee damage is sustainable, spell damage isn't. Melee also have much more Health/Armor than casters. Casters should have a decent chance of beating a melee. The overall "power" level should be a on a sliding scale with utility. It's not as if melee get no utility anyway. Only Warriors are in that boat. On the caster side, Mages have basically no utility. They are a damage class. What's the point of a damage class that always does less damage and dies easily? With Velious equip melee do insane damage and most spells do pretty much nothing. If you want to remove an entire aspect of gameplay then okay, you've got it.
__________________
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Last edited by Zuranthium; 05-08-2014 at 12:27 AM..
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#4
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Quote:
Keep in mind the health increase in velious is across the board, not just melees. The weapons don't get that much better - maybe a 20-30% dps increase, but casters HP/MP double. No more getting instagibbed by a disc'd rogue. Velious was the most balanced of all the expansions when it came to PVP, imo. Resists weren't high enough in classic, melee discs and resist gear made kunark melee tilted and velious kinda balanced it all out. Keep in mind Alecta already stated that in Velious we'll be going back to the original resist table so spells will become harder to resist as general resists go up from Velious gear. A geared to the tits melee is always going to be a tough fight as it should be. | |||
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#5
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Also the +100HP gear that is going to start dropping like crazy helps melees way more than casters. Melee weapons increase 20-30% like you admit, do caster spells increase as well? No. Whose damage is already nerfed to 2/3? So now casters have to fight a melee with way more hitpoints, using 2/3 damage spells, and the melee has a 20-30% buff on dps? Melees are going to steamroll the fuck out of casters even more. But hey, GATE or something.[You must be logged in to view images. Log in or Register.] | |||
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#6
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Youre a sad character tomato
Angry lonely green giant | ||
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#7
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lol @ Rallos only...
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#8
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Do i sound like the cast type of guy who finds wasting my life trolling people on forums is a good idea? Is that the sort of post youre used to from me? I didnt pull those stats out of my ass, i didnt look them up on a website, they were on items i was wearing around november 2001. Now the reason that other players who say they were playing EQ back then dont remember those 2 cloth items escapes me. I said maybe it was a Rallos only thing. Im not sure what it was but theres a reason because i certainly did not imagine them and i was 44 by the time Luclin hit and out of velious leveling, which is where i remember those items from. Weeks before Luclin hit, like the guy i quoted is my final answer on this and im sure its right. Im not responding to anything else because it seems im either going to be called a troll or get some other non-serious response. | |||
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#9
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__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#10
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That's why people are antagonizing you. In another thread I just went through all the patch notes from the release of Velious to the release of Luclin. There was not a single mention of focus effects in any of them. Do you think they would have just added them without patch notes? Dude, you're wrong. It's time to just admit it and move on. If you post one single more time that you think the items were in the game we'll know once and for all with 100% certainty that all you're doing is trolling. | |||
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