Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 06-19-2013, 03:27 AM
t0lkien t0lkien is offline
Fire Giant

t0lkien's Avatar

Join Date: Nov 2010
Posts: 606
Default

Smedley's design style is well known to those who played EQ during the handover from Verant to SOE and beyond. No thanks (I'll be very happy to be wrong about this where EQN is concerned, but I doubt I am).

ESO has three separate levels of instancing. No thanks.

Wildstar is (if possible) even more cartoony than WoW, and triter. Again, no thanks (yes, it matters a lot).

There's a huge hole in the market right now. I'm amazed noone has the nous to step up and fill it.
__________________
Last edited by t0lkien; 06-19-2013 at 04:23 AM..
  #52  
Old 06-19-2013, 03:37 AM
Kagatob Kagatob is offline
Banned


Join Date: Jan 2013
Location: Gensokyo
Posts: 792
Default

Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
ESO has three separate levels of instancing. No thanks.
I thought it wasn't going to have instancing at all. Shit. Not even going to consider touching that garbage then.
  #53  
Old 06-19-2013, 03:44 AM
Kagatob Kagatob is offline
Banned


Join Date: Jan 2013
Location: Gensokyo
Posts: 792
Default

Quote:
Originally Posted by E3
In "Elder Scrolls Online," the loot system is instanced, meaning that if you're part of a party and your party slays a monster, loot doesn't fall to the ground. Instead, all the loot from that kill gets allocated to your party members only
/puke
  #54  
Old 06-19-2013, 03:46 AM
t0lkien t0lkien is offline
Fire Giant

t0lkien's Avatar

Join Date: Nov 2010
Posts: 606
Default

Yep. They also instance "public" areas (a la EQ2), and have instanced dungeons. I stopped following it as soon as I discovered that.

I don't know why these games don't just release as single player games with a shared online chat interface. It's the same thing and would save a lot of time, money, and disappointment.
__________________
Last edited by t0lkien; 06-19-2013 at 03:48 AM..
  #55  
Old 06-19-2013, 08:36 AM
Hex Hex is offline
Kobold

Hex's Avatar

Join Date: May 2011
Location: El Paso, TX
Posts: 168
Default

Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Smedley's design style is well known to those who played EQ during the handover from Verant to SOE and beyond. No thanks (I'll be very happy to be wrong about this where EQN is concerned, but I doubt I am).

ESO has three separate levels of instancing. No thanks.

Wildstar is (if possible) even more cartoony than WoW, and triter. Again, no thanks (yes, it matters a lot).

There's a huge hole in the market right now. I'm amazed noone has the nous to step up and fill it.

Wildstar doesn't even have finally graphics in. It is cartoony yes, but is' also a sci fi comedy mmo. It's story and just general interaction is hilarious. The combat system is awesome, crafting system awesome, housing idea is pretty cool, even if it is instanced. You get instant gratification, even at low levels, as by level 10, you already have 5 to 7 abilities. It's still in early beta testing, but it is quite a promising game. Most fun I've had in a long time in a game.
__________________
The Few, The Proud, The Dark Elf Cleric
  #56  
Old 06-19-2013, 08:38 AM
Hex Hex is offline
Kobold

Hex's Avatar

Join Date: May 2011
Location: El Paso, TX
Posts: 168
Default

Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Yep. They also instance "public" areas (a la EQ2), and have instanced dungeons. I stopped following it as soon as I discovered that.

I don't know why these games don't just release as single player games with a shared online chat interface. It's the same thing and would save a lot of time, money, and disappointment.
With bigger games this is necessary. No one wants to wait on spawns anymore. Who wants to be in an area that you have to kill 10 of something, and you have to literally wait an hour to do so, because there are 200 other people in the same zone. Instanced public areas for large scale MMOs is a must anymore, but some of them do well with it, and instance only if the number of people get higher. I mean, I guess they could just tune up spawn rate, the faster things are getting killed, but where's the fun in killing a monster, only for it to spawn instantly, right where you killed it?
__________________
The Few, The Proud, The Dark Elf Cleric
  #57  
Old 06-19-2013, 08:39 AM
Hex Hex is offline
Kobold

Hex's Avatar

Join Date: May 2011
Location: El Paso, TX
Posts: 168
Default

Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
/puke
Would you prefer that loot all drops, and the person getting it, is the person that clicks the fastest, has the fastest macro, or the better connection, and you don't get anything?
__________________
The Few, The Proud, The Dark Elf Cleric
  #58  
Old 06-19-2013, 09:55 AM
Dracosy Dracosy is offline
Large Rat


Join Date: Jun 2013
Posts: 5
Default

I try to avoid most SOE games mainly because of the Cash Shop. SOE likes to nickel and dime ya on exp potions, faction potions, fancy looking armor, mounts, etc, etc. If I Sub a game I expect that stuff to be automatic threw quests and much better than what you can buy. I personally don't see EqNext doing any thing in the MMO market.
  #59  
Old 06-19-2013, 09:59 AM
Kagatob Kagatob is offline
Banned


Join Date: Jan 2013
Location: Gensokyo
Posts: 792
Default

Quote:
Originally Posted by Hex [You must be logged in to view images. Log in or Register.]
Would you prefer that loot all drops, and the person getting it, is the person that clicks the fastest, has the fastest macro, or the better connection, and you don't get anything?
I don't know about you but I communicate with my group and we fairly distribute loot every time with no problem and if it turns out that there's a loot whore who is ninjaing everything he sees we boot him and find another person to replace him np because we aren't grouping in a fucking instance. [You must be logged in to view images. Log in or Register.]
  #60  
Old 06-19-2013, 10:48 AM
TarukShmaruk TarukShmaruk is offline
Sarnak


Join Date: Jun 2013
Posts: 217
Default

Quote:
Originally Posted by Dracosy [You must be logged in to view images. Log in or Register.]
I try to avoid most SOE games mainly because of the Cash Shop. SOE likes to nickel and dime ya on exp potions, faction potions, fancy looking armor, mounts, etc, etc. If I Sub a game I expect that stuff to be automatic threw quests and much better than what you can buy. I personally don't see EqNext doing any thing in the MMO market.
So what?

All that stuff is optional.

People need to get over this entitlement complex they have. F2P is here to stay. It lets those without time, but money, to keep pace with those who have lots of time AND those people foot the bill for the content that the freeloaders with lots of time get to play.

It's about as win/win as you can possibly get.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.