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  #11  
Old 06-08-2013, 10:58 AM
Asap Asap is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update, you can gain no more than 11% of your current level from a single kill.
There goes all the power leveling hehe
  #12  
Old 06-08-2013, 11:18 AM
Thulack Thulack is offline
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Quote:
Originally Posted by Asap [You must be logged in to view images. Log in or Register.]
There goes all the power leveling hehe
Only if your not smart. Solution is to PL off lower level mobs. Yes it will take longer but it really only effects level 1-15 on non hybrids.
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  #13  
Old 06-14-2013, 08:25 AM
thieros thieros is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update, you can gain no more than 11% of your current level from a single kill.

Pending update, you can gain no more than 11% of your current level from a single quest turnin. If you can find evidence to the contrary, this part of the change can easily be reversed.
No evidence against this, however those posts are from 2002 and post luclin as evidenced by referencing Vah Shir's being PLed. So I don't really see any evidence for making this change.Would like to see some authentic era appropriate evidence for this change before that switch is flipped
  #14  
Old 06-15-2013, 06:39 PM
harnold harnold is offline
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Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.
  #15  
Old 06-15-2013, 06:44 PM
harnold harnold is offline
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This will be cool that druids will once again return to be the king of lower level PLs. Bards swarming PL still remains supreme for the higher levels after this change though
  #16  
Old 06-15-2013, 08:00 PM
Myth Myth is offline
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Quote:
Originally Posted by harnold [You must be logged in to view images. Log in or Register.]
Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.
This.
In this instance someone should find evidence that supports there is no max amount if XP you can gain per kill. Good luck!
  #17  
Old 06-15-2013, 08:16 PM
Myth Myth is offline
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Hmmm, I found this interesting. No date but its AL and sounds pre-velious.
http://www.afterlifeguild.org/Thott/kunark.php

The most interesting part, 3rd section, 1st paragraph, is where Thott mentions it takes an "hour or so" to reach level 2. On P99, with no XP cap per kill, are we are essentially leveling faster with new characters?
  #18  
Old 06-16-2013, 01:18 PM
Danth Danth is offline
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Those numbers he writes don't necessarily apply here for reasons other than experience per kill. His numbers represent a total time played and not time spent actually fighting; players on P1999 tend to focus more heavily on advancement than was typically the case on eq-live back in the day. We also have a much lower population and less competition when we do fight stuff.

I seem to recall the experience cap was added fairly early to counter tactics such as groups of relatively low-level necromancers using their nigh-unresistable spells to take down things like hill giants.

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  #19  
Old 06-16-2013, 04:28 PM
Vega Vega is offline
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Quote:
Originally Posted by harnold [You must be logged in to view images. Log in or Register.]
Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.
Obnoxious. Since you 'know it' then we should put it in until further evidence is found to refute what you 'know' huh? Fine.

In classic, the Hero Bracers quest was notorious for being an xp farm, even up in the 40s. Druids would just bind in Qeynos and kill the Mino Hero and turn in continuously. It was so much that they first nerfed the shackles so they were no-drop (are they droppable here? Perhaps that's another bug report) and then eventually nerfed the Hero's spawn rate. Here are just a few posts I could dig up about it. Some discrepancy in terms of how much xp you get around 32, but both show there's no 11% cap.

http://everquest.allakhazam.com/db/q...10642487636143
http://everquest.allakhazam.com/db/i...04190120597692
  #20  
Old 06-16-2013, 07:22 PM
Buellen Buellen is offline
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Default found info on trumpy tonics

Heya karana


found the information i was remembering about trumpy tonic quest .

http://everquest.allakhazam.com/db/quest.html?quest=130


near bottom of the comments you have "Spar" posting :

"The quest to MAKE tonics at Tumpy in Kaladim did and still does give approx 1000 exp per tonic. The quest to GIVE tonics to Groflah used to give 3750 exp, but now gives 5 (yes, FIVE)."

The quest prior to it being nerfed to oblivion you could take 3 to 4 backpacks of tonic and level 1 into the 20's easy. each turn in was diffinitly more than 11 percent of level 1 toon.


Hope this clears things up.

I personaly remember the fighting to position my alts when their was 20 to 30 people trying to turn in tonic to groflah. man that was fun .
Last edited by Buellen; 06-16-2013 at 07:25 PM..
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