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  #11  
Old 07-19-2010, 02:49 PM
SpartanEQ SpartanEQ is offline
Aviak


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Thanks for the advice. I'm new to playing a monk, so I have no experience here.

I just mended while I was FD and it didn't seem to interrupt anything. What else can you do while FD that won't break it?
  #12  
Old 07-19-2010, 03:00 PM
Destruction Destruction is offline
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Just because you have a successful FD does not mean you have cleared all your hate. Multiple successful FDs, dying, or zoning will do this. However if you have a huge train of mobs, the probability of losing all aggro with a few FDs is slim (unless they are static mobs and go back to their spawn point, which from what I remember would clear hate if you were still FD).

I believe that is why they put in the 2 min rule on live where if you are FD for 2+ min, it clears all hate and sends you a message telling you so. Don't expect that here though [You must be logged in to view images. Log in or Register.]

You can test this with one mob and multiple FDs. Just get aggro, then FD... if it attacks after you get up, FD again.. repeat. Eventually it will "forget" you.
  #13  
Old 07-19-2010, 03:09 PM
Messianic Messianic is offline
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Quote:
Originally Posted by SpartanEQ [You must be logged in to view images. Log in or Register.]
Thanks for the advice. I'm new to playing a monk, so I have no experience here.

I just mended while I was FD and it didn't seem to interrupt anything. What else can you do while FD that won't break it?
Mend is pretty much all you can do which is useful (that and /ooc, etc). Sense heading probably doesn't break it (although i do not have a specific recollection).

Destruction has a very good point which I forgot to mention. Losing hate entirely can be really difficult, especially with certain mobs. The only surefire way I know where 100% of times the mob will clear hate is when it returns to its spawn point, does an about face to whichever way it faces by default, and does nothing else.If it's a patrolling mob, it can be tricky. Even 2-5 minute waits while feigned didn't clear all aggro for me all the time. It normally did for any vanilla-classic dungeon, but the Kunark dungeons seemed far more complex in terms of pathing/etc. I always found borked pathing (see City of Mist Z-vector problems) and weird game mechanics issues that were never addressed. I almost always found a way to use them to my advantage though [You must be logged in to view images. Log in or Register.]

Sometimes I just FD frog-hopped to a safe place and /quit while FD when nothing else worked (FD for 5 minutes+, sometimes more in large dungeons like Seb or something, but hate was still retained and a massive train would come at me when I got back up). You stay FD, but you go LD (linkdead) and get kicked out after a length of time. I would then log back in and go back to whatever I was doing.

Watch out though, I heard that was a bannable offense on live - never happened to me, but I am circumspect to follow admin rules here. Unless I see them say that is okay, I won't do it here since it is kind of abusing the /quit command to clear your hate list.
Last edited by Messianic; 07-19-2010 at 03:11 PM..
  #14  
Old 07-19-2010, 03:33 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Mani [You must be logged in to view images. Log in or Register.]
I believe that if you sucessfully FD when I mob is swinging at you and then subsequently hits you it will recognise that you are in fact, alive.
One of the confusing aspects of this, however, is that a successful FD should cause the mob to stop swinging. So how could they swing and hit you and break a successful FD if the FD was successful? FD either stops them from attacking you or it doesn't.

Logically, the only reason it should fail is if the mob had an in-progress swing - but there's really no such thing as an in-progress swing unless there's lag - so ultimately the issue is lag. I'm not even certain that's the issue since I never saw SOE take the issue on directly - it's just what lots of experience (and FD-related deaths) led me to believe. That's why I built an entire framework on how to help FD work (see my first post in this thread).
  #15  
Old 07-19-2010, 03:36 PM
SpartanEQ SpartanEQ is offline
Aviak


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Quote:
Originally Posted by Mani [You must be logged in to view images. Log in or Register.]
I believe that if you sucessfully FD when I mob is swinging at you and then subsequently hits you it will recognise that you are in fact, alive.
Is that because you say "Owie!"?

I didn't know any of this stuff. I'm glad I asked. I searched but didn't find much on the subject. Is there a level where you can say that FD is finally relatively reliable? Also, prior to this, will groups ask you to pull thinking that FD will just work and you'll be able to split? I'd hate to have that responsibility now with about a 40% success ratio.
  #16  
Old 07-19-2010, 03:44 PM
Messianic Messianic is offline
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Quote:
Originally Posted by SpartanEQ [You must be logged in to view images. Log in or Register.]
Is there a level where you can say that FD is finally relatively reliable?
It's more reliable with every extra rank in FD in terms of not getting the "soanso has fallen to the ground" message.

However, it's continuously less "reliable" at higher levels in the sense that higher-level mobs retain hate longer and rarely entirely forget you based on a single FD, so it actually is "less reliable" at higher levels in that regard.

Quote:
Originally Posted by SpartanEQ [You must be logged in to view images. Log in or Register.]
Also, prior to this, will groups ask you to pull thinking that FD will just work and you'll be able to split?
Sometimes. Don't worry about that, if you learn your class well enough, you'll be able to manage. Plus, often there's often a secondary puller who helps pluck single/doubles instead of whole rooms, etc when necessary. I don't know if that's the case on this server, but it was very often the experience in Kunark/Velious.

Sometimes it might mean you lay on the ground while the group takes out a mob or two to make sure you don't bring more, but you'll manage.

Quote:
Originally Posted by SpartanEQ [You must be logged in to view images. Log in or Register.]
40% success ratio.
It's higher than that at higher levels - my "fall to the ground" ratio was probably in the range of 2-5 percent (guessing). Failure rate for simply not using FD correctly or it "failing without failing" is based entirely on your experience and usage (i.e. feigning while a caster is casting). I rarely failed to use it correctly once I started to figure out how to get it to work right (probably 1 percent if only a little more than that). Another helpful skill is how to run around a corner when a caster is casting, eat the spell, and immediately feign so he can't run around the corner and start casting again, and thus keep you in a state where you can't feign.
  #17  
Old 07-19-2010, 04:35 PM
Loke Loke is offline
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I have only experienced a failed FD without a message a couple of times, and all of those times were in specific zones and specific places in those zones that I assumed were just bugged (i.e. there are a few places in Sol A that I could just never get FD to work - ever).

Other than that 100% of the time I think I've either succeeded or gotten a message. My guess would be you're doing something wrong.
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