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#51
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But I'm not here to tell you how to play your class, I wont tell any of you how it's done but shit was done on live daily on Rallos and Sullon when your fire and cold spells were all a MAYBE for landing and not the sure thing that they are here. P.S. I don't have highsun, nor would I spam it to beat people if I did. If you use highsun to win your cheating in my mind because in 1999 that shit didn't work. All i'm asking for is classic bard, to play real EQ not spam pillar of frost(unlimited range exploit) and rely on instant gate pots and conflag wands like a weak blue player such as yourself does to pvp. I want 1999 pvp not some badly coded version that allows blues to easy zerg pvp and win by numbers and exploits/hacks instead of skill. | |||
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Last edited by Swyft; 06-13-2013 at 05:26 PM..
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#52
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Quote:
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ur a funny guy in the dumb way
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||||
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#53
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__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#54
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Now Strip enchantment and Rapture are enchanter abilities, but Highsun a daytime only spell that never landed on live I don't count as a Bard ability. Here's Highsun Description 1: Cancel Magic (9) 2: Cancel Magic (9) 3: Stun (1.00 sec) 4: Shadowstep Details Raw Spell Data, Lucy Spell View Mana: 0 Skill: Wind Casting Time: 3 Recast Time: 0 Fizzle Time: 0 Resist: Magic Range: 75 Location: Any Time of Day: Any Fizzle Adj: 28 Deletable: Yes Interruptable: Yes Target Type: Single Spell Type: Detrimental Category: Shadow Step Source: Live 05/23 ^Notice MR based no Modifer which =120-140 mr zero chance of landing just like a wizard casting tishan's clash Good luck Solon's charm is broken duration is suppoused to be a min you can just check zam's and see that, it's currently set to 3 ticks which=18 secs. Selo's did break root and snare in 1999 I can also provide evidence of that. Here's accounts of player's talking about it __________________________________________________ __________________________________________________ ____________________________ Root? Has anyone tested Accelerando and Chain since the latest patch to see if they still break root? A druid site was reporting that snare no longer does, which... John Kim kim@xxxxxxxxxx.xxxx Send Email Jul 30, 1999 8:13 pm Re: Root? Actually John, I spent last night in HighHold fighting gnolls, and yes, Selo's still breaks root outdoors at least. Don't have chain yet and haven't tried... Michal Hobson given@xxx.xxxx Send Email Jul 31, 1999 2:15 am Re: Root? I used Selos to break a root just yesterday. Outside - fighting ghouls - got rooted and party member (a druid) also rooted - so I fired off Selos and we both... James Schuldes jgs@xxx.xxx.xxxx Send Email Aug 1, 1999 2:29 pm Re: Root? i tried breaking root with selos in lower guk. it does NOT break root indoors anymore. never tried using chain to break root though. Shada Silverleaf, Level... Garramone, Michael (C... Michael.Garramone@xxx... Send Email Aug 1, 1999 7:39 pm Re: Root? Last night I tested out Accelerando vs root and it still works. I still can see the root Icon but I can move. Syren Wind of Rathe ... From: John Kim... CMai CMai@xxx.xxxx Send Email Aug 2, 1999 3:03 pm __________________________________________________ __________________________________________________ _____________________________ Dot's worked crazily but here is the best they can be described... ------------------------------ September 13, 1999 ------------------------------ DoT Changes: - If the monster is in melee with you, there is no change to how a DoT spell works. - If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works. - If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken. - DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch. __________________________________________________ __________________ Later this was changed to pvp as well not the 33% flat reduction which only effected nukes and never songs as they were already shitty. I know wtf I'm talking about. P.S. Thanks Sirkin I will send all of this to nilbog with a prayer | |||
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Last edited by Swyft; 06-13-2013 at 06:57 PM..
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#56
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I think people would have taken you more seriously if you had simply stated what you felt was wrong and why (with some evidence) instead of whining about your class needing upgraded. When you make wild claims like the bard class here being "literally crippled", you call attention to your own inadequacies, which outshine any factual merit your post may contain.
Maybe we should have responded to your post more constructively, but in our defense you made it really easy not to. That said: Selo's broke root and snare on live, but I feel it shouldn't here for balance reasons. Bards are a hugely powerful pvp class already, and certainly don't need this change. Highsun should be made much, much easier to resist. I don't remember if the time restrictions applied in pvp or not, but they certainly did for pve. I don't understand what you're trying to say about the 33% dot reduction, and the evidence you posted seems to be in favor of keeping it. Or do all dots affect PCs for full damage regardless of their movement, with just bard dots being affected? Or is this a custom change that Null put in, limiting dots in pvp for balance reasons in an unclassic way? I don't remember if the 39 charm lasted a up to full minute back then, but there were certainly times when it wouldn't last a full tick. Do you have more evidence to back these things up?
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
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#57
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#58
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Pretty sure bard song dots got missed by pvp damage nerf like he says
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#59
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So I think bard dots should land for full damage in pvp. Bards aren't dps, and I can't think of a reason for keeping their dots nerfed.
__________________
"Pleasure writes fewer good songs..."
Red99 | |||
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#60
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I also asked in MANY threads for highsun to be nerfed to it's correct state ya know the ability YOU ALL ARE WHINING ABOUT! Here is Solon's •Scroll:1.Song: Solon's Bravura •Classes:◦Bard level 39 •Duration: 1 min http://everquest.allakhazam.com/db/spell.html?spell=750 There's the link to prove it check quick facts on the right, THERE IT IS! How the fuck you think Fansy trained anyone with spell that lasted only 1-18 secs not even possible. Basically dot's on live did MORE DMG if you stood still and LESS DMG if you ran. Nuke's were given a 33% reduction right before Kunark release because people were getting almost one shotted by Ice Comet's. ^Neither of these two rules applied to BARD'S sony stated it was because songs weren't spells and followed there own set of rules, all 3 sec cast time 3 tick duration, no recast internal cooldown. And Bard's were never considered a hugely powerful class on live till PoP because highsun wasn't even in a bard's slot EVER shit never landed. the only time a bard used highsun was with a shaman malo'ing or enc tashing jesus this shit was actually common knowledge on Rallos and Sullon back in the day I feel like I'm taking crazy pills here. I don't have to act or respond constructively AT ALL because unlike you I have one huge thing going for me, I KNOW WTF I'M TALKING ABOUT! | |||
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Last edited by Swyft; 06-13-2013 at 08:00 PM..
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