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  #201  
Old 06-13-2013, 03:24 AM
Nirgon Nirgon is offline
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WoW totems were like that
  #202  
Old 06-13-2013, 04:29 AM
Phats Phats is offline
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Quote:
Originally Posted by Faerie Blossom [You must be logged in to view images. Log in or Register.]
Why is no one else excited about the prospect of the proposed pvp changes coming with this patch?
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Not true sir. Undead that had only been proximity agro'd would switch targets to whichever KOS & non-IVU player in agro range they were closest to (well, actually, they would start with any sitting chars in agro range, sit agro was a bitch.) Spectres in Oasis that were trained past other players (with proximity agro only) would happily gib a player, or two, or six, or twenty, and then resume chasing the player that had trained them if still in the zone. Because of that you could often tell when it was a deliberate train in Oasis, tho the guides (and some GMs) seemed just as clueless as the newbs who got slaughtered. Classic undead agro also made Unrest on live a lot more dangerous than it is on this server.
This right here. Could not say it better myself. Now to find some wayback confirming this.
  #203  
Old 06-13-2013, 08:44 AM
Messianic Messianic is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Not true sir. Undead that had only been proximity agro'd would switch targets to whichever KOS & non-IVU player in agro range they were closest to (well, actually, they would start with any sitting chars in agro range, sit agro was a bitch.) Spectres in Oasis that were trained past other players (with proximity agro only) would happily gib a player, or two, or six, or twenty, and then resume chasing the player that had trained them if still in the zone. Because of that you could often tell when it was a deliberate train in Oasis, tho the guides (and some GMs) seemed just as clueless as the newbs who got slaughtered. Classic undead agro also made Unrest on live a lot more dangerous than it is on this server.
This is accurate. If you merely proximity aggro'd undead - i.e. you didn't debuff or damage them - and ran them into another player, they would attack that player.

I'm going out on a limb on this one, but I remember it was also true with certain weird classes of mobs that were KOS to all - such as sand giants, cyclops, I *think* griffins were also a part of this, etc. It wasn't the case with bears, wolves, guards, etc...
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #204  
Old 06-13-2013, 10:02 AM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Now... why is it that dragon aoe's like Quarm's go through walls on EQ Mac but Vox/Naggy breaths are blocked by them here?

I remember getting feared by Vox in Kunark pre 52 cap from down the ramp unless I was way OOR.
DirectX IIRC
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #205  
Old 06-13-2013, 11:31 AM
Ambrotos Ambrotos is offline
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You could also bandage people and transfer agro. That was changed in luclin due to a work around getting to the Snake Emp with out keys.
  #206  
Old 06-13-2013, 11:43 AM
Hawala Hawala is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Why would they want to break tracking?
Rangers are supposed to be the only master trackers.
  #207  
Old 06-13-2013, 12:39 PM
Jellob_Iafra Jellob_Iafra is offline
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Quote:
Originally Posted by Vondra [You must be logged in to view images. Log in or Register.]
I think it's better to go ahead and just recreate as closely as possible.

Yeah, there's a laundry list of things that are obnoxious and it'd probably be more fun without, but making decisions on stuff like that is the first step towards just deciding things on a whim based on what you think the game should and shouldn't have.
please remove variance..for better or worse its not classic and this is a classic everquest server
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  #208  
Old 06-13-2013, 01:08 PM
Hasbinbad Hasbinbad is offline
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if undead didn't switch aggro, fansy would have been much less hilarious.
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  #209  
Old 06-13-2013, 01:26 PM
Ambrotos Ambrotos is offline
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Didnt he do the same thing with sand giants?
  #210  
Old 06-13-2013, 01:31 PM
Ele Ele is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
Didnt he do the same thing with sand giants?
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Never ever seen close to that many sand giants on P99 in Oasis.
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