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  #191  
Old 06-12-2013, 08:12 PM
kaev kaev is offline
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Originally Posted by Kiwaukee [You must be logged in to view images. Log in or Register.]
Err... don't think that's true. ...

The reason those spectres aggro'd people at the docks instead of continuing to chase your asshole necro was because someone was engaged with a zombie or skeleton or hit one of them with an AoE (bard song, most likely).
Not true sir. Undead that had only been proximity agro'd would switch targets to whichever KOS & non-IVU player in agro range they were closest to (well, actually, they would start with any sitting chars in agro range, sit agro was a bitch.) Spectres in Oasis that were trained past other players (with proximity agro only) would happily gib a player, or two, or six, or twenty, and then resume chasing the player that had trained them if still in the zone. Because of that you could often tell when it was a deliberate train in Oasis, tho the guides (and some GMs) seemed just as clueless as the newbs who got slaughtered. Classic undead agro also made Unrest on live a lot more dangerous than it is on this server.
  #192  
Old 06-12-2013, 08:19 PM
kaev kaev is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Where is the sweet info regarding things like racial hide found? It doesn't make sense that racial hide doesn't work versus undead, when rogue hide does. I don't remember from live because I never used hide back then.

Just wanna see what other harmful changes are going to be implemented way late game here =/
Racial hide did not work vs. undead, that was a rogue class special and it will be a good correction. My live wood-elf ranger, hunting wisps in WC at a level lower than ranger class gets hide, learned to look and see if a skel was pathing his direction before hiding to meditate or whatever after getting killed a couple times despite having verified that hide had worked (by conning a live mob.) I was very surprised when I found that non-rogue hide works vs. undead here (and I have exploited the hell out of it, of course.)
  #193  
Old 06-12-2013, 08:22 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
I was very surprised when I found that non-rogue hide works vs. undead here (and I have exploited the hell out of it, of course.)
^
  #194  
Old 06-13-2013, 12:19 AM
Nirgon Nirgon is offline
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Now... why is it that dragon aoe's like Quarm's go through walls on EQ Mac but Vox/Naggy breaths are blocked by them here?

I remember getting feared by Vox in Kunark pre 52 cap from down the ramp unless I was way OOR.
  #195  
Old 06-13-2013, 02:28 AM
Ambrotos Ambrotos is offline
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Because if everyone's memory was 100% fact, then the world would be that much easier.

It's because later on down the line they ended up making walls not really walls. People who played classic know for a fact people would sit around a corner to heal or dodge AoE spells. It's when the game went full retard when things went to shit.
  #196  
Old 06-13-2013, 02:29 AM
pasi pasi is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Now... why is it that dragon aoe's like Quarm's go through walls on EQ Mac but Vox/Naggy breaths are blocked by them here?

I remember getting feared by Vox in Kunark pre 52 cap from down the ramp unless I was way OOR.
AFAIK, AOEs were always blocked by walls provided the dragon/npc was not in line of sight. I don't know of any guilds that did not wall Aaryonar or Ventani.

Quarm is a funny example since we bone melted/ignite bones/chill bones our first dozen kills of him so that his AOEs would hit significantly less people due to smaller hitbox/walls. I haven't played EQMac, but I remember people thinking his AOEs were unavoidable until we fought him as a skeleton. Maybe this had to do with the shrinking of the hitbox?

People who got feared from Vox down the ramp were generally behind the door boulder, I think?

Kinda drunk and forumquesting.
  #197  
Old 06-13-2013, 02:30 AM
Nirgon Nirgon is offline
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Ya Aary got walled... hum..

Think fear'd hit but not breath then.
Last edited by Nirgon; 06-13-2013 at 02:48 AM..
  #198  
Old 06-13-2013, 02:52 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
'in progress' or something
This was tick bug/feature mechanics which don't exist on eq emu. This is also how rogue sneak pulling was accomplished on live.
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  #199  
Old 06-13-2013, 02:54 AM
Hasbinbad Hasbinbad is offline
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On live, things that were not direct input from players could only happen - and specifically, mobs could only begin an action - on time intervals colloquially called ticks, which happened serverwide to every mob every 7? seconds.. You could get a lot done in that time, before the mob had a chance to react. IIRC, landing invis and ivu exploited this same mechanic.
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  #200  
Old 06-13-2013, 02:55 AM
Hasbinbad Hasbinbad is offline
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Also IIRC, you guys tried to emulate ticks before but it was a PITA?
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