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#1
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Yes, I did forget to swap back in the ROA [You must be logged in to view images. Log in or Register.]
The VP staff is nice but its not superfantastic. The small problem is that the casting time is 16 seconds which is annoying. The bigger problem is that it only goes up to 49. And a L49 pet won't break charm that much anyway. If it went to 51, it would be fantastic. If it went to 53, it would be as godly as the necro/wizard stuff is [You must be logged in to view images. Log in or Register.] And yes 6 enchanters owning lower sebilis would be pretty awesome, we should try sometime.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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Splorf, in Xornn's guide he gives a spell line breakdown. Do you concur with most of his comments? I find some of them to be dated later than the Velious era.
Note the two below regarding stun and pacify lines. I would disagree and find them to be very effective on p99 Single-Stun Whirl Till You Hurl (12), Dyn's Dizzying Draught (29) This spell is highly resistant, and even when it lands, it checks to break every second, and every time the mob is bashed, possibly every time damaged. What this equates to is a practically useless spell unless used on green mobs that are no danger to you (as your level overcomes the horrid resist rates). However when the spell works, it can land a stun effect for up to 30 seconds, and DDD is a backup stun when you have an early break, though it's mana cost is prohibitive. The reason this spell line is so bad is that at one time it was so good. Encounters were trivial with an enchanter chain-spinning mobs till they died--so Verant nerfed the spell line into a useless pile. Aggro-Reduction Lull (1), Soothe (8), Calm (20), Pacify (39) Like Whirl Till You Hurl, this spell line was a one time immensely powerful, allowing caster to calm a mob for 2 minutes so that it wouldn't aggro or assist mobs beyond the radius the spell reduced it to. (1 pace in the case of Pacify... mobs are wider than one pace.) This so trivialized encounters that should have been crowd control nightmares (as single pulling was easy), the spell line was nerfed into oblivion by giving it an extreme resist rate, and giving bounces the chance to aggro. Still, it does possess some use on green mobs, where your level drastically reduces the chances of resists or drawing aggro. | ||
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