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#171
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#172
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![]() Sounds like another patch full of stuff to ruin peoples fun, I sure am glad we are recreating every classic mistake though.
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[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
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#173
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#174
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#175
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![]() ^ I blame Ambrotos for all of the above coming out! Couldn't leave well enough alone!
(Greatly increase quest giver social aggro range or w/e, should do the trick) | ||
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#176
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#177
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![]() OH, I KNOW that is classic. We used to use it to cause corpses we could summon across the islands easier. We had more people than keys so leaving corpses was common practice.
/duel PUNCH RAWRRRRRRRRRRRR Loading, Please wait... I'm just trying to figure out how to make it work.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#178
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Considering that they also aggro if detrimental spells are cast on a pc by another pc, can you make them like city guards? We certainly don't want them assisting or attacking NPCs though. | |||
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#179
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![]() Right, even if the other player is protected (because of not being in pvp level range, or not in a duel with you) .. it will still piss off the npcs. It looks for hostile action taken, not whether or not they resist, it misses, or are invuln/protected.
Shit is gettin' real classic in this thread. | ||
Last edited by Nirgon; 06-12-2013 at 05:54 PM..
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#180
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![]() I think it's better to go ahead and just recreate as closely as possible.
Yeah, there's a laundry list of things that are obnoxious and it'd probably be more fun without, but making decisions on stuff like that is the first step towards just deciding things on a whim based on what you think the game should and shouldn't have. | ||
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