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Old 06-12-2013, 02:57 PM
gloinz gloinz is offline
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Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Highsun by itself is not going to make a bard win 1v1 every single time. And you have to reach 52 to get it. Doesn't work everywhere and the enemy can counter it with their own abilities. It screws warriors and other melee but casters can gate if they don't feel like they can take a bard without buffs. *** I can understand the reason why it might need to be nerfed as a class feature for the good of the box. Since it is a free ability and coupled with bards other free abilities can lead to lamer fights. But both teams should be having a bard around for those big battles that matter. It just simplifies things into kill the healers, bard, nukers, then go for melee. Which is about where its at anyway regardless of the importance of 'highsun'.
has anyone in this thread actually fought a bard with highsun? you realize it stuns you every 3 seconds so u aren't casting anything and especially not gate if they feel like locking you down completely
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Old 06-13-2013, 03:23 PM
Swyft Swyft is offline
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Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
has anyone in this thread actually fought a bard with highsun? you realize it stuns you every 3 seconds so u aren't casting anything and especially not gate if they feel like locking you down completely
As a wizard you should destroy bards highsun stuns every 3 seconds it also has 75 range and shadowsteps you. So unless you are going nowhere every shadowstep, bard still has to run in close after highsun to re-highsun which should give you enough time to draught.

There's also other spells in your arsenal that allow wizards to destroy a bard unles they have partners with them. I killed every bard on the server on sullon zek sucks you don't know your own class but I already knew that about you.
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Old 06-13-2013, 03:58 PM
gloinz gloinz is offline
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Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
As a wizard you should destroy bards highsun stuns every 3 seconds it also has 75 range and shadowsteps you. So unless you are going nowhere every shadowstep, bard still has to run in close after highsun to re-highsun which should give you enough time to draught.

There's also other spells in your arsenal that allow wizards to destroy a bard unles they have partners with them. I killed every bard on the server on sullon zek sucks you don't know your own class but I already knew that about you.

hey dawg i know ur bad as a bard hence why you made this thread im not questioning that

competent bards however can use highsun to kill any caster on the server barring a mage mayb
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Old 06-13-2013, 05:12 PM
Swyft Swyft is offline
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hey dawg i know ur bad as a bard hence why you made this thread im not questioning that

competent bards however can use highsun to kill any caster on the server barring a mage mayb
Honestly right now I could embarrass the fuck out of you by telling you exactly how you kill a bard with a wizard thru denons thru highsun. skean like tstaff always a problem but barring skean procs definitely could rip a bard to shreds with this ruleset and all your spells landing like lures of fire and cold line.

But I'm not here to tell you how to play your class, I wont tell any of you how it's done but shit was done on live daily on Rallos and Sullon when your fire and cold spells were all a MAYBE for landing and not the sure thing that they are here.

P.S. I don't have highsun, nor would I spam it to beat people if I did. If you use highsun to win your cheating in my mind because in 1999 that shit didn't work. All i'm asking for is classic bard, to play real EQ not spam pillar of frost(unlimited range exploit) and rely on instant gate pots and conflag wands like a weak blue player such as yourself does to pvp. I want 1999 pvp not some badly coded version that allows blues to easy zerg pvp and win by numbers and exploits/hacks instead of skill.
Last edited by Swyft; 06-13-2013 at 05:26 PM..
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Old 06-13-2013, 06:27 PM
gloinz gloinz is offline
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Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
Honestly right now I could embarrass the fuck out of you by telling you exactly how you kill a bard with a wizard thru denons thru highsun. skean like tstaff always a problem but barring skean procs definitely could rip a bard to shreds with this ruleset and all your spells landing like lures of fire and cold line.
.
i'd take your advice but...

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P.S. I don't have highsun,
so you made a thread about bard balance when you don't even have all the abilities of a bard that's like an enchanter bitching when they don't have dispell or rapture

ur a funny guy in the dumb way
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Old 06-13-2013, 06:47 PM
Swyft Swyft is offline
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i'd take your advice but...



so you made a thread about bard balance when you don't even have all the abilities of a bard that's like an enchanter bitching when they don't have dispell or rapture

ur a funny guy in the dumb way
I don't consider highsun landing unresistably a bard ability, it's a broken exploit, just like the pillar of frost you exploit daily YOU SHOULDN'T HAVE IT!

Now Strip enchantment and Rapture are enchanter abilities, but Highsun a daytime only spell that never landed on live I don't count as a Bard ability.

Here's Highsun

Description


1: Cancel Magic (9)
2: Cancel Magic (9)
3: Stun (1.00 sec)
4: Shadowstep



Details Raw Spell Data, Lucy Spell View


Mana: 0 Skill: Wind
Casting Time: 3 Recast Time: 0
Fizzle Time: 0 Resist: Magic
Range: 75 Location: Any
Time of Day: Any Fizzle Adj: 28
Deletable: Yes Interruptable: Yes
Target Type: Single Spell Type: Detrimental
Category: Shadow Step Source: Live 05/23

^Notice MR based no Modifer which =120-140 mr zero chance of landing just like a wizard casting tishan's clash Good luck


Solon's charm is broken duration is suppoused to be a min you can just check zam's and see that, it's currently set to 3 ticks which=18 secs.

Selo's did break root and snare in 1999 I can also provide evidence of that.

Here's accounts of player's talking about it
__________________________________________________ __________________________________________________ ____________________________
Root?
Has anyone tested Accelerando and Chain since the latest patch to see if they still break root? A druid site was reporting that snare no longer does, which... John Kim
kim@xxxxxxxxxx.xxxx Send Email Jul 30, 1999
8:13 pm
Re: Root?
Actually John, I spent last night in HighHold fighting gnolls, and yes, Selo's still breaks root outdoors at least. Don't have chain yet and haven't tried... Michal Hobson
given@xxx.xxxx Send Email Jul 31, 1999
2:15 am
Re: Root?
I used Selos to break a root just yesterday. Outside - fighting ghouls - got rooted and party member (a druid) also rooted - so I fired off Selos and we both... James Schuldes
jgs@xxx.xxx.xxxx Send Email Aug 1, 1999
2:29 pm
Re: Root?
i tried breaking root with selos in lower guk. it does NOT break root indoors anymore. never tried using chain to break root though. Shada Silverleaf, Level... Garramone, Michael (C...
Michael.Garramone@xxx... Send Email Aug 1, 1999
7:39 pm
Re: Root?
Last night I tested out Accelerando vs root and it still works. I still can see the root Icon but I can move. Syren Wind of Rathe ... From: John Kim... CMai
CMai@xxx.xxxx Send Email Aug 2, 1999
3:03 pm
__________________________________________________ __________________________________________________ _____________________________

Dot's worked crazily but here is the best they can be described...

------------------------------
September 13, 1999
------------------------------


DoT Changes:
- If the monster is in melee with you, there is no change to how a DoT
spell works.
- If the monster is running away from you (fear, wounded, etc.), there
is no change to how a DoT spell works.
- If the monster is moving when the damage from the DoT is applied
(happens every few seconds), it will take 66% of the damage that it
would have taken.
- DoT spells have all had their duration slightly increased. If the
monster moves for 18 seconds during a fight, it will take as much
damage from the DoT as it would before the patch. If the monster moves
for less then 18 seconds during a fight, your DoT will do more damage
then it would have done before the patch. If the monster moves more
then 18 seconds during the fight, it will take less damage then it
would have before the patch.
__________________________________________________ __________________
Later this was changed to pvp as well not the 33% flat reduction which only effected nukes and never songs as they were already shitty.

I know wtf I'm talking about.

P.S. Thanks Sirkin I will send all of this to nilbog with a prayer
Last edited by Swyft; 06-13-2013 at 06:57 PM..
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