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Old 06-11-2013, 02:26 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by iRFNA [You must be logged in to view images. Log in or Register.]
So the question is, with charming and tossing in a buff/debuff along with probably a root, along with the stuns involved and such, how much mana gets dropped in a typical fight by an enchanter? How many fights will a charm typically last? And how many times must a mage diligently resummon his suicide elemental, although obviously it must be at least once per fight? It certainly varies per level, but let's say lv 30 vs lv 50, how do the two typically play out?

Component costs.My feel of this is that the costs are probably in the same order of magnitude, but is that true?
Normally I'm all about talking about enchanters. But your questions make my head hurt.
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Old 06-11-2013, 06:48 PM
August August is offline
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I typically leveled up by finding mobs that are in pairs and then charming one and killing the other.

1) Charm one
2) Sick it on the other
3) Root other
4) They will kill each other about at an equal pace.
5) Break charm
6) Charmed one runs after me
7) Nuke almost dead one - dies
8) Other one now runs since it's companion is dead and is at the same hp
9) Nuke other one - two dead.

So, typically 1 charm, 1 root, 2 nukes per 2 mobs. Not to mention I'm medding while they kill each other. I was able to keep 8 spawns of the gobbos in LOIO down on a 6 minutes timer using this technique.

If you are in an area with unlimited resources it may very well be better to charm a singular pet and buff him as an enchanter, but I was usually camping something with a couple of spawns and I needed my pet to die. If you get a god-mode pet (pure luck usually, coupled w/ maybe being at the higher end of things) I sometimes used him to kill a couple by supplementing with nukes.

Chanter > Mage imo, but that's what I play.
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