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  #111  
Old 06-09-2013, 11:37 PM
fohkure fohkure is offline
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do it.. remove the fucking variance, please. let them see that the top guilds will have the raid spawns staggered and timed to the fucking millisecond and they wont even have to track. sticky this thread and do it and when they come to complain about it and ask for a rotation or something, point them to this thread
  #112  
Old 06-09-2013, 11:48 PM
Duie Duie is offline
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Quote:
Originally Posted by Rhuma7 [You must be logged in to view images. Log in or Register.]
To re-iterate what was said by others... Velious is your answer.

TMO cant lock down 3 expansions worth of mobs. The casuals can begin bottom-feeding while their doing NToV/dain/vindi/aow/yelinak/vulak/growth and the plethora of random zone dragons + maybe trak for some BP plat.
this made me laugh... how many players are you up to now
in TMO? how many of those only have 1 lvl 50 plus toon? 3 + years of nothing better to do than to roll a twink or quit and you guys really think the top guild wont be able to lock down everything of they so choose to? This same thing was said when kunark came out,, guess what?......... Jermey is right, if you wanna play and experience as close to a classic raid as we can get ,then this server is not for you.... or me for that matter. It has not nor will it ever change here.
  #113  
Old 06-10-2013, 12:33 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
A proper recreation of classic would include other classic servers for people to choose from, so as to prevent hundreds of people from sitting on a spawn every time it's about to show up.
You aren't wrong. I think without variance the raid scene will suck as you say. However, the raid scene sucks NOW. 80% of high level players don't even want to show up. And if i have to choose between two bad choices I'm going to pick the one that's classic and fair over the one thats not classic and unfair.

Ultimately though I think we need some tokens just because we have 4x the high-level population any classic server would have seen.
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  #114  
Old 06-10-2013, 12:33 AM
Vexenu Vexenu is offline
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It would be possible to design a token system that allowed for competition, with the top guild receiving the most tokens as a reward for their effort.

At the same time, casual guilds could still spawn a limited number of mobs, which would at least allow them to make progress on epics. Hell, if you wanted to, you could make the lowest level tokens spawn mobs that ONLY dropped epic parts. The effect on the economy would therefore be nil, save for putting a dent in TMO's plat-for-epic trade, which if we're honest at this point is more like an extortion racket than a legitimate business.

And there really are a ton of very cool and non-obtrusive ways you could make a token system work. You could have the server randomly pop a raid mob every X days in a random zone that would drop tokens. The guild that mobilized the fastest and downed the mob would get the extra tokens. You could make certain tokens purchasable to act as a plat sink. You could implement a VP/epic style quest that guilds could do that would result in more tokens rewarded based on the number of people in the guild who completed it. You could have code in the server to randomly drop 1 token of each raid boss off any mob in the world once per week. Guilds would scramble to locate the tokens and players of any level would have a chance to strike it rich by selling tokens to high end guilds.

These are just ideas off the top of my head. With more serious thought and with collaboration from multiple experienced players, you could design a truly badass token system that would result in an improved gameplay experience for the vast majority of the server (including most of TMO) and that would still be closer to the spirit of classic than what exists now.

The result would be a server that operated in a fashion much closer to classic in terms of the raid scene than it does now, and certainly more than it would with no variance and 200 people sitting on spawns.
  #115  
Old 06-10-2013, 01:28 AM
khanable khanable is offline
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Ick, tokens

Keep variance, add simulated server repops

I had seen a post stating we can download the eqemu code and implement some code for simulated server repops, but what are the actual chances any of it will ever been used?

I'd be willing to put in the time to give it a shot.
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  #116  
Old 06-10-2013, 01:38 AM
contemptor contemptor is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
A proper recreation of classic would include other classic servers for people to choose from, so as to prevent hundreds of people from sitting on a spawn every time it's about to show up.
This is of course the only logical reasoning to the P99 socking/classic argument.
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  #117  
Old 06-10-2013, 01:40 AM
contemptor contemptor is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Ick, tokens

Keep variance, add simulated server repops

I had seen a post stating we can download the eqemu code and implement some code for simulated server repops, but what are the actual chances any of it will ever been used?

I'd be willing to put in the time to give it a shot.
I'm curious as well, considering the server management mentioned the possibility months ago before it faded into the wind. I could use a reason to legitimately learn perl.
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  #118  
Old 06-10-2013, 01:43 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I suspect a number of people who no longer play would play more if there were multiple servers to spread out the hardcore people.
Also this wouldn't work unless there were cross-server IP checks in place because as everyone knows the fully immersed ones (most of which are in your guild, no offense to you personally) would simply multibox across every server and the number of actual humans added to the pool of people enjoying content would be lucky to increase by a third.
  #119  
Old 06-10-2013, 08:52 AM
Khaleesi Khaleesi is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
/sigh

the fact that you see it this way makes me want to tear out my eye balls and beat some sense into you with them (yes, i said i wanted to beat sense into you with my eyeballs). ANY guild has a shot at ANY mob with the current system. i'm not going to sit here and give out strats to people that arent clever enough to figure out what they need to do.

but i 100% guarantee you that if i led a guild of 20-30 total members (not total online), ANY GUILD, i would get a couple traks every month, a couple VS, a couple of anything we wanted. ONLY BECAUSE of the way the current system works.

but without variance and FTE, we'd be fucked. and we'd get nothing.
Defending variance by suggesting it evens the playing field?
Did you even play the original REAL EverQuest, or are you making this up as you go along?

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
I <3 Sirken's 12-year-old nerdrage responses. It almost makes him feel human
Mmm doesn't bode well for the only supposed 'fair' GM.
  #120  
Old 06-10-2013, 09:17 AM
webrunner5 webrunner5 is offline
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There is not enough Hard Core players on this server high enough to have 7 or 8 guilds taking on high raid content. It ain't happening. So give it up. People that have real lives are not going to get up at 3:00 am in the f'ing morning to batphone and and kill a mob. Yeah, you will get killed all right, by your wife. [You must be logged in to view images. Log in or Register.]

So most of you people are living in a dream world to think you are going to slay big, nasty Dragons day after day. [You must be logged in to view images. Log in or Register.]
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