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#111
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do it.. remove the fucking variance, please. let them see that the top guilds will have the raid spawns staggered and timed to the fucking millisecond and they wont even have to track. sticky this thread and do it and when they come to complain about it and ask for a rotation or something, point them to this thread
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#112
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in TMO? how many of those only have 1 lvl 50 plus toon? 3 + years of nothing better to do than to roll a twink or quit and you guys really think the top guild wont be able to lock down everything of they so choose to? This same thing was said when kunark came out,, guess what?......... Jermey is right, if you wanna play and experience as close to a classic raid as we can get ,then this server is not for you.... or me for that matter. It has not nor will it ever change here. | |||
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#113
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Ultimately though I think we need some tokens just because we have 4x the high-level population any classic server would have seen.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#114
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It would be possible to design a token system that allowed for competition, with the top guild receiving the most tokens as a reward for their effort.
At the same time, casual guilds could still spawn a limited number of mobs, which would at least allow them to make progress on epics. Hell, if you wanted to, you could make the lowest level tokens spawn mobs that ONLY dropped epic parts. The effect on the economy would therefore be nil, save for putting a dent in TMO's plat-for-epic trade, which if we're honest at this point is more like an extortion racket than a legitimate business. And there really are a ton of very cool and non-obtrusive ways you could make a token system work. You could have the server randomly pop a raid mob every X days in a random zone that would drop tokens. The guild that mobilized the fastest and downed the mob would get the extra tokens. You could make certain tokens purchasable to act as a plat sink. You could implement a VP/epic style quest that guilds could do that would result in more tokens rewarded based on the number of people in the guild who completed it. You could have code in the server to randomly drop 1 token of each raid boss off any mob in the world once per week. Guilds would scramble to locate the tokens and players of any level would have a chance to strike it rich by selling tokens to high end guilds. These are just ideas off the top of my head. With more serious thought and with collaboration from multiple experienced players, you could design a truly badass token system that would result in an improved gameplay experience for the vast majority of the server (including most of TMO) and that would still be closer to the spirit of classic than what exists now. The result would be a server that operated in a fashion much closer to classic in terms of the raid scene than it does now, and certainly more than it would with no variance and 200 people sitting on spawns. | ||
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#115
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Ick, tokens
Keep variance, add simulated server repops I had seen a post stating we can download the eqemu code and implement some code for simulated server repops, but what are the actual chances any of it will ever been used? I'd be willing to put in the time to give it a shot.
__________________
hello i'm cucumbers
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#116
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__________________
Contemptor - Hierophant - Bregan D'Aerth
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#117
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__________________
Contemptor - Hierophant - Bregan D'Aerth
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#118
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#119
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Did you even play the original REAL EverQuest, or are you making this up as you go along? Quote:
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#120
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There is not enough Hard Core players on this server high enough to have 7 or 8 guilds taking on high raid content. It ain't happening. So give it up. People that have real lives are not going to get up at 3:00 am in the f'ing morning to batphone and and kill a mob. Yeah, you will get killed all right, by your wife. [You must be logged in to view images. Log in or Register.]
So most of you people are living in a dream world to think you are going to slay big, nasty Dragons day after day. [You must be logged in to view images. Log in or Register.] | ||
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