Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #121  
Old 03-28-2013, 04:40 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Because grouping in venril's room doesn't count? Because camping a raid force at the north wall in fear doesn't count?
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #122  
Old 03-28-2013, 05:11 PM
oldschooltrader oldschooltrader is offline
Kobold


Join Date: Jun 2011
Posts: 153
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Because grouping in venril's room doesn't count? Because camping a raid force at the north wall in fear doesn't count?
This. You are lieing to yourselves if you think poopsocking doesnt "exist" anymore bc of this variance change. Only thing that changed is the characters that would b sitting at spawn in game are now more than likely camped at the spot instead. Does that fix any problem? The raid force is still basically still there socking it up.

If you say that the camped character thing is a strat n not poopsocking then i have some magic beans to sell you.


No more 100 people on VS spawn point correct, but the virus is far from cured.
  #123  
Old 03-28-2013, 05:38 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 749
Default

Quote:
Originally Posted by oldschooltrader [You must be logged in to view images. Log in or Register.]
No more 100 people on VS spawn point correct, but the virus is far from cured.
Personally, I consider it an improvement to not have people just sitting there socking. A huge one? No, but it was either have chars camped everywhere AND sock, or have chars camped and not have to sit there logged in to sock.

This is clearly no panacea. Do better, far more efficacious solutions exist? Extremely likely. However, to not have 100 people on VS's spawn anymore, well that's at least slightly better right?

Any improvement is better than none. Let's stop acting like any change other than the best one automatically excludes all other solutions. Nothing here is preclusive of additional problem-solving.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
  #124  
Old 03-28-2013, 06:21 PM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

Quote:
Originally Posted by oldschooltrader [You must be logged in to view images. Log in or Register.]
This. You are lieing to yourselves if you think poopsocking doesnt "exist" anymore bc of this variance change. Only thing that changed is the characters that would b sitting at spawn in game are now more than likely camped at the spot instead. Does that fix any problem? The raid force is still basically still there socking it up.

If you say that the camped character thing is a strat n not poopsocking then i have some magic beans to sell you.


No more 100 people on VS spawn point correct, but the virus is far from cured.
this ^^

players asking for a change have been accused of repeatedly trying the same thing without getting any results

well, the server admins also seem to be trying the same thing without getting results either

the theory was that variance would allow smaller guilds to compete. it simply hasn't done that, though.

was a noble experiment but i think its time for something new

the next idea may work or it may not, but something new would be at least worth TRYING imo
__________________
Escapegoat / Pharmakos / Madriax
  #125  
Old 03-28-2013, 06:42 PM
OMGWTF420 OMGWTF420 is offline
Kobold

OMGWTF420's Avatar

Join Date: Aug 2012
Location: l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡P
Posts: 132
Default

Quote:
Originally Posted by OMGWTF420 [You must be logged in to view images. Log in or Register.]
arent these changes pretty much the exact opposite of what you guys said you were going to do? which was lessen variance? why add more variance??
__________________
Quote:
Originally Posted by Alawen View Post
I'm really disappointed that you don't actually look like Wayne. Good night, Wayne.
  #126  
Old 06-02-2013, 07:26 PM
Ruenaros Ruenaros is offline
Kobold

Ruenaros's Avatar

Join Date: Jun 2011
Posts: 108
Default

I'm sure there's a "yo dawg" to be had here since we're now varying our variance. I come back after a year to see not much has changed...

where's the maintenance day pops!?
  #127  
Old 06-03-2013, 02:51 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

[You must be logged in to view images. Log in or Register.]
  #128  
Old 06-03-2013, 03:22 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

I think certain mobs come Velious can be considered group content and not raid content.

Will any mobs if shown to be regularly soloable/groupable become 7 day static spawns that are not Velious NPCs? AKA removed from variance?
  #129  
Old 06-18-2013, 06:51 AM
mtb tripper mtb tripper is offline
Banned


Join Date: Jun 2013
Location: Tacoma, WA
Posts: 1,493
Default

I forgot about anti aliasing
  #130  
Old 06-18-2013, 12:39 PM
Ruenaros Ruenaros is offline
Kobold

Ruenaros's Avatar

Join Date: Jun 2011
Posts: 108
Default

Anyone remember when they started doing those "rolling restarts" on maintenance day instead of the normal downtime window? I was trying to remember the specifics of how that worked... I think it still disconnected everyone from the server, but only for like 10-15 minutes instead of the usual 4-5 hour downtime.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.