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  #11  
Old 07-16-2010, 12:49 AM
megman87 megman87 is offline
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It sounds like the charm and mez is pretty random even if you have the gear. I think I would be the kind of person that, if I was killing something for awhile and then my mez broke randomly and i died, I would prob rage and throw the computer out the window.

I think maybe I will just do Mage if that is the case lol.

And it looks like the main difference between Necro and Mage is that Necro has more DoTs and spells that he casts himself, where Mage relies more on their pet?
  #12  
Old 07-16-2010, 12:56 AM
Humwawa Humwawa is offline
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A necro never relies on their summoned pet. It is a dot with HP. They can also charm the undead, and necro charm is far more stable, not necessarily in terms of duration, but in terms of tools you have to recover from breaks - FD'ing your broken charm while the pet is Lulled, for example.

A necro has many ways to survive any situation. Feign Death, Invulnerability, Lifetap and Lifebond, Root, Rune, Mez (until late Kunark, anyway).

A necro is not a pet class. It's a versatile class. Even summoning mobs, unfearable mobs, are marks for a necro, provided you have enough room and enough gear.

A mage relies entirely on the pet they're using. It is what defines them.
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  #13  
Old 07-16-2010, 01:46 AM
xshayla701 xshayla701 is offline
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^^ I second Humwawa

So true, Necros are very versatile. Mages without their pets are like, lesser wizards. There are 4 different pets but still, pets are what magicians are all about because their pets are so powerful. Oh, and modrods for raids :P It's a really fun class though imo, I always thought soloing was fun and some days preferred it over grouping. But you can do that with necros too, and if you are looking for versatility, go for necro. Still great for soloing since DoTs are more efficient (right?) and they have all their ways of getting out of stuff, like Hum said. They have some form of mana regen too (I'm pretty sure, I don't know much about necros though.)

Just depends. Try both out if you can't decide, you'll stick to the one you enjoy more.
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  #14  
Old 07-16-2010, 01:53 AM
Humwawa Humwawa is offline
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Yep, I never even mentioned Lichform.. the best mana regen in the game!

It comes at a price... =)
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  #15  
Old 07-16-2010, 02:20 AM
Chodan Chodan is offline
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I've found that farming lguk for me as an enchanter is not nearly as easy as a necro. Granted, their charms break (from what I've seen) a bit more frequently than ours do, but they stay FD during their charm...meaning even if it breaks, they just lose a little bit of mana redoing the fight.

However, if our charm breaks (specially in lguk since you cant root park the mob you're fighting cause ghouls root too), you better be quick with your color series stuns and mez, the first, color stun and twirl the second (gives you enough time to recharm).

It's pretty hectic. And if there's one resist, your 70% hasted pet+his buddy will murder your 900hp in about 4 seconds.

But, with that said, I'm still at full exp at level 50 after dying countless times. Thing is, Lguk has been buggy lately if you're a pet class it seems. Pets/mobs falling through floors as well as mobs dropping slightly through the floor? It causes you to get the "you cannot see your target" error even though the mob is directly in front of you.

Necros can do anything an enchanter can, almost, in Lguk and have a much higher survivability rate.

Cheers!

Yes, I have necro envy. This is only in Lguk though.
  #16  
Old 07-16-2010, 09:32 AM
PhelanKA PhelanKA is offline
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Necromancer gets a mez spell too don't forget: Screaming Terror.

EDIT:

Also, I should warn you... If you play a Necromancer it will be hard to play another class again. Everything is so easy as a Necromancer compared to anything else.
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  #17  
Old 07-16-2010, 09:41 AM
astarothel astarothel is offline
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If you never played a lot of classic, or EQ a lot in general I probably wouldn't suggest enchanter as your first class. They take a bucket of gear to deck out for charm properly, and playing a finesse class with quirks both on live and P99 isn't a great option for many newer players.
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  #18  
Old 07-16-2010, 10:15 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Question 1: What do a magician or necromancer offer to a group? Are they wanted?

Answer: They offer DPS. Magicians are the best DPS in the game until 50.
I have found that monks and rogues regularly out DPS mages.
Mage DPS is dependent on the pet tanking because of the awesome damage shields. Otherwise the mage has to do a great deal of nuking in order to out dps a rogue or monk, but they can never keep up the pace because of the limited mana pool.

I have been in raid groups with 2 mages and a necro (hoping to get exp on an alt), only to find that the group with 2 monks and a rogue are getting exp every kill. This was not a 1 off thing, this happens every raid.
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  #19  
Old 07-16-2010, 10:20 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
The problem I find with enchanters is how horribly squirrelly resists can be - a crit resist Lull and you're dead, a charm break and AE stun/root/mez resists, you're dead. It can look like the easiest thing in the world, or the hardest thing in the world.
Couldn't have put it better myself. Even when you are an awesome enchanter, you still depend so much on luck of the roll it's not even funny. Thankfully we can double rune (rune + berserker) ourselves which helps us compensate with resists but still.
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  #20  
Old 07-16-2010, 10:27 AM
Yoite Yoite is offline
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At miss i miss playing an enc. Being able to do so much, but it comes with great risk of dieing. and you die a lot if your try a lot. However with my necro, i can try all kinds of crazy shit all the time and die much much much less. Dieing isnt just the exp loss, its getting back to your corpse/camp, re-breaking it, etc etc. I like being able to FD and try again quickly.

Since your sorta new to the game, i would go with mage prob as they are straight forward and easy yet powerful. If you find them too boring you might try a necro, less dps more tricks. The last i would suggest trying is the enc. least dps, the most tricks, but also the highest risk for death, with or without a group.
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