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#601
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100% agree with Deajay. Unlike Zephany I don't think the removal of variance will immediately lead to the promised land. 500 people on the spawn point "competing" for FTE is just as retarded as the way TMO/FE "compete" with tracking. However, the new no-variance game has 3 huge advantages: its fair, there is no tracking, and and above all it's classic.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#602
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#603
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I said spawn times would be known, where do I say unknown?
No variance and repops are two seperate entities, unless you are discussing staggered respawns which has also been discussed ad nauseum. No variance is discussed in this thread. Repops have gone 80+% TMO, 15-25% FE, 5-10% everyone else for the last 4 or 5. Part of these results are due to the minimal foreknowledge about the respawn, so TMO and FE with their higher body count and superior mobilization batphone and respond the fastest. If respawns were more widely known, the guilds with lesser mobilization skills could prepare better, but then you enter the realm of theory where TMO/FE would have similar time to also prepare better and that might keep the status quo. You've still not brought anything new to the argument, even going as far as admitting this was discussed "months ago".
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#604
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Large sources of dissent from that opinion come from TMO and FE. A notable example is Jeremy who advocates that every mob should be coded to spawn X amount of times per year, with no definite start and stop to the window other than "a 7-day mob should spawn 52x per year". Everyone agrees FTE shouts (basic, not some ellaborate "First with Sufficient Force" shouts) should be implemented.
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#605
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#606
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Over the last 3 repops (the ones that happened a few weeks apart from each other), the tracking guilds averaged every mob except Faydedar, the L52s (Naggy, Vox, or both), Maestro, Yael, and Overseer of Air. Divinity did some good work and got Talendar on the last repop. That's 3-5 out of the 20ish that the tracking guilds do not get. While getting 3-5 per respawn is more than the non-tracking guilds typically get in a given week, it is not a "significant" portion of the raid content by any means. Also, raid targets still do not die at exactly the same time, so even without variance the next respawn will be more spread out than the repop assuming the next spawn is itself not a repop.
No variance raids with every target spawning at the same time will go as they do now without warning, or the non-tracking guilds will each get 1 target or less before they are out-mobilized to the second target by guilds with better mobilization. No variance raids with targets spread out enough that everyone has time to mobilize will have all interested guilds sitting on spawn spamming temperate flux staves with the duct tape until spawn and trying for FTE. This shit-stain will stay until people get tired of it and either stop competing or move to a rotation system. The best thing to help the repop scene would be making VP a non-train zone. Right now it is advantageous for the VP guilds to kill non-VP targets first and then duke it out in VP. If you were not allowed to train in VP, you'd see people fighting for FTE on PD before they ran to kill Trak lest their competition snipe PD while they are uncontested at Trak.
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Last edited by falkun; 05-30-2013 at 12:58 PM..
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#607
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if you noticed i said remove variance when velious is released, which is more in line with a classic experience then forcing people to fight FTE battles for all the major bosses, which is just plain retarded. | |||
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#608
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#609
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#610
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