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#51
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I fully support transfers/copys with or without gear and hope an entire guild comes over and competes. Red needs fresh blood outside the same QQ vztz rejects who blame everyone but themselves for their continued failure to compete.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#52
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So let's talk about things that have at least a chance of happening. If anything is to be done, and if it's to bring in players that stick around, I think the first step needs to be ending account sales. What all this would entail I don't know, but I do know that nilbog has plans to make it a reality. One of the reasons I'm kind of opposed to exp bonuses on red is that it makes it easier for a player to throw away their accounts and reputation as a player. EQ pvp means community, and the less a character is worth the easier it is for a person to be toxic and detrimental to the community at large. Character worth is lowered by account sales and fast experience. Once that was done, we could start in with server-specific changes. No one likes dying (even us with red blood :P), especially not someone brand new to the server. New players are faced with the daunting task that EQ is AND will possibly face twinked PKs. There's nothing we can do to put an end to PK twinks without causing further damage, but we can hinder them. Teams! I like SZ teams because they make the most RP sense, but maybe without making them hardcoded. This idea was introduced to me by someone else, and the more I think about it the better it sounds. For those that don't know, softcoded teams means that you can heal/buff/group/guild with members of the other teams. The only thing including these teams would do is make it so you cannot attack or be attacked by anyone on your team. This would make people, especially newbies, feel somewhat safer when venturing out. Twinks have their pool of potential targets made smaller, RP is encouraged, and some people that may have been enemies otherwise are now groupmates and hopeful friends. Another option would be hardcoded teams, to which I am not opposed. I doubt these would ever be included because it would disrupt the established guilds. That disruption would be a good thing for the server, but a project like this, I think, is run too seriously to force every guild to disband after being FFA for so long. I'm also not against transfers (with gear, even!) so long as they didn't join Nihilum. Not sure how to enforce that fairly.
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"Pleasure writes fewer good songs..."
Red99 | |||
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#53
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Those are good ideas!!
I love the idea of teams, especially the softcoded team concept. For the most part you could maintain what already exists on the server, and still encourage new players to join! I do imagine it would be a somewhat daunting task to code though, especially considering everything else that is currently on the devs plates. I think this, as well as wanting to maintain some type of classic feel (even for red), might be 2 of the most prohibitive factors. I suppose this is why the offer made by Nilbog has been the possibility of a transfer, and why some are requesting that be a copy of some sort instead. As for trying to prohibit people from joining Nihilum,, perhaps just a character flag that is set on the copied chars. I'm simplifying it, but do not flag chars that are created on red,, they are allowed to join Nihilum. Flag copies of chars from blue, which once coded would prohibit them from joining | ||
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#54
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You want transfers, but you want them to be unable to join the only guild who is capable of raiding the end game content. Seems legit. I won't even go into why softcoded teams are a joke (Pandemonium on Tallon Zek). One guild will just invite everyone, and either guilds will have to do the same or be at a severe loss class/capability wise. This will fix nothing I promise, the only perk it would have is that AoE spells and Abilities will hit your guildees who arent on your team, but again, this was worked around on Live and will be here too.
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Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends> | |||
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#55
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Also fuck you and your name calling | |||
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#56
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ITT: People talk about how to play on red without actually having to play on red
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | ||
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#57
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In addition, in a thread that has evolved into a discussion on how to get more blue players to give red a try, why wouldn't you want both sides inputs on what might draw them in? | |||
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Last edited by India; 05-30-2013 at 08:14 PM..
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#59
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Preventing the new transfers from joining Nihilum would be ideal, but again that's unfair to Nihilum and the transfers, and I doubt it would happen [You must be logged in to view images. Log in or Register.] Quote:
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The benefit of the softcoded teams is that it makes for less pvp, especially while leveling up. It's a proposed change to make things a little bit easier and less daunting for new players, and those leveling up. Some safety sounds like a wonderful idea to me. Another interesting idea would be hardcoded teams 1-55, with FFA pvp 55+. This probably wouldn't go in because it destroys the non-raiding guilds, but it's fun to think about. Quote:
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"Pleasure writes fewer good songs..."
Red99 | ||||||
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Last edited by Faerie; 05-30-2013 at 10:36 PM..
Reason: they're both prepositions!
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#60
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"We need more people guys, it would be cool if there was some actual competitive guild vs guild pvp." The only way to get that kind of server, is transfers or copies. It will not happen otherwise. Yes I know that. I agree that copies is stupid because its zero risk and everyone will do it. This leads to a mass influx of players that have no stake in the server at all running around like its CoD. Obviously transfers would have to be one way to avoid economic exploitation and tourism. I don't agree that stripping gear will produce enough interested players, or competition to the powers that be on Red to accomplish a lively server however. Yes its not ideal, so what. Nether is 100 people at peak times | |||
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Last edited by JurisDictum; 05-31-2013 at 01:30 AM..
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