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  #51  
Old 05-29-2013, 07:44 PM
heartbrand heartbrand is offline
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I fully support transfers/copys with or without gear and hope an entire guild comes over and competes. Red needs fresh blood outside the same QQ vztz rejects who blame everyone but themselves for their continued failure to compete.
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  #52  
Old 05-29-2013, 08:43 PM
Faerie Faerie is offline
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Quote:
Originally Posted by India [You must be logged in to view images. Log in or Register.]
I do understand your frustration but it seems the majority of red players want to increase the population. People are brainstorming.

What are your ideas?
I have a foolproof idea that would increase population dramatically, but it would never happen and if I shared I think the mods here would warn or forum suspend me again. If we're just brainstorming that's cool, but the instant level 46 with gear idea has just as much chance of happening as my proposed extreme measures that I'm not allowed to talk about (zero).

So let's talk about things that have at least a chance of happening.

If anything is to be done, and if it's to bring in players that stick around, I think the first step needs to be ending account sales. What all this would entail I don't know, but I do know that nilbog has plans to make it a reality. One of the reasons I'm kind of opposed to exp bonuses on red is that it makes it easier for a player to throw away their accounts and reputation as a player. EQ pvp means community, and the less a character is worth the easier it is for a person to be toxic and detrimental to the community at large. Character worth is lowered by account sales and fast experience.

Once that was done, we could start in with server-specific changes. No one likes dying (even us with red blood :P), especially not someone brand new to the server. New players are faced with the daunting task that EQ is AND will possibly face twinked PKs. There's nothing we can do to put an end to PK twinks without causing further damage, but we can hinder them.

Teams! I like SZ teams because they make the most RP sense, but maybe without making them hardcoded. This idea was introduced to me by someone else, and the more I think about it the better it sounds. For those that don't know, softcoded teams means that you can heal/buff/group/guild with members of the other teams. The only thing including these teams would do is make it so you cannot attack or be attacked by anyone on your team. This would make people, especially newbies, feel somewhat safer when venturing out. Twinks have their pool of potential targets made smaller, RP is encouraged, and some people that may have been enemies otherwise are now groupmates and hopeful friends.

Another option would be hardcoded teams, to which I am not opposed. I doubt these would ever be included because it would disrupt the established guilds. That disruption would be a good thing for the server, but a project like this, I think, is run too seriously to force every guild to disband after being FFA for so long.

I'm also not against transfers (with gear, even!) so long as they didn't join Nihilum. Not sure how to enforce that fairly.
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  #53  
Old 05-30-2013, 03:02 PM
India India is offline
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Those are good ideas!!

I love the idea of teams, especially the softcoded team concept. For the most part you could maintain what already exists on the server, and still encourage new players to join!

I do imagine it would be a somewhat daunting task to code though, especially considering everything else that is currently on the devs plates. I think this, as well as wanting to maintain some type of classic feel (even for red), might be 2 of the most prohibitive factors.

I suppose this is why the offer made by Nilbog has been the possibility of a transfer, and why some are requesting that be a copy of some sort instead.

As for trying to prohibit people from joining Nihilum,, perhaps just a character flag that is set on the copied chars. I'm simplifying it, but do not flag chars that are created on red,, they are allowed to join Nihilum. Flag copies of chars from blue, which once coded would prohibit them from joining
  #54  
Old 05-30-2013, 04:13 PM
Nune Nune is offline
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Quote:
Originally Posted by India [You must be logged in to view images. Log in or Register.]
Those are good ideas!!

I love the idea of teams, especially the softcoded team concept. For the most part you could maintain what already exists on the server, and still encourage new players to join!

I do imagine it would be a somewhat daunting task to code though, especially considering everything else that is currently on the devs plates. I think this, as well as wanting to maintain some type of classic feel (even for red), might be 2 of the most prohibitive factors.

I suppose this is why the offer made by Nilbog has been the possibility of a transfer, and why some are requesting that be a copy of some sort instead.

As for trying to prohibit people from joining Nihilum,, perhaps just a character flag that is set on the copied chars. I'm simplifying it, but do not flag chars that are created on red,, they are allowed to join Nihilum. Flag copies of chars from blue, which once coded would prohibit them from joining
[You must be logged in to view images. Log in or Register.] wow, how delusional have we gotten these days.

You want transfers, but you want them to be unable to join the only guild who is capable of raiding the end game content.

Seems legit.

I won't even go into why softcoded teams are a joke (Pandemonium on Tallon Zek). One guild will just invite everyone, and either guilds will have to do the same or be at a severe loss class/capability wise. This will fix nothing I promise, the only perk it would have is that AoE spells and Abilities will hit your guildees who arent on your team, but again, this was worked around on Live and will be here too.
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  #55  
Old 05-30-2013, 04:21 PM
India India is offline
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Quote:
Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.] wow, how delusional have we gotten these days.

You want transfers, but you want them to be unable to join the only guild who is capable of raiding the end game content.

Seems legit.
I don't, I was addressing Faeries post...
Also fuck you and your name calling
  #56  
Old 05-30-2013, 07:35 PM
fuark fuark is offline
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ITT: People talk about how to play on red without actually having to play on red
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  #57  
Old 05-30-2013, 08:02 PM
India India is offline
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Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
ITT: People talk about how to play on red without actually having to play on red
Feel free to out those that are posting in this thread that don't play on red. If they don't openly admit to not playing on red, you can't because you don't know.

In addition, in a thread that has evolved into a discussion on how to get more blue players to give red a try, why wouldn't you want both sides inputs on what might draw them in?
Last edited by India; 05-30-2013 at 08:14 PM..
  #58  
Old 05-30-2013, 09:53 PM
Bidin Bidin is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
copies or transfers is pretty dumb. not classic.
I play on red, and I agree with this statement.

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  #59  
Old 05-30-2013, 10:09 PM
Faerie Faerie is offline
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Quote:
Originally Posted by India [You must be logged in to view images. Log in or Register.]
Those are good ideas!!

I love the idea of teams, especially the softcoded team concept. For the most part you could maintain what already exists on the server, and still encourage new players to join!

I do imagine it would be a somewhat daunting task to code though, especially considering everything else that is currently on the devs plates. I think this, as well as wanting to maintain some type of classic feel (even for red), might be 2 of the most prohibitive factors.

I suppose this is why the offer made by Nilbog has been the possibility of a transfer, and why some are requesting that be a copy of some sort instead.

As for trying to prohibit people from joining Nihilum,, perhaps just a character flag that is set on the copied chars. I'm simplifying it, but do not flag chars that are created on red,, they are allowed to join Nihilum. Flag copies of chars from blue, which once coded would prohibit them from joining
I hadn't really considered how hard it might be to code in teams, and I don't really know anything about coding or how to do it in EQ. Still, I imagine transfers to be a time-consuming process. Can anyone with a background in software explain how difficult either of these things might be?

Preventing the new transfers from joining Nihilum would be ideal, but again that's unfair to Nihilum and the transfers, and I doubt it would happen [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.] wow, how delusional have we gotten these days.

You want transfers, but you want them to be unable to join the only guild who is capable of raiding the end game content.

Seems legit.
Yeah, we want the server to thrive, not exacerbate the existing problems by inviting more people to join the Nihilum zerg. It was the reason nilbog gave for being wary about transfers in this thread.

Quote:
Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
I won't even go into why softcoded teams are a joke (Pandemonium on Tallon Zek). One guild will just invite everyone, and either guilds will have to do the same or be at a severe loss class/capability wise. This will fix nothing I promise, the only perk it would have is that AoE spells and Abilities will hit your guildees who arent on your team, but again, this was worked around on Live and will be here too.
As much as I hate to admit it (VZ elf purist from way back in the day), softcoded teams could possibly go in beacause crossteaming is a possibility. I just don't see them adding hardcoded teams this late into the server, because it would effectively put an end to every guild currently on the server, exploits notwithstanding. AE spells already hit teammates, so that's not something that needs to come into this discussion.

The benefit of the softcoded teams is that it makes for less pvp, especially while leveling up. It's a proposed change to make things a little bit easier and less daunting for new players, and those leveling up. Some safety sounds like a wonderful idea to me.

Another interesting idea would be hardcoded teams 1-55, with FFA pvp 55+. This probably wouldn't go in because it destroys the non-raiding guilds, but it's fun to think about.

Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
ITT: People talk about how to play on red without actually having to play on red
None of us have to play on red, we choose to [You must be logged in to view images. Log in or Register.]
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Last edited by Faerie; 05-30-2013 at 10:36 PM.. Reason: they're both prepositions!
  #60  
Old 05-31-2013, 01:20 AM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
ITT: People talk about how to play on red without actually having to play on red
As if red is the first (failed) Classic PvP emu. Do you think someone needs to get a character to 60 before realizing its a one-guild server and post something like:
"We need more people guys, it would be cool if there was some actual competitive guild vs guild pvp."
The only way to get that kind of server, is transfers or copies. It will not happen otherwise. Yes I know that.
I agree that copies is stupid because its zero risk and everyone will do it. This leads to a mass influx of players that have no stake in the server at all running around like its CoD. Obviously transfers would have to be one way to avoid economic exploitation and tourism.
I don't agree that stripping gear will produce enough interested players, or competition to the powers that be on Red to accomplish a lively server however. Yes its not ideal, so what. Nether is 100 people at peak times
Last edited by JurisDictum; 05-31-2013 at 01:30 AM..
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