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#21
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#22
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Um. You're wrong. Precisely under 20% was instant aggro. This was used to exploit, terrifically, all the way up through Omens of War and shit. I'll do you one better, there was a range to SUMMON on live and we would kill mobs by having a Shaman build hate on perma rooted mob bosses and run across zone, out of SUMMON range and canni below 20%, then engage raid. Mob would stand there and do nothing trying to kill the shaman that was across the zone and raid would prosper. Probably can find links to these screenshots on the PDM boards, i'll find the name of the mob we did this on, repeatedly, for last blood seals. | |||
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#23
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![]() sounds about as classic as invis pulling.
meaning a classic mechanic that was broken but later fixed | ||
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#24
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![]() This kinda needs to be fixed, it's rather ridiculous here. Low Health aggro should only be a temporary Hate adjustment, just like what happens when you sit. Once another target eclipses this temporary adjustment in Hate the NPC should switch and disregard the Low Health player.
Distance should also determine what target the NPC would go after (something like this): Bard pulls 20 NPC's and gets low health NPCs continue to chase him as long as noone else is on hate list Wizard stands and waits for NPCs to path by Wizard is placed on the Hate list by casting a Nuke/etc NPCs will disregard Low Health aggro of the Bard IF the wizard is within a certain distance directly related to the Bard Low Health target is 50 units away -- If new target is within 25 units away from NPC it will disregard Low Health and switch This would not be applied to NPCs over 51 because they can summon. | ||
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#25
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![]() Mingo what in the hell game were you playing man?
Low hp caused a high temporary spike in aggro. If you get rezzed next to a mob that is being pulled through camp, for instance in plane of fear, it should turn and instagib you. Proximity aggro as Nizzar says. Enjoy Sirran while he lasts etc. | ||
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