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  #21  
Old 03-22-2013, 11:14 AM
Bamzal Sherbet Bamzal Sherbet is offline
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Quote:
Originally Posted by Unfadable [You must be logged in to view images. Log in or Register.]
This is crazy. I was on my bard doing my normal kiting and my swarm down to about 70 percent when a low hp aggro duo runs by and snaps aggro. Needless to say I was pissed.
hahahahahaha play better
  #22  
Old 03-24-2013, 09:24 AM
Mingo Mingo is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
There's no way in hell that having under 20% health was 100% aggro no matter what back in the days. If you had a warrior beat on a mob and he was generating a lot of aggro, the mobs wouldnt immediatly turn on someone that did almost no aggro during the fight and finish them off. Basically, blood aggro was just a big +hate modifier and if someone still had more aggro they wouldnt switch to that target.

Right now, the current blood aggro makes it easily exploitable. Having a bard at 15% health running 150 mobs over 1-2 wizards aoeing wasnt how this game was designed.

This also brings back issues like proximity aggro checks from mobs, which is non-existent on this server.

Um. You're wrong. Precisely under 20% was instant aggro. This was used to exploit, terrifically, all the way up through Omens of War and shit. I'll do you one better, there was a range to SUMMON on live and we would kill mobs by having a Shaman build hate on perma rooted mob bosses and run across zone, out of SUMMON range and canni below 20%, then engage raid. Mob would stand there and do nothing trying to kill the shaman that was across the zone and raid would prosper.

Probably can find links to these screenshots on the PDM boards, i'll find the name of the mob we did this on, repeatedly, for last blood seals.
  #23  
Old 03-24-2013, 02:41 PM
Bamzal Sherbet Bamzal Sherbet is offline
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sounds about as classic as invis pulling.
meaning a classic mechanic that was broken but later fixed
  #24  
Old 05-29-2013, 05:50 AM
Treats Treats is offline
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This kinda needs to be fixed, it's rather ridiculous here. Low Health aggro should only be a temporary Hate adjustment, just like what happens when you sit. Once another target eclipses this temporary adjustment in Hate the NPC should switch and disregard the Low Health player.

Distance should also determine what target the NPC would go after (something like this):

Bard pulls 20 NPC's and gets low health
NPCs continue to chase him as long as noone else is on hate list
Wizard stands and waits for NPCs to path by
Wizard is placed on the Hate list by casting a Nuke/etc
NPCs will disregard Low Health aggro of the Bard IF the wizard is within a certain distance directly related to the Bard

Low Health target is 50 units away -- If new target is within 25 units away from NPC it will disregard Low Health and switch

This would not be applied to NPCs over 51 because they can summon.
  #25  
Old 05-29-2013, 06:01 AM
Nirgon Nirgon is offline
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Mingo what in the hell game were you playing man?

Low hp caused a high temporary spike in aggro.

If you get rezzed next to a mob that is being pulled through camp, for instance in plane of fear, it should turn and instagib you. Proximity aggro as Nizzar says.

Enjoy Sirran while he lasts etc.
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